Anyone see AI uses Tanks & Battleships?

...
That said I have NEVER seen the AI produce: Nukes, Missile Cruisers, Carriers, Paratroopers, stealth bombers/fighters.

Never seen AI paratroopers? Quite strange. In my games, AI usually carpets entire areas with them. AI also stockpiles guided missiles (I've seen 30-40 stationed in one city - probably the AI buys one each turn?) and uses them quite often.
 
. AI also stockpiles guided missiles (I've seen 30-40 stationed in one city - probably the AI buys one each turn?) and uses them quite often.

I have seen that - I see the AI getting some kind of fetish for one unit and it just goes ape building it - be it missiles, artillery, AA guns or caravels

Rat
 
If you're playing 14 Civilizations on a Tiny map, like you said, it might be a matter of resources. Most of the AI probably isn't able to get oil or aluminum on a map that size.

I've seen most units, although battleships are definitely rare.
 
I've NEVER seen an AI controlled tank :/ They seem to like Anti-Tanks though.
 
If you're playing 14 Civilizations on a Tiny map, like you said, it might be a matter of resources. Most of the AI probably isn't able to get oil or aluminum on a map that size.

I've seen most units, although battleships are definitely rare.

I agree, on a tiny map, most, if any, of the AIs wouldn't have enough resources to build much. Also, it's hard enough, sometimes, for a player to get aluminium. I've had to be allies with a specific CS to get aluminium, in the past, because the only other sources were in the possession of a hostile state, and that was on a standard map size, with 8 AIs and 16 CSs. No other AIs or CS had aluminium so it can be a rare resource that can put any state or CS at a disadvantage. I rather doubt the AI states have enough intelligence to ally with a specific CS for a particular strategic resource in time to prevent the player doing it.

I find battleships and missile cruisers very rare... the AI seems to prefer to spam destroyers mostly, (or caravels earlier in the game), as far as ships are concerned, although their use of battleships can be quite good, in my experience (Germany).
 
Ok,

i have edited the xml as follows:

Size does not matter-when i said i m playing in tiny world.And this is because the AI has lots of resources available for trade(when i m checking for this possibility) and definately has discovered the tech to build these units.
Also,in a tiny world,please believe me,is large enough and the AI has allocate,distribute resources to many areas.I m playing this size over a month.So this is not the reason.

However,i have edited the xml:
I have noticed in "AUTOCRACY"is "FASCISM"-which,doubles the production of strategic resources.I never use autocracy,so i edited the "COMMERCE"policy and add this to "trade unions"(maintenance cost for roads and railroads reduced by 20%).With this way(verified in game) if there is a source with oil quantity for 4,with this is becoming 8.I guess this can be used also by the AI.

Now,in the game i have never seen:

Battleship
Fighter
Tank
Modern Armor
Jet Fighter
Stealth Bomber

I have rarely see:
Ironclad (just once) need your comments on this please
Paratroopers

Very often:
Guided missiles
Anti tank guns
Anti Aircraft guns
Destroyers

My final step in editing will be to remove completely all strategic resources for all industrial/modern units,to see what AI likes to build,or to add resources to units like AI to build based from your experiences,forcing with this way to see some units like battleship. and thank you all for your experiences again,they were valuable.
For those interested,i ll update as soon as possible.
 
I don't think I've ever seen an AI tank, battleship, missile cruiser or any airforce.

In addition to your infanty/artillery list, I would add cruise missiles. The AI seems to looooove the cruise missiles.

Yes cruise missiles in large quantity, lots of paratroopers and some tanks. No fighters or battleships. 90% cruise missiles nonstop hit my town without recognizing that it was on 1 HP since long so no additional damage has been done, and no enemy land units to occupy it (they were too far away).

Not sure if there is adifference a difference between cruise and guided missles but the point is that the missles were shot from enemy city and not a ship.
 
I have played on Prince and a 'modded' Diety I rig through scenarios.

So far on Prince I have seen Destroyers and Submarines. Destroyers seem to only focus on land targets and don't spend much time trying to sink my navy. Can't speak for Subs as I was pretty good at destroying them fast once I discovered them.

