FrancisMarion
Chieftain
- Joined
- Jul 26, 2007
- Messages
- 90
Yes absolutelyWould the whole game be better without it?
Yes absolutelyWould the whole game be better without it?
For everyone suggesting to build it yourself -- that helps to prove that its broken!! If the game models a potential world where the civilization (Holy Roman Empire in our real-world case) who build the AP is the one who will nearly always win, then its absurd. The AP is too powerful and needs to be a little nerfed.
Honestly, some people enjoy these layers of complexity..... it seems like so many people here want a 2 dimensional turn based war game where the AI is only allowed (and praised) to pursue a militaristic strategy.... here you have a case of the AI winning by using an in game mechanic that is transparent to the player and people start claiming its broken. I say - learn from it.
love this idea btwSolution: Inquisitor Unit, or option to suppress a religion.
Effects:
-1 with all civs which vote in AP for that religion, or have it
+1 happiness in city if no religion 10 turns
-1 population each time used
Chance of removing religion based on population- lower the better
Religion can pop back up unless you go theocracy
A Theocracy of a different religion with a little of the AP's religion will be vulnerable, though.
It doesn't add a layer of complexity; it adds a layer of annoyance. 90% of the time it's absolutely worthless other than the +2 hammers and the +2 diplomatic points for voting for a friend.
The rest of the time it's either extremely frustrating if you don't have it, e.g. demanding you stop trading with an ally or forcing you to give back cities you've taken in conquest.
OR
When it is useful i.e. when you control it, it's entirely illogical. I've had civs declare war on me, and then vote to end the war against me. How does that make any kind of sense? And the declarations of Holy Wars is absolutely devestating. I had the entire world declare war on an AI with me simply because they had 1-2 cities with my religion so their votes didn't mean much but they're still bound by the decision, and some of these AI were friends with the victim. 5% of your population follows a particular religion so you're going to go to war with your neighbor and friend of 3,000 years cause some asshat with a funny building told you to?
It would be my most hated new feature if Corps didn't exist and the fact it's utterly pointless most of the time.
90% of the time it's absolutely worthless other than the +2 hammers
I'm saying that most of the time it doesn't have an impact, but when it does it's usually an undesired one in terms of adding to the gameplay. Those 2 statements aren't contradictory at all, and I'd say it's very easy to define; it's bad on multiple levels
Maybe I'll like it better after a patch when they work out the kinks but for now it's a either
1) might as well not be in the game
2) serves to annoy the player
3) provides the player with overpowered options. (permanant peace, multi civ dogpiling, forced return of cities)
The best line for me though is:
That makes it 100% of the time worth it for me!![]()
I probably sound bitter, and I am a little, but, honestly, doesn't anyone see this as a silly thing and a problem?