CivLuvah
Deity
I don't know if I've mentioned this before in this thread, but I played the technical alpha (some things are still in NDA), and I echo @KayAU's sentiment that ARA has a lot of potential. it certainly gave me that "one more turn" feeling, and there are many mechanics that work well together. I'm personally more excited for ARA than Civ7 because of that potential.
It's quite funny that most of us know more about civ7 now than about ara. Hopefully there is more info soon.
My only complaint about ARA this early on is the marketing for this game. So much potential in a game and yet the engagement is so minimum. It's atrocious. I do trust that the devs are 100% confident about their game, yet aside from us within the technical alpha, and the dev diaries, there's no community engagement. I can understand that hyping up the beast that is a fandom is a very dangerous thing nowadays, but there are indie games that have only one developer that do better marketing than this game. As a result, unless you're a fan of strategy games, no one knows about this.
And I'm so tired of trailers from Civ competitors that are too much on the playful side. Humankind had this in their marketing. They were so tongue-in-cheek about it that in terms of engagement, it ended up cringe and flopping. Where are the grand statements about the flow of history - its personalities, the achievements, the failures, the march of time - and you as the player controlling that flow?
I mean, I could end up being harsh about it. The reason for the lack of marketing might be due to budget reasons, which is understandable. But seeing the marketing for Civ7 compared to ARA... the difference in terms of effort is night and day. I am going to pre-order ARA for my birthday; I just want to do it with hype, and there's none of that so far. /rant over