On Diety I have seen Battleships (once), Tanks & Modern Armor (several times), Submarines & Destroyers (several times) and Fighters (once). The destroyers and subs really tried hard to sink my nuke subs - but I managed to trap them and kill them with my own destroyers and battleships. As for the Fighters, this was the Catherine AI building them. She was trying really hard to break my defensive line across the border and every turn there was a dogfight when I did an airsweep or when my fighters intercepted hers between turns. When I finally moved some AAA into the area she stopped trying to bomb my troops, and then I never saw nor heard from her fighters again.

The common thing I see deployed are cruise missiles, and they can be a real threat when the AI is in the mood to spam them, so Mobile SAM, AAA, Aegis Cruisers and Fighter Intercept missions can still be handy. I have lost units to cruise missiles both on Prince and Diety levels.
 
Removed coal for ironclad:
now,many ironclads appeared.

Removed oil for battleship:
Still,no battleship appeared....
 
I once saw massive stockpile of ICBM's in Mother Russia. I decided to initiate Operation Urgent Fury which involved the rapid deployment of mechs into their shores. This operation failed as Mother Russia quickly nuked my units and cities into oblivion.
 
I once saw massive stockpile of ICBM's in Mother Russia. I decided to initiate Operation Urgent Fury which involved the rapid deployment of mechs into their shores. This operation failed as Mother Russia quickly nuked my units and cities into oblivion.

This is interesting - probably the few reported occurrence of the AI actually building and using nukes. Give us the scenario details please (civs/Cs, level, AI tech levels, year etc).

Rat
 
I once saw massive stockpile of ICBM's in Mother Russia. I decided to initiate Operation Urgent Fury which involved the rapid deployment of mechs into their shores. This operation failed as Mother Russia quickly nuked my units and cities into oblivion.

You have the save? or pictures?
I've never seen this happen. (Course I usually am trying to take the uranium for myself)
 
I can see not building battleships; they're powerful but fairly slow, take oil that could be spent on tanks, and expensive to build.
I have seen civs build pretty much anything but bombers/fighters/GDRs. But the GDRs are possibly my fault since I tend to scout for civs with lots of uranium and DOW them.
 
I once saw massive stockpile of ICBM's in Mother Russia. I decided to initiate Operation Urgent Fury which involved the rapid deployment of mechs into their shores. This operation failed as Mother Russia quickly nuked my units and cities into oblivion.

I guess this would seem plausible as Catherine gets double amounts of Uranium.
 
Ive seen tanks a few times. I have only seen bombers and fighters IF they are that civ UU (basically B17s and Zeroes). Battleships are rare for the AI but i have seen them. Modern armor is very rare.

That said I have NEVER seen the AI produce: Nukes, Missile Cruisers, Carriers, Paratroopers, stealth bombers/fighters.

One of my biggest beefs is that all these modern units are basically USELESS vs the AI and all modern wars degenerate into Mech infantry modern armor and rocket artillery. The high build costs of units effectively mean that you need to build your army in advance (which the AI doesnt do). Altogether late game wars (and the late game in general) is an absolute borefest.

Rat

Man if the AI is not building all of that, "houston, we have a problem". :lol: I never really payed too much attention to this. I always build planes, battleships and carriers too. I wonder if it has something to do with what the player is building? Reason I wonder this is because I had 2 carriers with 6 jet fighters and bombing the AI units. My jets were basically wreaking havoc on everything. Then eventually, I remember I seen them get intercepted a few times. Makes me wonder if I don't build any plans then the AI won't but I am not sure it works like this. Maybe the map type has something to do with the AI not building certain ships.
 
Warspite,

Thats exactly the problem.We surely have problem because game is loosing much of its value cause the AI is not building these units making the game less competent.

I cant understand/dont know/cant figure out WHY producers did not experiment much with the AI not building these units.This proved that in some points Civ V planned with a very short manner and pissed me off.
Hope this solved by patch,but it will definately late ....:(
 
I got fed up of pwning the ai before modern era arrived so i played a game starting in the modern era to try to guarantee some tank action. 9 opponents, Prince difficulty, huge random map type and marathon length. I started to build forces immediately but to my dismay the ai:
1) did NOT build any forces other than destroyers, infantry and obsolete cavalrymen.
2) did NOT build any settlers (literally only Siam settled 2 new cities in 200 turns).
3) did NOT declare war on any other party.

