Gliese 581
Your average civ junkie
As discussed in numerous posts.
The gamebreaking issues once again:
REF tied to bells (or, I believe, anything that can be exploited).
Incompetent New World AI, particularly on defense from player aggressions.
I look over the mods periodically but so far I'm not aware of any that resolve these issues.
Dale's mod looks excellent but the measures there are not ultmately going to adress the REF issue imo. At least until further tweaked. I'm unconvinced that anything but a baseline linear buildup of REF over time like in the original game is going to work but that remains to be seen I guess.
The forced peace with other New World powers in Dale's mod is intriguing for the second problem as it's an easy answer that can be readilly adjusted if proven insufficient.
Relevant articles:
http://forums.civfanatics.com/showthread.php?t=293126
http://forums.civfanatics.com/showthread.php?t=293581
The gamebreaking issues once again:
REF tied to bells (or, I believe, anything that can be exploited).
Incompetent New World AI, particularly on defense from player aggressions.
I look over the mods periodically but so far I'm not aware of any that resolve these issues.
Dale's mod looks excellent but the measures there are not ultmately going to adress the REF issue imo. At least until further tweaked. I'm unconvinced that anything but a baseline linear buildup of REF over time like in the original game is going to work but that remains to be seen I guess.
The forced peace with other New World powers in Dale's mod is intriguing for the second problem as it's an easy answer that can be readilly adjusted if proven insufficient.
Relevant articles:
http://forums.civfanatics.com/showthread.php?t=293126
http://forums.civfanatics.com/showthread.php?t=293581
