Ansar01-the slow-moving idiots

Tribute said:
And what does 'poop poor' mean?
It's jive talk. It's what he does and he's the master of it. When you see it do this... :yup:

OK carry on, team.
 
Jive he talks and Jive he walks :rockon:
I'll revise my dotmap, there's a few new sugars and cow that need attention.

Your dotmap would've been great for a space game ;)

Next growth in Hamster, you could make a worker, it needs those mined shields up and running. Both archers back home now, great job but let's not get caught.
 
Ok here's a new one, misfortunately (or fortunately, since we scouted and noticed ahead of time) the river and sugar are tiles we need to take care of, so I propose the following:



It scraps the original pink dot so as to give 2 more river forest(grass) tiles to green and use the sugars better with purple. Btw, once green is settled, all forests to the NW will go to it until we found light blue to the NW.

The 3rd ring all fits wonderfully on hills, which is awesome.

My order would be going CCW: green, purp, pink, blue, yellow. Then steady as she goes.
 
Lurker:

Tribute you really need to stay tight on placement in AW, even AWE. If one was to move the white spot over, it would pick up that fish that will otherise not be used.

It allows the other spots to move to not land on the wrong side of one river (blue dot) and the pink to not land on the trees so they can be chopped. It frees space to get two more down on those rivers and on a hill.

True one is on the wrong side of the river for your troops movement, but they are forward and will become the front for much of the fighting, with any luck.

Edit: Looks like Beorn got there with the same idea.
 
Beorn-eL-Feared said:
It scraps the original pink dot so as to give 2 more river forest(grass) tiles to green and use the sugars better with purple. Btw, once green is settled, all forests to the NW will go to it until we found light blue to the NW.

Very sweet map. Working (roads) all those river tiles will give us a nice income. So where's the iron going to show up?

@BeF, I agree the tech route from IW to Math to Mon is the way to go. The plains valley does look starved at first glance but if we water two grass (@Monarchy) that will let us use both hills and a mountain. If we grab and water the coastal sugar then we can bring the other mountain on-line. But that's a long way off.

Workers, settlers, & swords oh my!
 
:clap: nice job everyone. sorry I havent been lately to comment on things.

It seems the AI is shy to meet us...but lets hope we are not on a island. Very nice terrain we have, we should have no problem beating the AI up, though I think we are going to lack in iron...(not many mountains and hills).

I like your dotmap, B.:goodjob: It is very futuristic in the sense of many settlements, but those wont take long with our AGR trait.:smug: Too bad lot of the desert is flood plains...I was hoping we would get to use our "special desert treatment".:(
 
Yea, lack of iron may be a problem. Also, do you think we will be abe to get that many cities out before we meet a few civs and come under attack? We do not want to spread ourselves thin...

It's already been said, but I like green on B's map first. Lets go, team!
 
Thery, the dotmap is very, very futuristic indeed, theryman: we will get there somewhere around 10BC, with the pressure we'll get soon ;)

About swordsmen, not having them is a pain, but catapults are extra strenght tylenols. Enough catapults make for good rounds of archer action.

And jb, when we get to monarchy, red will make 3fpt in the core anyways, all the more reason to give it hill and mountain to play on.
 
Yes, you must teach me the art of these...stone-throwing things? How do you make good use of them, i must learn...:confused:

Roster:

Tribute- currently playing
Ansar/Frogman - on Deck and jumping!
jb the ogre-washed cat without a scratch.:health:
Theryman
Beorn- got us a really nice dotmap.:goodjob:
Prince Abubu/soul- just played.:D
 
2550BC to
(0) Looks good. Settler in 1 with growth in 1.

Inter: A warrior walks up next to our archer. Time for war!

(1) Amsterdam Settler->Archer in 3. MM Amsterdam for more food. Taxes down to 0% Science still 80%.
Zulu contacted. They are up only The Wheel. We are up nothing on them. Declare war. Archer attacks and ... wins 1/4. We are in trouble for defense. An archer will have to stay near to defend Rotterdam then. Following Beorn's latest dotmap, I will settle blue since it is on the other side of the where the warrior came from and nearest our archer down south.

Inter: A stupid pink warrior approaches on a forest. Not again! It's next to both our worker and undefended settler!!! Luckily both can move away. If we're lucky, a spear could take it out. But I won't risk it.

(2) No builds
Wake worker. It's working on irrigation outside of Amsterdam anyway. So it goes east to help out Amsterdam for a while.
Damaged archer fortifies.
Switch Amsterdam to a warrior in 1.
The Incans are up both masonry and ceremonial burial with 2 towns already settled!!! Declare war. No trades were available this time either.

Inter: Warrior fortifies on the forest outside of Amsterdam.

(3) Amsterdam Warrior-> Archer in 3.
Rotterdam settled Barracks in 14 with growth in 10. Archer moves in. Spear in Amsterdam moves out to Rotterdam. Warrior in fortifies. Worker to sugar. Science will make IW in 2 turns with +2 gpt

Inter: Nothing

(4) No builds
Temp fortify the Spear outside of Rotterdam. Move archer north under the spear.
Worker mines.
Science to 70% +4gpt IW in 1.

Inter: Nothing

(5) Iron Working->Masonry (in 7 with 90%) (Look! Iron is on the mountains near the town I suggested on the plains SE of Amsterdam
Attack warrior with archer. Win 4/4. Spear goes south into Rotterdam. Other archer has healed. It moves west to discover wines.

