I think the AP adds an interesting dynamic to the game, but it obviosuly has some extreme cases that have not been looked at closely to prevent stupid things like what happened to the OP from happening. Obviosuly, if you are conquering the map and ultra-powerful you shouldn't loose because you happened to conquer a city with this religion. Regardless of the ways that could have been avoided, the end result is just dumb. Once you are conquering everyone at that pace you should be able to forget about the AP, or at least be given significant warning that this side-effect might occur. Something like "Adding this city to your empire would trigger an Diplomatic Election via the AP, do you want to continue?".
It also seems like the path to winning this way, while an interesting manipulation of the rules to get a victory, really isn't very realistic. At least to me, seeding each civ with one weak city that has your reilgion doesn't make you a great leader. Maybe some Jehovah's Witnesses would disagree?
It also seems like the path to winning this way, while an interesting manipulation of the rules to get a victory, really isn't very realistic. At least to me, seeding each civ with one weak city that has your reilgion doesn't make you a great leader. Maybe some Jehovah's Witnesses would disagree?

) controlling the globe in some major way which would presumably lead to eventual complete control (of this globe, or Alpha Centauri). AP win doesn't do that, and the only other victories you're likely to get that early (conquest/domination) really could become cultural, spaceship, UN diplo, or time victories anyway if you just played them out.
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. Not to worry I bring in Pacal after I have a bit of trouble with Boudicca's extremely well promoted and numerous troops. I take a few cities and sign her up as a vassal.
. I look at the relations screen and everybody has a defensive pact with everybody except
. Next turn Genghis declares war on me dragging in the rest of the world against him
