Tech Balance 1.18

But maybe it is also a good idea to make Caravels require Gunpowder?
I literally have this change in my revised naval unit tree post that I'm sitting on until 1.18 is in a place where such a thing could remotely be considered. I fully support this change! It's goofy to see Caravels using cannons in combat when you haven't researching gunpowder.
 
I agree with Caravels requiring Gunpowder. I also would've wanted Firearms, honestly, but maybe specially including Arquebusiers in the conqueror stack would work also. Think pre-Firearms Ottoman Janissaries.
 
Making some progress in getting the AI to properly use its units offensively. I did not do any of that with Vietnam in mind but look at the results:
Spoiler :
Civ4ScreenShot0651.JPG
 
I thought the AI avoided taking Hesperides because it’s such a bad city location, but maybe it’s been afraid the spearman there will attack Alexandria. Let’s play and find out.
 
I thought that the meme was that the city location is bad
No doubt but I can't help brewing up some head cannon about the Lone Spearman being the true guarantor of its eternal independence or sumtin like that. There's also the phenomenon of the AI rarely (if ever) improving either the Fish or Citrus adjacent to Alex. The lore is rich 🤣
 
Check it out - Arabs and Egyptians both cowering in fear of the mighty Independent Spearman, refusing to improve the citrus (though they did make fishing boats).
 

Attachments

  • Hesperides 1.png
    Hesperides 1.png
    3.8 MB · Views: 62
  • Hesperides 2.png
    Hesperides 2.png
    3.5 MB · Views: 62
Top Bottom