Any build orders like the Tradition Three Cities?

Considering how powerful internal trade routes are, the lowest effective number of cities I found was my 7 city Purity strategy (but works with any other affinity as well). I don't dive too much into the late game, but give detailed build order for the early stage and some hints for the mid game.

See: http://forums.civfanatics.com/showthread.php?t=536441

I guess you could go with just 4 cities or so, but you'd effectively shoot youself in the food quite a bit. There is no real reason to limit your number of cities in BE.
 
thank you, exactly what i was looking for. are there any similar guides for a more aggressive military based build?
 
6 city opening with Polystralia looks pretty good, since you can send an outgoing route to all 5 satellite cities from the capital.
 
Spoiler 5 City Rush :

Start: Any Sponsor - Engineers - Thrusters(Land maps)/Survey(Water maps) - Pioneering - Any Map
Tech Priority: Ecology -> Chemistry -> Robotics

Build Order: Old Earth Relic -> Trade Depot -> Trade Unit -> Trade Unit/Worker -> Trade Unit x2

Build first settler in second city, then build settlers 3 and 4 at the same time in both cities

Virtues: Free Settler -> +3 Gold per Foreign Trade Routes
 
Here's what I do when I just want to power through a quick match:
Loadout: Artists + Worker
Capital: Scout -> Scout -> Relic -> Settler, Settler, Settler, get trade routes
(Make sure you have some production-tiles improved before Settler-Production begins)
Other cities: get trade routes!
Virtues: Free Settler -> (free worker if needed ->) Whatever you prefer
Trade gpt for gold, buy a settler.

= 6 Cities around turn 50. From that point on you can just grow your cities. Have had some easy wins on Apollo with this.
 
After planetfall, I focus on food to knock down growth by one turn, then build colonist with laboratory (free pioneering tech) which usually coincides with engineering finishing up to reveal titanium (major production boost). Retrograde thrusters and artists help. The former with revealing potential settlement locations and the latter for prosperity development. Build another colonist and by the time your second one is done, you should be able to receive a free colonist via prosperity.

Make sure to purchase production tiles and forgo food tiles since your pop stagnates during colonist production. If you manage a free worker virtue, cut down those trees and build mines to increase colonist production speed. Since you make landfall first, it's arguably easier to land grab from the AI (especially if they land close to your capital) earlier than later.
 
Sorry, I don't know what that means, or the steps needed to acquire it. Consider me special needs.
Use "Tectonic Scanner" as your Space ship

Aquire Purity level 4 (by researching Genetic Mapping, Beelining for the Might Virtue that gives +1 Affinity level and completing 2 Purity oriented Quests) and focus on getting the Servomachinery tech after you have Pioneering, Chemistry and Genetic Mapping.

Meanwhile settle near a Titanium ressource and connect it. Once you have Servomachinery you can build the "Battlesuit", an extremely powerful Melee unit that can 2 shot early game cities and defeat any other non-affinity unit with ease.
 
Still unclaimed land on the map? You ain't done rexxing yet!
 
Spoiler 5 City Rush :

Start: Any Sponsor - Engineers - Thrusters(Land maps)/Survey(Water maps) - Pioneering - Any Map
Tech Priority: Ecology -> Chemistry -> Robotics

Build Order: Old Earth Relic -> Trade Depot -> Trade Unit -> Trade Unit/Worker -> Trade Unit x2

Build first settler in second city, then build settlers 3 and 4 at the same time in both cities

Virtues: Free Settler -> +3 Gold per Foreign Trade Routes


I see you get two TR before 2d city, so they're going to be foreign. How do you protect them without the Ultrasonic Fence bonus? Don't the aliens pillage them?
 
Still unclaimed land on the map? You ain't done rexxing yet!

yeah the more i play, this pretty much seems to be it. There really isn't much reason to not expand if you can stay over -20 unhealthiness.
 
prosperity 50 cities, I think is optimum.

That can be fun if you were able to queue your trade routes. Even if the data for the next city that you select is the info of "this year/that turn". No need to predict.

But sometimes you don't want to change the trade route for very long so you should be able to queue the same city as many times possible, 5 could be good, so it would be like 100 turns ? i have no idea the turns of caravans i really get lost microing them at the end lol. I felt playing starcraft at 7 cities at turn 360 lol. Don't even remember how many workers on auto I had, just wanted to play first match.

The icons are huge, wich is kinda good for tablets or touchscreen i guess.

But we really need a smart trade route queue mod or update. PLEASE UPDATE IT FIRAXIS! Every update will get a payoff for all the compliments and you will be selling copies of BE for ever.

*Writing and listening to the BE Menu theme track
 
Spoiler :
R4kdJ57.jpg


This is just 50 cities, on epic speed, massive, Gemini. First game, i just wanted to see how wide I could get. Then the tediousness of trade routes got to the point of absurdity. Ten minute turns managing trade routes is not my idea of fun, so until there's a civ wide limit on trade routes, I'll not make more than ten cities in a game.

Firaxis is balancing wide/tall by making wide just super slow and tedious.
 
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