Roundman
Prince
I know that there was already a thread on this topic fairly recently, but I have thought of a way to implement a distinct Fascist government and I would appreciate some feedback. Here are my thoughts on how Fascism could be incorporated. I'm being brief, but I can go more in depth if people would like to discuss things further.
Fascism should have Radio, Mass Production, Communism, and Corporation as prerequisites. Radio would represent the fact that mass participation is one of the key factors that distinguises Fascism as a system. Corporatism provided an intellectual framework for Mussolini and other fascists. Communism is a pre req because of the crucial role Communism and its philosphies in the formation of fascist philosophy, along with the fact the the successful fascists used Communists as scapegoats. Finally, Mass Production represents the late industrial age time period during which fascism thrived.
How should it work:
Fascism should be a a great government for waging war, yet distinct from Communism. Fascism would not have communal corruption. Corruption wise, Fascism should be the same as republic. Fascism would be free from war weariness, and have a troop support level of 2/5/12 (which would be a growth factor off 2.5. Communism's levels are 2/4/8, which is a growth factor of 2). To further distinguish Fascism from Communism, rush builds should cost money, not population, to reflect the publicly funded public works projects of Fascist governments, such as the Autobahn. Fascist cities would be immune to foreign propaganda.
The biggest differences that I think should come with Fascism would require adjustments to some of the game rules. The role of ultra nationalism in fascist governments would have to be reflected in game terms, and would be used as a balancer. After switching to Fascism, every foreign national living in the Fascist territory should go into resistance (resistors should be modified to allow the player to starve them to death). This would make keeping foreign cities very tough, as troops would never quell the resistance short of starvation/repopulating the city woth your own ethnicity (which would reflect Nazi colonization goals). Furthermore, no foreign city would culture flip to a fascist government, no matter how superior the culture of the fascist nation. (On the other hand, if more than half of a foreign city's population was composed of the fascist's ethnic group it would have a very high chance of culture flip. This would reflect the historical actions of Austria and the Sudentenland Germans).
There would be diplomatic effects in addition to nationality effects. Diplomatically, no foreign nation could ever have an attitude better than "annoyed" with a fascist nation, no matter what the situation. A further and more dramatic handicap would do with the state of war. Fascist nations at war can never make peace with their enemies. If they make peace, then the Fascist government falls and the civ enters into anarchy.
I feel that my suggestions would create a distinct, viable fascist government. Fascist governments would be competative during peace and capable of supporting a huge war machine, but would severely handicapped in diplomatic and ethnic matters. Overall, I think that this would be an interesting addition to Civ 3, and would give us something that we couldn't create in the editor.
Fascism should have Radio, Mass Production, Communism, and Corporation as prerequisites. Radio would represent the fact that mass participation is one of the key factors that distinguises Fascism as a system. Corporatism provided an intellectual framework for Mussolini and other fascists. Communism is a pre req because of the crucial role Communism and its philosphies in the formation of fascist philosophy, along with the fact the the successful fascists used Communists as scapegoats. Finally, Mass Production represents the late industrial age time period during which fascism thrived.
How should it work:
Fascism should be a a great government for waging war, yet distinct from Communism. Fascism would not have communal corruption. Corruption wise, Fascism should be the same as republic. Fascism would be free from war weariness, and have a troop support level of 2/5/12 (which would be a growth factor off 2.5. Communism's levels are 2/4/8, which is a growth factor of 2). To further distinguish Fascism from Communism, rush builds should cost money, not population, to reflect the publicly funded public works projects of Fascist governments, such as the Autobahn. Fascist cities would be immune to foreign propaganda.
The biggest differences that I think should come with Fascism would require adjustments to some of the game rules. The role of ultra nationalism in fascist governments would have to be reflected in game terms, and would be used as a balancer. After switching to Fascism, every foreign national living in the Fascist territory should go into resistance (resistors should be modified to allow the player to starve them to death). This would make keeping foreign cities very tough, as troops would never quell the resistance short of starvation/repopulating the city woth your own ethnicity (which would reflect Nazi colonization goals). Furthermore, no foreign city would culture flip to a fascist government, no matter how superior the culture of the fascist nation. (On the other hand, if more than half of a foreign city's population was composed of the fascist's ethnic group it would have a very high chance of culture flip. This would reflect the historical actions of Austria and the Sudentenland Germans).
There would be diplomatic effects in addition to nationality effects. Diplomatically, no foreign nation could ever have an attitude better than "annoyed" with a fascist nation, no matter what the situation. A further and more dramatic handicap would do with the state of war. Fascist nations at war can never make peace with their enemies. If they make peace, then the Fascist government falls and the civ enters into anarchy.
I feel that my suggestions would create a distinct, viable fascist government. Fascist governments would be competative during peace and capable of supporting a huge war machine, but would severely handicapped in diplomatic and ethnic matters. Overall, I think that this would be an interesting addition to Civ 3, and would give us something that we couldn't create in the editor.