[NFP] April Update Video

not me. I actually like Babylon... :shifty: don't judge me...

May I ask what you like about it? My impression is that a lot of people are disappointed by it.
 
May I ask what you like about it? My impression is that a lot of people are disappointed by it.
because it is only science civ that doesn't rely upon yields... PLUS I like unlocking techs by Eureka. I like unorthodox civs like this and why I find civs like Rome and Korea so BORING!
 
Just a small facet they could add to give GC a clearer identity.

We'll just disagree then. Giving a Liberation War bonus to one of the best domination civs in the game would just be weird in my opinion.

May I ask what you like about it?

Medieval Bi-Planes and Bi-Planes actually being useful. Admittedly a really narrow situation but it is extremely fun.
 
because it is only science civ that doesn't rely upon yields... PLUS I like unlocking techs by Eureka. I like unorthodox civs like this and why I find civs like Rome and Korea so BORING!

Hmmm okay. I guess it could be fun if you enjoying breaking systems lol.

Medieval Bi-Planes and Bi-Planes actually being useful. Admittedly a really narrow situation but it is extremely fun.

I snorted.

We'll just disagree then. Giving a Liberation War bonus to one of the best domination civs in the game would just be weird in my opinion.

Fair, I guess in GC's case it would need to be balanced with some limitations. Like, fewer GGs and maybe limiting the movement bonus to home continent (the latter of which would also add more flavor).
 
do you have a reference for that?

Yes, it's that article that came out some weeks ago:

What I'm getting at is are you going to do another pass. Can you say that at this point?

Strenger: We cannot, no. We don't have any concrete plans for the future right now.
 
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Sure but then what would a good win condition for Gran Columbia be? Bolivar is an all time great general and there isn't much else to build around for him. Not to mention the fact that Liberation Wars, and Reconquest Wars for that matter, are really hit or miss in the game so making that a strong part of Gran Colombia/Bolivar seems like it would really weaken them from a gameplay perspective. It's why Robert is kind of weak because you rarely get to make use of his ability. Honestly, I would actually like to see a scenario where you liberate South America as Bolivar, or Lautaro even.

How about one Diplomatic Victory Point for each city you liberate? Perhaps with a limit of only doing so on your own continent.
 
Yes, it's that article that come out some weeks ago:

What I'm getting at is are you going to do another pass. Can you say that at this point?

Strenger: We cannot, no. We don't have any concrete plans for the future right now.

Taking that in isolation, it really feels like a "no" couched as a "we won't say no yet."

I don't know how to feel about that particular comment. On the one hand, if they don't have concrete plans, does that mean they don't have enough concrete ideas to build a second season around? On the other hand, looking at NFP, how could they not have a bunch of half-finished civ concepts floating around? If they considered the Haida and Genoa, is it really all that unlikely that they don't have another dozen unfinished civ concepts they could polish up for more content?
 
I just think it means they're busy working on other stuff and that's not currently on their minds /plans.

I think that's part of it. I also think they are looking at easy sources of revenue (like more VI content), the effect of the pandemic on the next few quarters, the release of Humankind...

I do suspect, based on the totality of public comment, that if they could have moved on to the next project completely, they probably would have. VI seems to me the thing they expect to sustain themselves until the economy stabilizes and they can move on to the next thing.
 
Taking that in isolation, it really feels like a "no" couched as a "we won't say no yet."

I don't know how to feel about that particular comment. On the one hand, if they don't have concrete plans, does that mean they don't have enough concrete ideas to build a second season around?

It is kind of weird to say that your experimental release exceeded expectations but you don't have any plans for a follow up. Generally speak a successful experiment means you are going to do more but Firaxis is also implying Civ6 is done without definitely stating it by adding a bunch of qualifications like "final free update" and "final update of the season." I can understanding waiting to see how things play out but Firaxis could just say that without all of the "final" comments.
 
I think Babylon is a more realistic way to represent research prior to the scientific method, but it makes Babylon too potent, should probably be limited to not skipping techs, and isn't thematic.

I think if they doubled the numerical requirements for eurekas whenever possible it would make it feel more balanced, but they should probably also consider how they can make it feel more Babylonian. Maybe allow them to relocate population between conquered cities?
 
