Anyone else feeling discouraged?

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Zombies is really a Tower Defense game mode for Civ VI.

Though after the April patch it got nerfed.

Which isn’t a bad thing in itself, games often have silly modes like this (CoD Zombies springs to mind)

Has anyone tried Completelt Vanilla Civ6? Like without R&F and GS enabled?
 
I am discouraged. I was looking forward to having a better Civilization 6 experience once I built my new computer. I have mostly been playing on the smallest map against one opponent. I've had long loading times and slow response times for several years. It has gotten worse for me on my old machine. And I see people here and on the steam forums with new machines having the same problems I have. So once I finally get a new GPU so I can build a new PC, I still might not be able to enjoy Civ6.
 
I am discouraged. I was looking forward to having a better Civilization 6 experience once I built my new computer. I have mostly been playing on the smallest map against one opponent. I've had long loading times and slow response times for several years. It has gotten worse for me on my old machine. And I see people here and on the steam forums with new machines having the same problems I have. So once I finally get a new GPU so I can build a new PC, I still might not be able to enjoy Civ6.

I think you'll be OK. The requirements to run a full game with GS and all of the new modes turned on are certainly higher than the requirements to run a vanilla game, but not crazy higher. I don't know what hardware you'll be purchasing, but if it's anything fairly recent, then you should be able to run a 6-8 player game without much trouble.
 
Disappointed yes, but at least to me that word is reserved for things that do first really win me over. Civ6 was my first game in the franchise, and playing through really does create the immersion of building a civilization that fits into a world and a history. As a passive challenge, the AI provides a mechanism against which I at least find a fun challenge to balance my production priorities to get an advantage over or sneak ahead of (okay, I guess I don’t remember playing peacefully ever, but…). And with a few tweaks getting them to take a city or two of mine in early game (I like to play slower tech/civic with normal production) creates enough sense of peril that it feels glorious to reclaim our lands and then grow into an empire.

So it is against that creative success that my disappointment arises. I suspect it’s just no longer accessible to the devs to adjust the AI beyond adding new modifiers, and it’s unfortunate that the politics of business seem to prevent them from acknowledging what they know they can’t fix. But I have to imagine that the lesson of an AI incapable of playing the increasing feature bloated game is front and center as they work of Civ7. Not sure there is any evidence AI will be better implemented next time, but I’d hope they expose a greater range of modifiers (and that those modifiers work more consistently) that mods can meet a greater variety of tastes, with or without dll. Tourism from corps comes to mind as a clear, if not the most important, example.

I resonate with the lost interest. I played through classical as Gorgo once after April. The hoplites were a blast and for only the second time ever, I started on an island fighting my neighbor city state while building an army, waiting painfully long (due to mods) to develop shipbuilding so I could hop an ocean tile to nab half of Egypt. It was pretty darn fun, and ultimately loyalty pressure got Korea to swipe a free city out of the war zone that destroyed my claim to the area (Hoplites against Chariot archers and swords is one thing, but those it was already medieval and I wasn’t looking my forward to fighting those cannons in a ARS game).

That said, with all that excitement, the next day (I think) Victor came out and I haven’t gone back to Civ since. Humankind doesn’t create that empire building immersion for me, but I had a whole lot more fun with my hoplites in that telling. That got me to try Endless Legend, but despite having some fun mechanics, it had no immersion for me. The combat, reinforcements, and siege mechanics in Humankind are much more engaging.

So if modded humankind is a strong game, I don’t see myself returning to Civ6. If not, a few mods for Civ6 I’d be very interested to and work on:

- Preserving UI through free city flip. Not sure if this is possible, there are some LUA mods for giving civs access to others, but if a city flips free and back to originals owner, it is game breaking for dramatic ages that you can’t meaningfully play as a civ with a UI that must be built in bulk.

- Auto improve AI resources. Lots been said on this breaking balance/immersion. Idk, I think it would fix major aspects of the game (particularly AI having strategies to use melee units) and skipping builders is just another way of giving production boosts.

