I think you forgot the [MODDING] section.Op has been updated with the patch notes.
Last edited:
I think you forgot the [MODDING] section.Op has been updated with the patch notes.
Radio Oranje Doubled in usefulness, that's pretty meaningful. It's still not great, but it's significantly better.I TOLD YOU NETHERLANDS AND SCOTLAND WON'T RECEIVE ANY MEANINGFUL CHANGE!!!!
I guess it's still better than having no leader ability, looking at you Robert the Bruce.Netherlands
- Radio Oranje: Domestic Trade Routes provide +2 Loyalty (was +1) per turn for the starting city. Trade Routes sent or receive from a foreign civilization grant +2 Culture (was +1) to the Netherlands.
So Netherlands is officially twice as good now!![]()
They didn't overhype anything. You did.This is a pretty significant patch relatively speaking, but they definitely over hyped it. And I say that as someone who usually takes their hype with a grain of salt - i.e. NFP was about what I expected basically. They may have put a little too much stock in "we've readjusted the base strength of some of the units".
Adding additional impact to tourism through "cultural domination" is pretty cool though.
I'd say it is half as terrible, not "twice as useful."Radio Oranje Doubled in usefulness, that's pretty meaningful.
I had seen the future!!!! The future of DOOM!I guess it's still better than having no leader ability, looking at you Robert the Bruce.![]()
WHAAAAAAAAAAAAAAATTTTT? This is AMAZING!!!!!
Korea
- [Rise and Fall, Gathering Storm] Three Kingdoms: Mines now receive +1 Science for each adjacent Seowon district. Farms now receive +1 Food for each adjacent Seowon district.
That goes away if you have the cats enabled.So there's a new pet commnand for scouts...
View attachment 594591
Perhaps @FXS_MisterKevin could answer thatThat goes away if you have the cats enabled.
Seriously though what is that for?