Any good alternatives to SimCity?

Anyhow I've tried a bit of Cities XL with a friend and I have to say it really is like what SimCity 5 should have been (roughly, despite its own problems). A pity that they don't seem to be doing anything new with that series other than pumping out patches disguised as new games, but I'll see if I can buy it when it's on sale.

You view Societies as a "patch disguied as a new game"?
 
Which one did you grab? I saw a "CitiesXL deluxe" on steam, but didn't look into it. Last one I played was 2012

I tried out Platinum with a friend who got it. I'll get it myself hopefuly when steam puts it on sale (or some other place).

EDIT: Or, well, maybe Cities 2012 if they have it better at some other place. Apparently there aren't any gameplay differences between either that or Platinum.
 
I second the endorsement for Anno 2070. If you like SimCity and/or Civ it is a great game.
 
Oh yeah, platinum, not deluxe.

The one thing I didn't like about Anno 2070 that wasn't a problem with 1470 (or whatever) is that they made you log into an annoying thing before you could play. They tried to make it more multiplayer and more a part of some social thing, but.. it just made everything a bit more annoying. Not a dealbreaker, I just prefer 1470 more.
 
Oh yeah, platinum, not deluxe.

The one thing I didn't like about Anno 2070 that wasn't a problem with 1470 (or whatever) is that they made you log into an annoying thing before you could play. They tried to make it more multiplayer and more a part of some social thing, but.. it just made everything a bit more annoying. Not a dealbreaker, I just prefer 1470 more.

It's 1404 (all the numbers of any Anno game add up to 9, if you didn't notice that... i.e., for Anno 2070, 2+7+0+0 = 9; for Anno 1404, 1+4+0+4 = 9; and so on). ;)

Apparently the whole dramedy with Anno 2070 was like a lite, spiritual predecessor to the gut-wrenching dramedy that is SimCity 2013.


Anyhow, as for Anno 2070, how do the building/resource chains compare to that of, say, Anno 1404, or even the old-school Sierra city builders? Or, heck, Tropico 4, how complicated and/or predictable are its building/resource chains? (I've heard Settlers 7's building chains were horridly complex, though.)

Although I used to be able to play those building/resource chain-based city-builders much more often when i was younger, they're starting to tire me out nowadays, as it turns into "learn what the building/resource chain is, build it, rinse and repeat" sort of thing for me in contrast to, say, the old SimCities, which is sort of like that on a more abstract scale but has more room and freedom to mess around for the lulz in my opinion.
 
It's 1404 (all the numbers of any Anno game add up to 9, if you didn't notice that... i.e., for Anno 2070, 2+7+0+0 = 9; for Anno 1404, 1+4+0+4 = 9; and so on). ;)

Lol, never realised that, but its true.

Im building a huge city at the moment. with a bit of luck i hope ill get to 25.000 inhabitants
 
Back
Top Bottom