- Tweaking AI parameters to produce aggressive, sometimes snowballing AI empires, I’ve seen it a few times but haven’t achieved it reliably. But it’s at least possible within the existing framework. I have come to the conclusion that Dramatic ages helps with this, to inject imbalances into the AI-AI dynamics, but see the above issue about playability of this mode. Also I haven’t tested if April fixes AI not conquering free cities in DA, or if that was just once in a game without DA.

These really don’t seem worth the time and effort if there is another game that creates the desired level of peril and rivalry when playing against AI.
 
I'm not here to knock Eric of SV.
..
Hey, maybe some folks from Firaxis will start their own studio some day and reinvent the historical 4X genre. That's what some folks from Ubisoft did when they founded Amplitude. It's really too bad that they later sold out to SEGA. :(
:sarcasm:
I'm not here to knock you, but I find this hilariously ignorant and irrelevant in this forum of CivFanatics. No reason to keep spamming Humankind promotions here.. :p
(Ever heard of Soren Johnson, Mohawk Games and Old World?)
 
:sarcasm:
I'm not here to knock you, but I find this hilariously ignorant and irrelevant in this forum of CivFanatics. No reason to keep spamming Humankind promotions here.. :p
(Ever heard of Soren Johnson, Mohawk Games and Old World?)

Oh, I'm certainly not spamming Humankind promotions anywhere. I started out very skeptical of Humankind and I remain very skeptical of Humankind. After playing Victor and Poe, I found the game to be very incomplete, shallow, and overall worse than Civ VI in many ways. But my point was that Amplitude was founded by some folks who left Ubisoft in order to get more control over their projects, but then sold out to SEGA and gave up some of that control. That's why Humankind has ridiculous DRM and anti-tampering software (Denuvo).

Unfortunately, Soren also sort of sold out to Epic and so I can't play his game, yet. I'm looking forward to its wider release, though!
 
Release the dll so modders can build on it like Vox Populi has for Civ 5. Hilariously, they wont do this as they think that doing so for Civ 5 has affected the sales of the new game when it has the opposite effect. If the dll had never been released for Civ 5, I would have never been tricked into buying this failure as I expect others wouldn't have. May fool me once but wont do it twice.
I don't think this degradation is purely due to such incompetence. Take2(Firaxis) isn't alone in this behavior. The game industry isn't either when it comes to such objectively poor decisions that go directly against what attracted crowds in the first place.
No, I think it's pretty obvious by this point that money isn't the only objective when it comes to media control. But hey, conspiracy crap, who cares; point is that I don't like presenting pure ignorance as an easy answer. It's ignorant in itself, especially when we're talking about a Take2 subsidiary.
 
The best mode in civ 6 is obviously battle royale, I don't have time and the concentration to play a normal game. I just want to kill civilizations like I do in Call Of Duty Warzone.
 
I haven't started a new game since the big farewell video. I'm finding myself questioning how much I want to stick with the game if there's now no sign that Firaxis are going to fix any of the glaring faults. Am I alone in this?
I've moved on to HumanKind. Hoping for a strong launch which I expect based on beta. Also looking at Old World. Civ VI is well past its prime especially with awful April patch causing constant crashes.
 
I've moved on to HumanKind. Hoping for a strong launch which I expect based on beta. Also looking at Old World. Civ VI is well past its prime especially with awful April patch causing constant crashes.

Bypass the stupid launcher™.
 
As the OP, I just want to say it's not my intention to be unremittingly negative or hostile to Civ 6. It's just depressing to get a "goodbye and thanks for all the fish" message from the dev team that seems to indicate they are now walking away without even trying to fix the broken parts of the game. Civ 6 has the potential to be so much better than it is. I could forgive the feeble AI, which is not much worse than many other similar games (and I have written a strategy game myself so I know the challenges). It's just so frustrating that with the effort that went into just one of the NFP updates (or less) most of the egregious problems could have been fixed.

Hence on evenings when a year ago I would have fired up Civ 6 I now load something else (usually Transport Fever 2).
 
Not in the slightest. I have almost 2,000 hours into the game and feel that I have gotten more than my money's worth out of Civ 6. While I do not play the game that much these days (due to working on a back catalog and picking up new things here and there), I still consider it my favorite game and have countless fond memories of it.
 
