Anyone else feeling discouraged?

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Abaxial

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I haven't started a new game since the big farewell video. I'm finding myself questioning how much I want to stick with the game if there's now no sign that Firaxis are going to fix any of the glaring faults. Am I alone in this?
 
I hadn't played since the video either until last week. Enjoying it despite it's faults. Bit rusty though. :old:
 
I've stopped playing a long time ago, and I have paused my mod project (again) for a different reason (waiting to see what Humankind will offer, even if I'm afraid it may not be better), but I was hoping that the end of civ6 development (and its frequent updates) would allow the modding community to get out of hibernation and start bigger projects on a stable base...

Problem is that the base doesn't look stable at this point from my point of view, and the lack of communication is still an issue.
 
Off and on I just give it a break. Eventually I'll come back and some new mod or something has always roped me back in. Right now I'm going through games I've bought on sale then never played. Obsessed with Frostpunk right now. That's a good challenging city builder/survival set in a frozen steampunk world. I assume once I've bored with it I'll go back to civ or are if I've neglected another goodie.

But discouraged over a game I've dumped thousands of hours in? Nah, got my money's worth.
 
Off and on I just give it a break. Eventually I'll come back and some new mod or something has always roped me back in. Right now I'm going through games I've bought on sale then never played. Obsessed with Frostpunk right now. That's a good challenging city builder/survival set in a frozen steampunk world. I assume once I've bored with it I'll go back to civ or are if I've neglected another goodie.

But discouraged over a game I've dumped thousands of hours in? Nah, got my money's worth.
Any good? I got it for free the other week, but I haven't had time to play it yet, too busy with Empire: TW.
 
Discouraged is not the word. Devastated and appalled are more like it, based of what was discovered in the AI crazy about Science thread.

Someone at FXS writes in three lines of code in their 'final' April patch that royally screw up their AI which wasn't that brilliant in the first place, and they push the patch out apparently without any testing or not quite understanding what they just did. Or maybe they just didn't care.

I don't know whether this magnitude of negligence and indifference to players' experience comes from FXS or 2K, but it dashes those slim hopes I had of any significant improvements in the future. The cash is in the coffers, and there's too much to fix anyway, so why don't we all just move on? Remember to vote on Twitter for your favourite leader in Battle Royale though, and tell us how much you love the game.
 
Due to mod conflicts/crashes etc...i have not managed to complete one game of Civ 6 yet.

Wasted more time trying to fix the game, then play it.

So i thought i would wait, until the company was done with it as most problems should of been fixed by then and the modders might of been finally able to feast.

But nah...more crashes and left us with a problem 2K launcher from hell as a goodbye present.

As they wont talk to us or fix anything anymore, it seems they (Firaxis) left us hanging with a mash up of a game.

I cant wait to buy Civ 7 and all it's pretty lil DLCs, so i can have a blast repeating the great same experience!
 
I haven't played in months as, especially with NFP, the game just crawls on my computer. Staring at the computer take it's turn isn't an exciting gaming experience :)

Otherwise there's nothing glaring that would stop me know that didn't previously - ie the AI isn't challenging, the UI needs a lot of mod help, etc I never expected these to change significantly.
 
I haven't started a new game since the big farewell video. I'm finding myself questioning how much I want to stick with the game if there's now no sign that Firaxis are going to fix any of the glaring faults. Am I alone in this?

Absolutly not. The only time I play Civ6 is when I am in the mood for a zero challenge low effort build a bear civ game

Which is almost never

Discouraged is not the word. Devastated and appalled are more like it, based of what was discovered in the AI crazy about Science thread.

Someone at FXS writes in three lines of code in their 'final' April patch that royally screw up their AI which wasn't that brilliant in the first place, and they push the patch out apparently without any testing or not quite understanding what they just did. Or maybe they just didn't care.

I don't know whether this magnitude of negligence and indifference to players' experience comes from FXS or 2K, but it dashes those slim hopes I had of any significant improvements in the future. The cash is in the coffers, and there's too much to fix anyway, so why don't we all just move on? Remember to vote on Twitter for your favourite leader in Battle Royale though, and tell us how much you love the game.

Honestly the last well done Civ game was Revolutions.

Even Rebolutions 2 has the same horrible glaring bug issue. Civ Rev 2 has a wonderful AI glitch where the AI will park most of it’s military outside goody huts and barb camps and leave them there forever without doing anything. And barb camps in this game are so weak usually a warrior can clear them.

I recently got Civ Rev for console and it’s hilariously better than Civ6 at having actual opponents.

Go to the Civ4 forums, grab one of the strategy whatever guides and do a direct comparison, and it is astonishing how just about every system has been dumbed down, made worse, or just outright removed
 
Any good? I got it for free the other week, but I haven't had time to play it yet, too busy with Empire: TW.
I did the same thing with it. Got it for 7 bucks on a sale and didn't get back to it for months. Finally picked it up again and I'm glad I did.

