Ara: History Untold

that "gameplay trailer" is not official and was made by a random with a youtube account. Could have been anybody who had special access to the game during the last two years.

Good to know that it shows an ancient alpha version. In the official dev videos the game looks quite better. Not sure what's going on, maybe the marketing team is on vacation.
Ah ok, for some reason when I clicked on it it seemed to be a part of the official Ara video channel

Now it makes sense! :P yea that looks like someone uploaded the Alpha from early 2023
 
that "gameplay trailer" is not official and was made by a random with a youtube account. Could have been anybody who had special access to the game during the last two years.

Good to know that it shows an ancient alpha version. In the official dev videos the game looks quite better. Not sure what's going on, maybe the marketing team is on vacation.
I think that was a leak of an earlier build that does not reflect the present one. The channel for this video doesn't seem to be reputable, as it's one of those trailer compiler channels of games and movies that are clones of IGN, and such and such.
 

The devs of Ara have released their 21st dev diary, in which they talk about the goverment systems in Ara.
As in the civ games, you start with a basic type of government, and you unlock new types in the research tree. While the government types have positive modifiers, it's unclear from the video if they also have negative modifiers, but the devs said they had a look at the historical impact of the governments.
The leaders have some shared traits, similar to Civ3 and Civ4, and some of them will have synergies with some forms. The other details are a bit more vague, but have a look at the video yourself.
 
That´s an interesting video. I haven´t seen most of the other 20 dev diaries. What happens, if a civ exceeds its city cap?
 
Seems nobody knows...?



The devs have released another Q&A video, and explain that you can form your own utopian or dystopian government to your liking, that there are multiple types of Casus Belli, and that in a war your cities will take damage and need to be re-build. For the remaining 3 questions you have to watch the video ;).
 
Any news on the system requirements? My PC is a bit on the low end for Civilization VI, so I wonder if it will run ARA.

Certainly looking forward to this game, the crafting looks interesting (perhaps a bit micro), and I like how each leader has a unique ability next to shared abilities like in Civ4. From what I've seen from gameplay on twitch the world looks gorgeous and the game has a lot of depth.

JumboPixel confirmed today he will be sharing gameplay soon, so I think we'll see some youtuber content as we're nearing the launch date.
 
Any news on the system requirements? My PC is a bit on the low end for Civilization VI, so I wonder if it will run ARA.

Certainly looking forward to this game, the crafting looks interesting (perhaps a bit micro), and I like how each leader has a unique ability next to shared abilities like in Civ4. From what I've seen from gameplay on twitch the world looks gorgeous and the game has a lot of depth.

JumboPixel confirmed today he will be sharing gameplay soon, so I think we'll see some youtuber content as we're nearing the launch date.
From the Steam page:

SYSTEMKRAV​

  • MINIMUM:
    • OS: Windows 10 (20H1) or later
    • Prosessor: AMD Ryzen 5 2400G – Intel if-5300U
    • Minne: 16 GB RAM
    • Grafikk: AMD Radeon RX 480 – Nvidia GeForce GTX 970
    • DirectX: Versjon 12
    • Lagring: 50 GB tilgjengelig plass
  • ANBEFALT:
    • OS: Windows 10 (20H1) or later
    • Prosessor: AMD Ryzen 5 3600 – Intel i5-6400
    • Minne: 16 GB RAM
    • Grafikk: AMD RX Vega 64 – Nvidia GeForce GTX 1080Ti
    • DirectX: Versjon 12
    • Lagring: 50 GB tilgjengelig plass
 
From the Steam page:

