The Q-Meister
King
- Joined
- Jun 22, 2005
- Messages
- 774
Maybe I missed this in an earlier patch as I don't play 600 AD starts too often, but I was very surprised to see the differences between playing Arabia in 600 AD vs 3000 BC.
First off, why is the Middle East so barren and empty? I'm not talking about Persia or Babylon not being there, but no hint that any civilization settled in those areas! Mesopotamia is an open space of land.
You have the Byzantines which are a nice addition but it's a bit annoying how you are unable to make peace/contact with them/attempt to convert them peacefully.
Lastly 600 AD Arabia does not start with Code of Laws or Sailing which they do in the 3000 BC game which I don't understand since the classical era civs provide much more opportunities for trading techs than the isolated 600 AD start does
For instance in the 3000 BC game I'm playing right now in my first 10 turns I was able to:
Vassalize Egypt
Take Babylon, a size 10 city with infrastructure, 2 Wonders and terrain improvements intact.
Convert Persia to Islam.
Trade for Calendar, Literature, Aesthetics.
Compare that with the 600 AD start where there is little to no possibility for trading techs early on, have no pre-built cities or even terrain improvements in Mesopotamia and can't make contact with the only civ you can see.
Even from historical non-gameplay perspective the 3000 BC start just feels much more like playing real-life ancient Arabia with the ability to vassalize civs, trade, peacefully convert Mid-East cities along with making your conquests.
At the very least I think there should be large, independent cities in Mesopotamia and Persia. And I would really like to be able to contact Byzantines or if that's not possible have a automatic peace after 5 turns of neither side attacking the other.
First off, why is the Middle East so barren and empty? I'm not talking about Persia or Babylon not being there, but no hint that any civilization settled in those areas! Mesopotamia is an open space of land.
You have the Byzantines which are a nice addition but it's a bit annoying how you are unable to make peace/contact with them/attempt to convert them peacefully.
Lastly 600 AD Arabia does not start with Code of Laws or Sailing which they do in the 3000 BC game which I don't understand since the classical era civs provide much more opportunities for trading techs than the isolated 600 AD start does
For instance in the 3000 BC game I'm playing right now in my first 10 turns I was able to:
Vassalize Egypt
Take Babylon, a size 10 city with infrastructure, 2 Wonders and terrain improvements intact.
Convert Persia to Islam.
Trade for Calendar, Literature, Aesthetics.
Compare that with the 600 AD start where there is little to no possibility for trading techs early on, have no pre-built cities or even terrain improvements in Mesopotamia and can't make contact with the only civ you can see.
Even from historical non-gameplay perspective the 3000 BC start just feels much more like playing real-life ancient Arabia with the ability to vassalize civs, trade, peacefully convert Mid-East cities along with making your conquests.
At the very least I think there should be large, independent cities in Mesopotamia and Persia. And I would really like to be able to contact Byzantines or if that's not possible have a automatic peace after 5 turns of neither side attacking the other.