2550BC to
(0) Looks good. Settler in 1 with growth in 1.
Inter: A warrior walks up next to our archer. Time for war!
(1) Amsterdam Settler->Archer in 3. MM Amsterdam for more food. Taxes down to 0% Science still 80%.
Zulu contacted. They are up only The Wheel. We are up nothing on them. Declare war. Archer attacks and ... wins 1/4. We are in trouble for defense. An archer will have to stay near to defend Rotterdam then. Following Beorn's latest dotmap, I will settle blue since it is on the other side of the where the warrior came from and nearest our archer down south.
Inter: A stupid pink warrior approaches on a forest. Not again! It's next to both our worker and undefended settler!!! Luckily both can move away. If we're lucky, a spear could take it out. But I won't risk it.
(2) No builds
Wake worker. It's working on irrigation outside of Amsterdam anyway. So it goes east to help out Amsterdam for a while.
Damaged archer fortifies.
Switch Amsterdam to a warrior in 1.
The Incans are up both masonry and ceremonial burial with 2 towns already settled!!! Declare war. No trades were available this time either.
Inter: Warrior fortifies on the forest outside of Amsterdam.
(3) Amsterdam Warrior-> Archer in 3.
Rotterdam settled Barracks in 14 with growth in 10. Archer moves in. Spear in Amsterdam moves out to Rotterdam. Warrior in fortifies. Worker to sugar. Science will make IW in 2 turns with +2 gpt
Inter: Nothing
(4) No builds
Temp fortify the Spear outside of Rotterdam. Move archer north under the spear.
Worker mines.
Science to 70% +4gpt IW in 1.
Inter: Nothing
(5) Iron Working->Masonry (in 7 with 90%) (Look! Iron is on the mountains near the town I suggested on the plains SE of Amsterdam
Attack warrior with archer. Win 4/4. Spear goes south into Rotterdam. Other archer has healed. It moves west to discover wines.
Inter: Nothing
(6) Amsterdam Archer->Settler in 4 (size 6 growth in 5.)
Lux up to 10% -1gpt.
3 archers exist. 1 explores a bit NW. Another W. The last SW.
Inter: Nothing
(7) No builds
Explore in said directions
Inter :Nothing
(8) No builds
Switch exploration to W, SW, and S
Inter: Nothing
(9) No builds
Inter: Nothing
(10) Amsterdam Settler->Spear in 3 (size 4 growth in 1)
Lux to 0% and Science to 80% Masonry in 2 and +2gpt
I leave the 3 archers to be moved by the next player.
Short Summary: 1 new town. 2 new wars. Kill 2 warriors with 2 archers without promotion. 1 worker, 1 settler, 2 spears, 3 archers, and 1 warrior.
In the future, make a worker or two from either Amsterdam or Rotterdam (the latter will be better but slower). We'll probably need a bit more defense and workers. So spears, defensive archers, upgradable warriors, and workers. And I hope I did well.