As the OP, I just want to say it's not my intention to be unremittingly negative or hostile to Civ 6. It's just depressing to get a "goodbye and thanks for all the fish" message from the dev team that seems to indicate they are now walking away without even trying to fix the broken parts of the game. Civ 6 has the potential to be so much better than it is. I could forgive the feeble AI, which is not much worse than many other similar games (and I have written a strategy game myself so I know the challenges). It's just so frustrating that with the effort that went into just one of the NFP updates (or less) most of the egregious problems could have been fixed.

Hence on evenings when a year ago I would have fired up Civ 6 I now load something else (usually Transport Fever 2).

There is a LOT of potential in Civ6, which is why I kept playing this game long, long past what it deserved. That and expecting the issues to get fixed, which isn’t gonna happen, or modders being unchained, which is also not gonna happen.

The effort went 110% into monetization and not making a quality product. This is also I suspect the reason modding is hamstrung. It’s enfuriating. It’s like selling me a lemon and simultaneously making it illegal for mechanics to work on it.

I’ve rolled back to the first Civ Rev sadly
 
Not in the slightest. I have almost 2,000 hours into the game and feel that I have gotten more than my money's worth out of Civ 6. While I do not play the game that much these days (due to working on a back catalog and picking up new things here and there), I still consider it my favorite game and have countless fond memories of it.
See, that's always been my attitude. If I get 100+ hours or of any game I consider it money well spent. I've gotten way more than a hundred out of VI (add a zero and you're closer) so "discouraged" is the wrong word imo.

There's so many other games out there. I suppose that attitude might get my fanatic card pulled huh?
 
Compare it to how much you spend for a movie and how many hours you spend inside the cinema (substract the time for ads), and the ratio cost/time is not bad for a video game, yes. :)
 
Compare it to how much you spend for a movie and how many hours you spend inside the cinema (substract the time for ads), and the ratio cost/time is not bad for a video game, yes. :)
To be fair, any game I buy must pass that bar to escape my wrath. An AAA game is £60 usually, a cinema ticket is £4 for (usually) two hours, or £2 an hour. That means a game needs to last at least 30 hours for me to be happy. It's very rare a AAA gane won't last me at least that (obviously, lower standard games may not, but but also cheaper, lowering the bar and so they meet their respective bars too).

Still, you have a point. We tend to gripe a lot about games, but on a per hour basis, they tend to be pretty cheap.
 
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As the OP, I just want to say it's not my intention to be unremittingly negative or hostile to Civ 6. It's just depressing to get a "goodbye and thanks for all the fish" message from the dev team that seems to indicate they are now walking away without even trying to fix the broken parts of the game. Civ 6 has the potential to be so much better than it is. I could forgive the feeble AI, which is not much worse than many other similar games (and I have written a strategy game myself so I know the challenges). It's just so frustrating that with the effort that went into just one of the NFP updates (or less) most of the egregious problems could have been fixed.

Hence on evenings when a year ago I would have fired up Civ 6 I now load something else (usually Transport Fever 2).
I still find myself lost in the game and find that I often lose track of time whenever I play the time. That is money well spent. If I had to check time and find that it takes too long to play... that's when I have problems with the game.
 
I feel discouraged in some fixes where my achievements wouldn't record on the hall of fame. I feel like I did more than what I had in the built in hall of fame which looks really neat recording all types of victories and all types of victory types. It seems neat but it would really look neater and better if it recorded more victories like it did in civilization 5.
 
I am painfully trying to finish a Gaul game. The Maya is my neighbor. She has a lot of nice plantation-neighboring tiles.

ALL her observatories are beautifully located in great 3-to-4 mountain adjacent tiles.

Statement of fact about the quality of the final version of the game.
 
I am painfully trying to finish a Gaul game. The Maya is my neighbor. She has a lot of nice plantation-neighboring tiles.

ALL her observatories are beautifully located in great 3-to-4 mountain adjacent tiles.

Statement of fact about the quality of the final version of the game.
that's because AI can't handle complex civ 6 system... which they haven't updated from civ 5 version.
Ai civ 6=Ai civ 5.
 
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