SYSTEMKRAV​

  • MINIMUM:
    • OS: Windows 10 (20H1) or later
    • Prosessor: AMD Ryzen 5 2400G – Intel if-5300U
    • Minne: 16 GB RAM
    • Grafikk: AMD Radeon RX 480 – Nvidia GeForce GTX 970
    • DirectX: Versjon 12
    • Lagring: 50 GB tilgjengelig plass
  • ANBEFALT:
    • OS: Windows 10 (20H1) or later
    • Prosessor: AMD Ryzen 5 3600 – Intel i5-6400
    • Minne: 16 GB RAM
    • Grafikk: AMD RX Vega 64 – Nvidia GeForce GTX 1080Ti
    • DirectX: Versjon 12
    • Lagring: 50 GB tilgjengelig plass
It seems decent enough for my rig to run it
 
The game looks gorgeous but I'm a little bit worried that focusing too much (on the devs' side) on its visual appeal might take away from the strategy part of a strategy game. For me, the most important part of a strategy game are innovative and challenging mechanics to simulate politics, war and economy. What Sid Meier said: give the player interesting decisions and options he has to choose from and make these decisions meaningful. In that respect I'm worried because I've heard very few details of these mechanics in the game.
 

And we got the dev diary #23, this time about diplomacy. As in Civ, you can propose trade (and research) agreements, declare war (different types though), denounce them, and give gifts to other nations. You get also some more options like connecting your empires via road, or complete narrative events which influence the diplomatic values. As also in Civ, each leader will have a different personality, and will favour different traits of other civs. For more info, just check the video ;).
 
The game looks gorgeous but I'm a little bit worried that focusing too much (on the devs' side) on its visual appeal might take away from the strategy part of a strategy game. For me, the most important part of a strategy game are innovative and challenging mechanics to simulate politics, war and economy. What Sid Meier said: give the player interesting decisions and options he has to choose from and make these decisions meaningful. In that respect I'm worried because I've heard very few details of these mechanics in the game.
Having played the game, I am not worried about this. It is fairly complex, and there are plenty of interesting decisions to be made. There are some areas in which the game can be expanded, as you would expect from the initial release, but overall I would say the game is above average in complexity. Hopefully, there will be gameplay previews soon, and you can make up your own mind. :-)
 
The game looks gorgeous but I'm a little bit worried that focusing too much (on the devs' side) on its visual appeal might take away from the strategy part of a strategy game. For me, the most important part of a strategy game are innovative and challenging mechanics to simulate politics, war and economy. What Sid Meier said: give the player interesting decisions and options he has to choose from and make these decisions meaningful. In that respect I'm worried because I've heard very few details of these mechanics in the game.

I feel Ara is a better overall strategic game than most of the Civ games. For a variety of reasons..the scoring and advancement system, the simultaneous turns, significant choice making diversifying, etc.

It has a fantastic diplomacy and economy foundation, imo. My only worry when playing the game earlier this year was the war/combat aspect of it. But I expect much of my concerns have been addressed since then, can’t wait to see the finished product!
 
After seeing the gameplay footage from Civ7 I must say I'm rather rooting for Ara than Civ7.
I think there's room for both, but I do hope Ara gets the attention I believe it deserves. It is too early for me to pass judgement on Civ 7, but having played it, I know that Ara does a lot of things right for my liking, and I think the genre does well with some more competition. I know there have been a few historical turn based 4x games recently, but they all fall short of being a full competitor for one reasons or another. Ara stood out to me as a game which has the potential to be just that.

An interesting comment under the most recent trailer on YT:
EU4 + Civ 5 = Ara
Humankind + Civ 6 = Civ 7
It isn't a perfect comparison, but there is something to it.
 
The big Ara question as it looks great and more like grand strategy than Civ type which I personally am finding a bit stale after decades.

Does the A.I know how to play the game systems.
 
The big Ara question as it looks great and more like grand strategy than Civ type which I personally am finding a bit stale after decades.

Does the A.I know how to play the game systems.
Yes, that's obviously the litmus for any strategy game. I really like many Civ6 mechanisms, the look, the leaders - but its unfortunate that the AI can't really play the game post the medieval era. It often doesn't really try to win, unlike Civ4 where you had real competition.
I very much hope that the AI in Ara will be able to use all the systems; it doesn't need to be as good as a human player, just fundamentally able to win a game.
 
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