Dang, ninja'd!now we are starting to talk
Great to see some gameplay at last. I don't expect to learn much from this, since he only got to play for an hour, but this should be a good introduction for non-alpha testers.now we are starting to talk
I understand, as this is one of the things which bothered me about Humankind. The map there was quite pretty initially, but got incredibly overloaded, as that game has urban sprawl unlike any I've seen. Ara's cities also get quite large as the game progresses, but I feel like it's less egregious for a couple of reasons. For one, Ara's visual layout in general is just nicer. Regions are smaller than in Humankind, while the zones inside are much larger than the tiles in Humankind. You can build one thing per zone (Triumphs take up an entire region though), and many of the things you build will have a decent amount of space around it, which the game then fills with pleasant looking features like trees or small buildings. The second reason I feel like it is better in Ara, is that the map is very large, and there can be a good distance between good settling spots. So even if the cities are large, you can have a lot of space between them.The only thing I haven't liked is how cities are expanding so much, creating an urban area the size of regions. I still prefer the system where the city is just 1 tile and all urban buildings are in it, while rural buildings are in tiles that are not part of the city.
Good question, I don't know where the name comes from. I don't think it's an acronym though. On the official website it is written as "Ara". Perhaps it refers to the Ara constellation? Apparently, "ara" means "altar" in Latin.What is the meaning of the shortening ARA ? A Real Adventure ??
Yes..You can disable in the options.is the elimination/battle royal system post every era optional ?? i read a comment somewhere that it is.
great.Yes..You can disable in the options.
You could only play until the end of act 1 (out of 3), so unfortunately, I don't really know a lot about the later parts. I'm sure the large scale alpha testing benefitted acts 2 and 3 as well, since the mechanics would mostly be the same, but there are definitely many unknowns. I also have not seen a lot of footage from the later parts of the game.For those that played the tech alphas, how far could you proceed in the matches tech wise?
I'm asking this because I'm little worried if the late game hasn't been tested by a fairly broad player base and polished accordingly to feedbacks.
I can't remember if there was any explicit mention of diseases. But I know that the health metric goes up and down depending on what you do with the cities. For example, I've had instances when I neglected to put in Feasts in amenities, and the health of the city went down.For any playtesters out here, I've seen a few spread-out mentions of a disease system that plays into the health QoL metric you see in the city screen. Is this an actual thing?