Excellent. Great quality for an indie game. Good gameplay, good graphics. Interesting story. You're basically managing food, health and shelter for a group of survivors in a frozen apocalypse. Unlike most city builders the people are not automatons just plugging along. They have a day night schedule and you have to deal with discontent and hope which can lead to certain events. You can make decisions while paused so even though it's an RTS you're not overly pressured in your decisions. You just need to be able to plan ahead because the temperature keeps dropping and surviving those drops really strains systems that were working great earlier.

I'm not sure how much replay it'll get though. I'll likely play through all the scenarios then I'm not sure. Each one has a unique story with a different objective and different resource demands. It seems like they'll all be worth a playthrough. There are a couple other modes, endless and endurance that I'm not sure I'm really interested in.
 
My last Game was several weeks ago and, same as Gedemon, I stopped modding the Game too (also because I don't have much Time for it lately). I think NFP has damaged the Game more than it has improved it. New Civs and Modes are nice and good, but the Pass has introduced so much new Bugs and imbalances than it has resolved. PreNFP Civ VI was in a good and stable state, and despite the Bugs it had (that NFP fixed - or some of them), it was in an acceptable state, and the Bugs weren't very annoying as with NFP, so that the Game should only have got a Bug Fix/Polish Update to end its cycle.

I think if the Game didn't get a whole Pass of New Civs and Modes, but maybe 2, 3 bimonthly small DLCs that mainly introduced 5, 6 Civs (or Alt Leaders) in total and fixed a couple of Bugs (No Modes at all), that would have been a much better round up for the Game. The game Modes were a nice have, but IMO they weren't necessary. They only took too much Time from the Devs, that they woud have better spent fixing Bugs and balancing the Game.

I got into modding because I really like the Game ( or actually how it was pre NFP), and I really wanted to cutomize it the way I would like it to be (inspired by Gedemon's Overhaul Mod), but at this Time, I'm not sure I will ever make such thing if the Game keeps its current state. Too many Bugs/Crashes, too many restrictions and the Asset limit is the Elephant in the Room IMO. Which only leaves a bad feeling for the next iteration.

TL;DR, Yeah I'm kinda feeling discouraged, and dissapointed of the Game's current state too.
 
Playing HUMANKIND Closed Beta killed Civ for me.

(I hadn't got into the game in the Victor OpenDev).

This. But much earlier, Lucy or the previous one. That was still an alpha version, and the AI was already eons ahead of Kevin et al's.

I'm finding myself questioning how much I want to stick with the game.

I am finding myself questioning, for the first time ever, how much I want to stick with the FRANCHISE.

Good job, Kevin.
 
This. But much earlier, Lucy or the previous one. That was still an alpha version, and the AI was already eons ahead of Kevin et al's.

I have to say though I have gone back to playing some Civ: Beyond Earth (especially MP). And now I only really enjoy playing Civ VI MP.
I cannot explain why playing HUMANKIND killed my Civ "addiction". IDK :dunno:
 
(waiting to see what Humankind will offer, even if I'm afraid it may not be better)

From the way they described it, it scarily sounded even more limited than Civ and more about using fancy tools to expand the modeled content the game has (new Cultures, new Buildings, etc.), more in style in making Custom DLCs, so I fear too. But it may be just that they wanted simple promo tweet or something, I really hope it's better.
 
For me, it's all about expectations. I was feeling pretty discouraged for a bit following the last patch, as there were a number of issues I'd hoped would be addressed that weren't (mostly AI-related) and civs I was hoping would get larger changes that didn't. So I mostly stopped playing for a few weeks. But then I decided to pick it back up and treat it as less of a competitive game and more of a simulator. So I've just been playing games on emperor, going through each civ alphabetically, trying to play in a manner that fits the civ (either historically or gameplay-wise) - early dom then diplo victory for RR Teddy, completely peaceful natural-park CV for Canada, GP-heavy CV for Brazil, etc. Adding in a level of roleplaying has made it feel fresh again for me, and it's not such an issue that I'm clearly on the path to victory each game by turn 150 or that the AI refuses to declare war after the medieval era. But, obviously, I can see how mileage can vary for something like that.
 
I only play Vox Populi these days. The last few games of Civ VI I played I got bored with very quickly, but I may return to it at some point in the future.

I have been contemplating whether I should buy Humankind. It looks lovely, but I didn't really get much mileage out of Endless Legend. I have two main concerns about it. The first is the "region" system, which I really disliked in EL, as it unnaturally subdivides the map into artificial "super tiles", and for me takes most of the fun out of city placement and building. The second is the combat system. I really like army systems when they are done well, such as in AoW 3 and Fallen Enchantress, but the way they did it in EL wasn't that enjoyable to me. I do think they have made some changes to both systems for Humankind, but I need some convincing.
 
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