Felis Renidens
Prince
I think that even in a strategy game you can allow something that have a small benefit to be a bit tedious, so some players can develop mastery by doing things other people don't bother. Timing policies has a small effect on the game so in my opinion could be a bit tedious. If it was needed to win the game I would have said that the game is tedious (which, by the way, is why civ is not a pure strategy game. You can play and win it without paying too much attention to strategy).
Now - how to make cards more fun - there are many ideas and opinions here. I don't like the suggestion to lock cards until you change government because it will make the game less forgiving and less fun for a forgetful player like me, while not actually make selecting policies more fun. It will block an optimization that the few people who use do probably because they enjoy it. Having fewer cards with more impact I think is good. I think the "economic" category is too wide. I also think governments should have more impact on what you can choose, and more impact on the game in general (but less negative impact on diplomacy).
Now - how to make cards more fun - there are many ideas and opinions here. I don't like the suggestion to lock cards until you change government because it will make the game less forgiving and less fun for a forgetful player like me, while not actually make selecting policies more fun. It will block an optimization that the few people who use do probably because they enjoy it. Having fewer cards with more impact I think is good. I think the "economic" category is too wide. I also think governments should have more impact on what you can choose, and more impact on the game in general (but less negative impact on diplomacy).