Well, why did the workers (Solidarity) protest against socialism in my country (Poland) in 1980s? And why the socialist government imposed martial law to stop these protests? I'm 33, I remember obligatory participation in 1st May parades and empty shelves in shops. This was ALL socialism.
Socialism is the opposite of freedom. The state run things in a socialist society, there is very little freedom.
Thank you for a gross oversimplification (the state runs "things") of a complicated issue.THIS, people, This...
Best post on the thread so far.Let's talk about politics on internet forums! That's a good idea. What could possibly go wrong?
Of course they are simplistic. Its a videogame! A strategy level on top of that. Everything is a rough top level representation of everything!
Gameplay-wise I would advise against anything that disadvantages you by the AI simply DoW you. That feels "gamey". You should actually need to loose the war in a way. Also people do not like negative effects. That always does not feel right. Only positive (smaller) effects is the way to go.
Now we are having a conversation. While I don't like the thought of the ideologies having penalties, we can talk about how much each ideology should cater to specific victory conditions.I think the three ideologies in the game are well picked, but not well developed. I would like to see more uniqueness in what they deliver. Autocracy should make warmongering easier and Freedom should make warmongering more difficult IMHO. I would like to see a downside to each of the ideologies. The downside should be out shined by the upside of course, but there should be a clear decision in which ideology to take making the late game play out completely different depending on the choice you make.
Freedom could have increased war weariness (unhappiness if you are at war) and increased warmonger penalties in diplomacy offset by an increase in research.
Order could have a food penalty which would limit growth offset by an increase in productivity.
Autocracy could have decreased military maintenance and offer happiness if you are at war offset by reduced gold or perhaps tourism penalties.
Socialism is the opposite of freedom. The state run things in a socialist society, there is very little freedom.
THIS, people, This...
Well, why did the workers (Solidarity) protest against socialism in my country (Poland) in 1980s? And why the socialist government imposed martial law to stop these protests? I'm 33, I remember obligatory participation in 1st May parades and empty shelves in shops. This was ALL socialism.
I don't think they should necessarily cater to different victory conditions. I think they should have completely different play styles and have synergies with different combinations of civ UA, religious beliefs, and earlier social policies. It should be equally viable to win any victory condition under any ideology.Now we are having a conversation. While I don't like the thought of the ideologies having penalties, we can talk about how much each ideology should cater to specific victory conditions.
I like the fact that each one has tenets that can apply to multiple victory conditions, and that you can see what those are before going into them. I especially like how each one supports those victory conditions in a different way. Building up a massive military through Arsenal of Democracy feels different than doing it through Order or Autocracy.Now we are having a conversation. While I don't like the thought of the ideologies having penalties, we can talk about how much each ideology should cater to specific victory conditions.
they're supposed to be vague and somewhat related to theory only. i don't know why people want the results from real-world application included in the ideologies. it defeats the purpose
It seems to me Freedom could be split into socialism and corporatism/neo-liberalism, lets be honest, that political divide is there and it's massive, and whatever you think of socialism it isn't communism.
Now THAT would be MASSIVELY overpowered. Each ideology has 16 tenets, all in all, so if this were the case for Order, one could get 32 (!) free hammers, in EACH city, at the "cost" of +16% influence decay... Yeah, I think I'd say "THANK YOU!" to the extra hammers.Order: +2 hammers in every city, city state influence decays 1% faster (both per tenet adopted)
Now THAT would be MASSIVELY overpowered. Each ideology has 16 tenets, all in all, so if this were the case for Order, one could get 32 (!) free hammers, in EACH city, at the "cost" of +16% influence decay... Yeah, I think I'd say "THANK YOU!" to the extra hammers.
Socialism is the opposite of freedom. The state run things in a socialist society, there is very little freedom.
THIS, people, This...
Penalties would be more interesting if you had the option to opt out of the ideology system. Since that isn't present, I would rather avoid them directly.
Maybe if each tree had an plus/minus tied to the number of tenets you had adopted? ie,
Freedom: -2% building maintenance costs, +2% unit upkeep (both per tenet adopted)
Order: +2 hammers in every city, city state influence decays 1% faster (both per tenet adopted)
Autocracy: -2% ideological unhappiness, -0.5% science (both per tenet adopted)
These are about as well balanced as a breakfast of marshmallows, I'm sure, but I think it's a reasonable way to go about the issue that helps further specialize your civ away from the non-preferred VC for the ideology.
Socialism is the opposite of freedom. The state run things in a socialist society, there is very little freedom.