It soon became evident to me that I would get no challenge whatsoever so I declared war on ALL the ai powers simultaneously. Literally the only defence they provided was infantrymen, destroyers and guided missiles. Resources shouldn't have been a problem either, there were plentiful aluminium and oil in many of the ai city boundaries. Only Japan had fighters (zeros) and they were out of my attack range.

Like others, I have seen enemy battleships and one tank but never in numbers.
 
It soon became evident to me that I would get no challenge whatsoever so I declared war on ALL the ai powers simultaneously. Literally the only defence they provided was infantrymen, destroyers and guided missiles. Resources shouldn't have been a problem either, there were plentiful aluminium and oil in many of the ai city boundaries. Only Japan had fighters (zeros) and they were out of my attack range.

Which is why the late game is such a boring snorefest, I cant get myself to finish I game anymore knowing it I am either in for the usual domination war which you can usually do with 5 units or an even more boring next turn click fest.

I have come to the conclusion that that CiVs greatest flaw is that it is so utterly predictable, in its strategy, diplomacy, combat, building order city location and golden age control. There is NO RISK, no randomness. I may as well be playing chess. It is like every game is fully mapped out with no real uniqueness other than a random map. Earlier civs seemed to be far more exciting because the decisions you made every turn the situation could change. In CiV the wonders are not critical, city location inst critical, specialists aren't critical and military campaigns arent risky. There are no pressure from famine, disease, war (barbarians are a joke), natural disasters. This coupled with the fact that the game is SLOW really lends itself to be a snoozer.

What CiV needs (in my own opinion) besides the upcoming AI fix
1) Some kind of randomness to the world beyond terrain, like events and great people that arent "built"
2) More variety to combat - I wont ask for complete randomness (that just results in spearmen vs tanks all over again) but war by its nature is uncertain. Right now wars are just stompfests.
3) Make wonders more pivotal and desirable - they dont feel epic and in many cases they are utterly useless.
4) Location location location. Where you place a city matters so little in CiV that ICS just becomes a brainfart strategy. You can stick city in the middle of a desert or tundra somehow it becomes viable even in the ancient era.
5) Buildings like wonders need some serious love. They are just as bland and they build so slowly you could almost care less about your cities. Most of them just seem to have a poor cost/benefit ration. In many cases they provide so little that in the end you may be compelled to build one in every city to see any substantial benefit.
6) Keep global happiness but cool down the rate which it drops and provide some kind of local benefit for the cities' happiness buildings. Right now 9/10 CiV 5 strategies involve absurd ways to work around this broken mechanic.
7) Haggling and more rewarding diplomacy. The AIs trade mechanism is more an ATM than a trade process. The AI doesn't need luxuries and resources and thus will only pay <10 GPT or 300 gp (less for raws). In contrast, it wont part with a city or help in war, provide resources unless it is for absurd amounts. (example I offer a size 10 city near its borders for a size 5 next to mine) and even with 500 gp in bribe it says no. or it had 6 cotton and refuses to sell it for less that 25 gpt????)

Rat
 
Mad Rat,

In some points i agree with you in some others not.
Although now i m in big press of time therefore i cannot comment all of your talking points,one is sure,that the AI needs to change,and this must be ASAP,cause every game like you correct said is and will be so boring.

About Cities location,it has happened to me to choose a bad location and this was affecting for many many turns,resulting in staying behind in many things from others Civs.On the contract,you can notice ,that if you have a river next to a city s plot and a mountain you can built buildings like gardens,observation,watrer mills,etc affecting city dramatically.

I dont agree about wonders-i believe you must sacrify something in order to get a wonder and the wonder returns the favor lets say after a few or many turns.In some wonders however,i have edited the xml adding culture or more production.

For random events,i agree,and for diplomacy as well.I m also sick and tired seeing tha AI pays 300 gold for luxury resources,and for more valuable resources (oil) pays always less.

I m saying again that we expected much more from CIV V.And i will repeat myself,that this game planned ON FOOT,with a very SHORT manner.

Sid Meier and his stuff payed a lot of attention to advertising campaign and public relations for this game,seemed for us to be big trouble and a lot of noise for nothing;they should read these bad reviews and somehow fix these problems.

These game and others justify and give perfect excuse to all people prefering download them from torrents instead of bying them.The producers,dont seem to care about their customers.Sad to say,but that the truth,from my point of view.
 
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