snipperrabbit!!
Deity
- Joined
- Nov 23, 2006
- Messages
- 3,396
Take that cautiously, it shall not be the case anymore !
You could adopt Piety and not lose too much by switching to Rationalism.
Adopt Piety => +2 happy
Adopt Mandate of heaven => 1/2 extra happiness converted to culture
and Free Religion
Free Religion gives 2 free social policies, so you get MoH and FR free, while with MoH might earn you enough extra culture to pay for adopting Piety in the first place.
So, the only cost to adopt Piety is the opportunity cost of adopting something else and 1 turn of anarchy.
I have heard several reports that the Iroquois ability has changed, but I don't yet have solid information on what it has changed to.Jacsó Benjámin;9565315 said:Eyy, Arioch. According to a review on this site here the SA of the Iroquois has apparently been changed to treating forests and jungles as roads within cultural borders. And also according to the same preview, there are Terra maps. I don't know if you have this on your site, but I didn't find it anywhere![]()
I have heard several reports that the Iroquois ability has changed, but I don't yet have solid information on what it has changed to.
In these last few weeks before release, a lot that's on the site will become outdated at a very rapid pace.
I decided to write down the Commerce policy effects because Aussie Lurker's incessant complaining about the military focus of policies was annoying me. Then I figured I'd get the Rationalism ones too.
COMMERCE: +25% gold in capital
NAVAL TRADITION: +1 Movement and +1 sight for naval combat units
MERCHANT NAVY: +3 production in coastal cities (req Naval Tradition)
TRADE UNIONS: -20% maintenance cost for roads and railroads
MERCANTILISM: -25% cost to purchase (rush) items in cities (req Trade Unions)
PROTECTIONISM: +1 happiness from each luxury resource (req Mercantilism)
RATIONALISM: 5 turn golden age
SECULARISM: +2 science from each specialist
FREE THOUGHT: +2 science from each Trading Post (req Secularism)
SCIENTIFIC REVOLUTION: 2 free technologies (req Free Thought)
HUMANISM: +1 happiness from each University
SOVEREIGNTY: +15% science while your empire is happy (req Humanism)
RATIONALISM: 5 turn golden age
SECULARISM: +2 science from each specialist
FREE THOUGHT: +2 science from each Trading Post (req Secularism)
SCIENTIFIC REVOLUTION: 2 free technologies (req Free Thought)
HUMANISM: +1 happiness from each University
SOVEREIGNTY: +15% science while your empire is happy (req Humanism)
Its also interesting how Secularism and Free Thought don't seem to work well together; if there's the SE vs. CE (TPE?) dilemma as there was in Civ4, then as farms increase to support more specialists, trading posts go down. So if Secularism is really helpful, Free thought might not be so much, and vice versa
Two words: Source, please.I decided to write down the Commerce policy effects because Aussie Lurker's incessant complaining about the military focus of policies was annoying me. Then I figured I'd get the Rationalism ones too.
If you did some basic checking, you'd realize that he played it at PAX.Two words: Source, please.
Two words: Source, please.
I decided to write down the Commerce policy effects because Aussie Lurker's incessant complaining about the military focus of policies was annoying me. Then I figured I'd get the Rationalism ones too.
COMMERCE: +25% gold in capital
NAVAL TRADITION: +1 Movement and +1 sight for naval combat units
MERCHANT NAVY: +3 production in coastal cities (req Naval Tradition)
TRADE UNIONS: -20% maintenance cost for roads and railroads
MERCANTILISM: -25% cost to purchase (rush) items in cities (req Trade Unions)
PROTECTIONISM: +1 happiness from each luxury resource (req Mercantilism)
RATIONALISM: 5 turn golden age
SECULARISM: +2 science from each specialist
FREE THOUGHT: +2 science from each Trading Post (req Secularism)
SCIENTIFIC REVOLUTION: 2 free technologies (req Free Thought)
HUMANISM: +1 happiness from each University
SOVEREIGNTY: +15% science while your empire is happy (req Humanism)
First of all I think Rationalism looks pretty awesome. 2 free techs upon obtaining Scientific Revolution could be very, very powerful.
Its also interesting how Secularism and Free Thought don't seem to work well together; if there's the SE vs. CE (TPE?) dilemma as there was in Civ4, then as farms increase to support more specialists, trading posts go down. So if Secularism is really helpful, Free thought might not be so much, and vice versa
Two words: Source, please.
Since you have played the game, would you know the stats for the Indian, Songhai, and Russian UUs?![]()
Thank you for that SevenSpirits-& yes it does help to put my mind at ease (especially if Autocracy doesn't have a 100% military focus. I'm really sorry about the last two days, btw, I was feeling both bored & frustrated-& getting increasingly depressed with some of the stuff I was reading. What you've posted has brought me more towards the neutral side of things-not *unhappy* about the game as a whole (& so more likely to buy it), but still disappointed about certain things that have been removed.
Aussie.
No hard feelings, mate. There's a reason we're called "fanatics".I'm really sorry about the last two days, btw, I was feeling both bored & frustrated-& getting increasingly depressed with some of the stuff I was reading.