Some observations/opinions about my gameplay with BrazilCIV in the version before the 5-point increase in tech costs for some European CIVs.
First, note that I attacked and completely destroyed EnglandCIV and took all the cities in the Caribbean + New Orleans + Ndorna/Dakar from FranceCIV, in a war that was already in the 1830s, which slowed down the development of these CIVs.
First, I noticed that the techs that the European CIVs had in 1822 when I spawned were a little more backward than what I normally saw before when I started with BrazilCIV. But they were all at a standard appropriate for the time. So tech progress has improved a lot with Tech Divergence, it helps to slow down the most advanced players and makes the game more balanced.
Around the year 1900, the fourth most advanced CIV was KoreaCIV, as it had a national college in Piongyang since 1854, even though it was a vassal of ChinaCIV. (You can see this in the image below, with 200 turns missing). But I think it's a one-off and nothing too out of the ordinary.
AmericaCIV's development is good, its territorial expansion is now happening properly. And its technology is also strong, but historically compatible. It starts off a little slower but then really picks up pace and in the end it was one of the strongest. Good balance.
GermanyCIV is very strong in terms of technology in the Industrial Age, and it usually gets the technology first, and since it has two cities with excellent production, Berlin and Frankfurt, it ends up being able to build many wonders. After getting the engine and build coal plant, it was building the Crystal Palace in 8 turns. and several other wonders around 12. So it ends up being something that maybe should be changed, the build cost of wonders is low for the large production that these cities can reach after the coal plant. It becomes unbalanced. In terms of Tech, it is strong but I think it is balanced. just a little more than it should be at the end of the industrial age, so as not to go around getting all the wonders.
NetherlandsCIV is also one of the CIVs that is a little stronger. But the fact that MalayCIV decolonized around the year 1940 helped to rebalance the CIV very well, this happened by luck in my game but I found it very appropriate in timing and strength in decreasing the tech progress of this CIV. One point that I think is making this CIV stronger than it should be in the 1920s/1930s in the Global Era is that it is gaining several cities in the Indonesian area via congress without having to spend money on wars, which is just increasing the beakers in a CIV that is already strong.
FranceCIV, even after losing the entire Caribbean + New Orleans + Dakar, for me, still managed to do well in terms of tech. I think it is balanced at the ideal point. Strong (as it should be for being one of the main advanced European CIVs) but not excessively so.
Tech graph in the final situation in 2013.
(played with BrazilCIV) - the largest graphs are in order Russia, USA, Germany, Iran (which was a vassal of the USA, so it received techs), Canada and Holland
Tech graph in the situation with 50 turns left before victory.
Tech graph in the situation with 100 turns left before victory
Tech graph in the situation with 150 turns left before victory
Tech graph in the situation with 200 turns left before victory