Inter: Nothing

(6) Amsterdam Archer->Settler in 4 (size 6 growth in 5.)
Lux up to 10% -1gpt.
3 archers exist. 1 explores a bit NW. Another W. The last SW.

Inter: Nothing

(7) No builds
Explore in said directions

Inter :Nothing

(8) No builds
Switch exploration to W, SW, and S

Inter: Nothing

(9) No builds

Inter: Nothing

(10) Amsterdam Settler->Spear in 3 (size 4 growth in 1)
Lux to 0% and Science to 80% Masonry in 2 and +2gpt

I leave the 3 archers to be moved by the next player.

Short Summary: 1 new town. 2 new wars. Kill 2 warriors with 2 archers without promotion. 1 worker, 1 settler, 2 spears, 3 archers, and 1 warrior.

In the future, make a worker or two from either Amsterdam or Rotterdam (the latter will be better but slower). We'll probably need a bit more defense and workers. So spears, defensive archers, upgradable warriors, and workers. And I hope I did well.

Ansar012150BC.gif
 

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Disclaimer: please note that I comment for the purpose of your improvement, I'm not and will never be angry or anything over a game, but things need to be said if you wish to learn, and I certainly wish you to. This holds for every post from now on from me :devil:

Tribute said:
I will settle blue since it is on the other side of the where the warrior came from and nearest our archer down south.
A very precisely bad idea. Right now our productive city is the capital, we need that city covered. The other one can wash hordes of zulus or anything, and it will not hurt our production. All the more reason to settle purp/green first.

Iron will be great, but it will have to wait for border expansions. Red dot is a worthless "opening" city, we need BG's and we need sugars, and we need them now.

Roading Rotterdam would be a priority to me. This and backing those archers BACK !!! Contacts are bad. High density of units around our borders is good.

The worker was a good idea, but untimely. If you are able, and it pays to try hard to be able, time it with growth and never lear Amsterdam shrink down below 5. Get it size 7 even, not 4. Food = population = power.

About the catapults, we'll see very soon how awfully painful they are to the AI when we get a few. For instance, spears, numids and hoplites are a pain when they get in your territory, because you always risk losing a sword or horse to them. Unless they are down to 1-2 HP.
 
Yes, Tribute, I was thinking the original plan was settle pink first...but thats ok. I will check the save maybe later today or tomorow. It seems I will meet another civilization...:devil:

I plan on settling purple and green. They seem like optimal spots...:scan:
Unfortunately, I am not on my civ computer, so like I said, I will have to check this out later.:)
 
I'm sorry about the first town. I was convinced we were surrounded, but instead, we've got tons of space! So yes, that town was a bad place. I built it cause we lacked the spears and archers necessary for defense.

And Amsterdam really isn't size 4; it'll grow in 1 turn, and we won't feel a 4 population effect.

But I get it. Those were mistakes.
 
You think you made bad choices? Wait til my turn!

Anyways, what directions did each of those two warriors come from? It does not bode well that we have two neighborsd with AA UU. They will get their Golden Age, and maybe swamp us.
 
:devil:

lurker's comment:
At this stage of AW think spears and catapults, not swords. They are 2/3 the cost of a swordsman and make for a potent defense. YOur objective right now is to establish first ring towns and defend them strongly.
 
preturn-
Move the middle archer to the mountain. Other archers fortify. Settler to purple dot(sugar).

IBT- turns out there was a Zulu warrior+archer combo. Archer attacked and died (1-0), plus our archer became elite.

1. 2110BC
Elite archer attacks Zulu warrior, we succeed, but no leader.:hammer:

IBT- Masonry comes in. Start research on Math.

2. 2070BC

Sugarcane Stacks is founded. starts barracks. Amsterdam spearman -> spearman.

3. 2030BC
Explore and no other civ.

4. 1990BC
Explore a little more...we have lots of desert.

5. 1950BC
Explore...and nothing. Not even AI units...:coffee:

6. 1910BC
Amsterdam spearman -> settler. Increase science by 10% and get Math in 9 turns at +0 gpt.

7. 1870BC
Rotterdam barracks -> spearman. Oh dear, spot a border...hope I dont make contact...

IBT- No contact made. Archer retreats.
spotted_border1.JPG


8. 1830BC
Amsterdam grew to size 6. Lower science by 10% and up lux by 10% and end with Math in 7 with +2 gpt.

9. 1790BC
Settler in one turn, heading for green dot(BG'S).

10. 1750BC
Amsterdam settler -> spearman.

homeland
homeland.JPG


and the wide front


Summary:
I think I did good...Mathematics was what we discussed and what Bede said. Im so glad we didnt meet the Persians so quickly, that would have been a major setback. Hopefully, in the future, we can kill them before they send stacks of immortals at us. Now I've got some questions:
  1. Is the order of AW early game, spear -> settler -> spear in core cities?
  2. Why do you suggest Amsterdam grow to size 7?
  3. Was it a bad thing(cowardly) to not meet Mario of the Persians?
 

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And a quick Roster check...

jb- Batter Up!
Theryman- On Deck!
Beorn
Prince Abubu/soul
Tribute
Frogman
- just played and got some sugar.:cool:
 
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