I just think it means they're busy working on other stuff and that's not currently on their minds /plans.
The key word is "concrete" not "plans", there's lots of ideas / opinion but nothing formal they can announce yet is my interpretation.
 
The key word is "concrete" not "plans", there's lots of ideas / opinion but nothing formal they can announce yet is my interpretation.
Exactly. It seems those that are insisting that Civ VI is coming to an end are focusing in on the wrong parts. For example, saying no concrete plans implies no plans. In realities, it implies that they're considering it and that there are plans, they just haven't formalised them or decided that they are going to follow through. Final update of the season doesn't imply that there will not be any more content, only that this season is closing. If anything, it implies more coming because otherwise they'd just say final update of the game (which wouldn't be conclusive even then). Etc, etc.

I'm not saying that there definitely is content coming or that it's even likely, but there's not been anything that really indicates that it's not, so concluding that there is not is just a presumption.

To conclude what we know:
  1. There has been no official claim that Civ VI has ended.
  2. Anything that could be taken as meaning that it's finishing is ambiguous and actually quite compatible with us getting more content (ie it wouldn't require them to be dishonest).
  3. There is a significant amount of phrasing that implies that we may well be getting it.
  4. If we take the words at face value in that quote, they hadn't decided to give further content as of a few weeks ago.
  5. Depending on how willing they are to use weasel words, it's actually possible that they were already working on it. That would require them being weasels, but if they're being told to keep it under wraps.
Again, that doesn't mean we are getting content, but I see no reason to conclude that we're not either.
 
If they could, they would do it. But they can't do it for the last 20 years.

They add new units, which the AI cannot even use. Ech...
I used to play Civ 4 BTS on King difficulty and the AI was a pretty good challenge in that game military/war-tactics-wise.

I don't understand why Civ 6 AI is so bad. Pity, because the game is so good.
 
Georgia def needs an extra buff imo,I would give Cities with walls +1 great work slot maybe

Also,I Support getting rid of every casus Belli Bonus(maybe keep Persia)

Robert the Bruce:+2 Combat Strength per excess amenity when fighting in your territory,and +2 Combat Strength per negative amenity when fighting in enemies territory(Amenities are of the city the unit in question fights in)

John Curtin: Districts can only be placed on tiles with at least 3 Appeal,but have a reduced production cost(5% per appeal of the tile)

Chandragupta:While at war with a neighboring civilization,cities with an established governor generate +1 Great Writer Point,+2 Faith.Capturing an enemies capital for the first time grants 2 Governor Titles.


Edit:I also don’t really like Barabarossas Bonus,I’d change it to
„+4 Combat Strength against City-States.Conquered City-States give bonuses as if you were their suzerain with 6 envoys.“
 
Also,I Support getting rid of every casus Belli Bonus(maybe keep Persia)

Robert the Bruce:+2 Combat Strength per excess amenity when fighting in your territory,and +2 Combat Strength per negative amenity when fighting in enemies territory(Amenities are of the city the unit in question fights in)

John Curtin: Districts can only be placed on tiles with at least 3 Appeal,but have a reduced production cost(5% per appeal of the tile)

Chandragupta:While at war with a neighboring civilization,cities with an established governor generate +1 Great Writer Point,+2 Faith.Capturing an enemies capital for the first time grants 2 Governor Titles.

Love these suggestions, especially the Curtin ones.
Just one remark and one question.
First of all, the bonus you give to Robert, gears towards war, whereas I see Robert less of a war civ. (That's why I never quite understood why he got a casus belli bonus)
Second of all, why give Chan 1 Great Writer Point when he's at war? How does this sync with the rest of his bonuses or him/india as a whole?
 
Love these suggestions, especially the Curtin ones.
Just one remark and one question.
First of all, the bonus you give to Robert, gears towards war, whereas I see Robert less of a war civ. (That's why I never quite understood why he got a casus belli bonus)
Second of all, why give Chan 1 Great Writer Point when he's at war? How does this sync with the rest of his bonuses or him/india as a whole?
Because of Kautilya,on of the most prominent „governors“ in the Maurya Empire.It’s probably not necessary as it doesn’t really tie in,I included it because he felt too weak without it.

As for Robert,he’s not exactly known for being a peaceful leader
 
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