Don’t see why…depending on what era you start in your starting civ location depends on your civ.After a while on VI I played exclusively on @Gedemon TSL map.
Any thoughts on how hard it will be or long it will take from what you have seen so far?
I imagine it is a ton of work?
Could use leader birthplace as the TSL, not the Civs.Don’t see why…depending on what era you start in your starting civ location depends on your civ.
They may need to modify the Bering Strait to be deep ocean, but otherwise it should be fine. (depending on how they assign start locations in a regular map)
That would be an interesting variation (civ TSL v Leader TSLCould use leader birthplace as the TSL, not the Civs.
After a while on VI I played exclusively on @Gedemon TSL map.
Any thoughts on how hard it will be or long it will take from what you have seen so far?
I imagine it is a ton of work?
This, I think, will be the major problem with TSL in Civ VII, rather than considerations of Civ and Leader availability.TSL on vanilla Civ VII is going to be awful.
First of all - civ switching means TSL basically matter only in the ancient era. After that - welcome, Nilotic Mongolia!
And second thing - cities in Civ VII look massive. It seems there will be no restriction on districts and that means ancient megapolises of the size of entire Italy or France, not to mention one-tile wonders as big as mountains with little space left to place them.
Such sprawling cities look okay on random maps, or very small scale ones. Even on Gigantic Earth ones they start to look odd. Entire France occupied by Paris. Houses from English Channel to the Pyrenees and Alps. "City" wall the size of the Great Wall of China, Pyramids the size of Mt. Blanc. Eiffel Tower built in Switzerland, because there was the closest free hex.
Yeah... only 10 civs and civ switching kind of torpedoes TSL. In addition to whatever kind of map roadblocks they've put in.TSL on vanilla Civ VII is going to be awful.
First of all - civ switching means TSL basically matter only in the ancient era. After that - welcome, Nilotic Mongolia!
And second thing - cities in Civ VII look massive. It seems there will be no restriction on districts and that means ancient megapolises of the size of entire Italy or France, not to mention one-tile wonders as big as mountains with little space left to place them.
Such sprawling cities look okay on random maps, or very small scale ones. Even on Gigantic Earth ones they start to look odd. Entire France occupied by Paris. Houses from English Channel to the Pyrenees and Alps. "City" wall the size of the Great Wall of China, Pyramids the size of Mt. Blanc. Eiffel Tower built in Switzerland, because there was the closest free hex.
In my experience, the key to a good TSL game is controlling the players, city states, and even natural wonders to ensure everyone has room to grow (as is possible in VI). Limiting to 10 players at the start certainly makes that more difficult. A seemingly easy solution would be to allow Exploration civs in Antiquity.Yeah... only 10 civs and civ switching kind of torpedoes TSL. In addition to whatever kind of map roadblocks they've put in.
3. While TSL won't be in at launch, it's something we're planning to add later.
Agreed that would be a huge step in the right direction. Very glad to read it, I hadn't understood such an outcome to be necessarily possible (not up on all the latest).If it is going to be possible to introduce "classic mode" mod, with all civs choosable in antiquity and persistent through all eras, the fundamental issue goes outside the window the moment it is introduced.
Right, it's called True Start Location, not True Midgame Location or so. Where one ends up has always been up to the player themselves. The typical Maori TSL Earth experience in Civ VI involves an uncontested Amazonian empire, after all...Eh, personally I am optimistic regarding TSL. You are all greatly overestimating those issues.
If it is going to be possible to introduce "classic mode" mod, with all civs choosable in antiquity and persistent through all eras, the fundamental issue goes outside the window the moment it is introduced. You'll just need to combine TSL map with that mod. Some questions regarding balance of the classic mode? Third mod will deal with that.
There is no such mod and there are not enough civs and it feels awkward? Welcome in the state not dissimilar to every release version of civ ever - such civ6 on release with two civs per Americas, two per Africa, zero for SEA and like seven for Europe. It will be filled in time with expansions and mods.
Map being crowded is the matter of size of landmass and map relative to the number of civs. You want it less crowded? Take less civs, which automatically helps to alleviate the previous problem of the amount of available civs. It is perfectly fine to play huge TSL map with 12 players - in fact let me remind you it is the assumed balanced number of players for that map size. Hell you can play medium sized Earth TSL with 8 players.
Awkward civ transitions? Again a matter of time, expansions and mods. We already have mostly historical evolutionary lines for China, India, SEA, China, North America, with two sort-of-functional (Meso/Andead America and Subsaharan, yes I am salty about Maya leading to Inca) and presumably two European lines and one Middle Eastern one. I also want to point out that on the scale of TSL civ maps it really doesn't matter to differentiate countries on real-life-borders level since the entire countries cover like a few hexes, so the practical difference between Buganda having capital in Axum is minimal, it's like a few hexes between TSL scale Uganda and Eritrea.
So we already see filling 10-12 historical player continuums, so to speak, on the horizon - which, again I remind you, is the indended number of players for the biggest map sizes anyway. You wanna be sure AI doesn't do some stupid transition? Oh well, it's a matter of another tiny mod such as "force AI to follow only historical evolutions, no leader and no gameplay unlocks" or even "only those particular evolutions".
We'll have functional TSL within months.
Agreed, for TSL they just need to make so the civs are at their location at the age you start your game on. After that the game will play differently depending of what the player and AIs do, which is what you would expect of a TSL match.Right, it's called True Start Location, not True Midgame Location or so. Where one ends up has always been up to the player themselves. The typical Maori TSL Earth experience in Civ VI involves an uncontested Amazonian empire, after all...
Leaders provide enough variety in locations so that not all European playthroughs have to start in Rome or Athens. And being able to move capitals between ages allows you to expand into other historic regions of your later picks and make them your new home.
Finally, I think the new system will see a big rise in especially TSL games making use of the single-age option.