Arioch's Analyst Thread

Just a little mistake:

You wrote at the social policies Liberty and Freedom that it cant be the same time active with Autocracy. On the other hand, at Autocracy, you only mention it cant be active the same time as Freedom.
 
Is it just me or does this:....

In the early game stages, you have to spend a promotion to give them the Embark skill, at which point they are able to step out onto water and skim close to the coast (as per a trireme/galley).

But once you have the more advanced naval skills, you can just step out onto the water, and the troop becomes a vessel. They're more vulnerable than a galleon or even a galley, but they're handy in a pinch.

(Source: Preview)

...sound like units will be able to be promoted with embark ability from turn one, and get that promotion for free, later with the discovery of optics?

Also liking this:

Even better is that automated workers can set out on their own across the water to help improve the tiles on far away locations. Sweet!

Awesome.
 
That interview was posted on March 10.

In the preview builds we've seen, walls are not required for cities to attack (with a 2-hex range).
 
workers must get experience points somehow.

It doesn't seem, at least from that preview i quoted, that units acutaly need an embarkation promotion. (they do at first but later a naval tech might well treat all units as if they have embarkation.)
 
workers must get experience points somehow.

It doesn't seem, at least from that preview i quoted, that units acutaly need an embarkation promotion. (they do at first but later a naval tech might well treat all units as if they have embarkation.)

Once you have optics every unit can embark.

With sailing you get access to the Trieme and workboat units.

Possibly with sailing, but maybe from game start, there will be an "embark" promotion that you can give to units so that they may embark prior to researching optics.
 
I guess it would make sense if you could have military units getting the upgrade though experience before you had workers and settlers get it for free with optics. That way you could explore islands but you couldn't settle them until later.
 
As found by SnipperRabbit, the French Gaming magazine Canard PC has posted its July issue on-line. Click on "telecharger le version numérique" to download the 132 page magazine (81 MB).

The magazine contains a 5 page article on Civilization (in French). For the convenience of the user who doesn't wish to download 132 pages, I've cut the article of 5 pages in its original native PDF format, but at the request of J I'm not posting that link here (you know who to PM if you want to read it).

ELec0K.jpg


Thebes with Pyramids, Stonehenge, Hagia Sofia (better image), Palace (new) and Ankor Wat (new).
Also includes the Manufactory (unobscured).

Spoiler :
zlrf9A.jpg

It is me or the Pyramid bonus have change ? In the article, it claim that it give free granary. Still on the Arioch's page, it still 50% worker speed.
 
It is me or the Pyramid bonus have change ? In the article, it claim that it give free granary. Still on the Arioch's page, it still 50% worker speed.
I think it used to be free granaries - the article is from July, so they may have played an older version of the game.
 
According to, This Interview with Dennis Shirk

The wall building is what you need to build before cities get there ranged atrtack.

I believe this is new information.

Edit - this was posted by 12agnar0k, sign out of my account bro.

Actually, I like this wall requirement. Early rushes might be easier. On the other hand, it'll give us some problems with the barbarians.

And, what? 12agnar0k was in your account? :confused:
 
What just came to my mind: I don't see any airport on the analyst page, and nothing that indicates we could transport units by air :(

I liked it to have this possibility of force projection. I played on huge maps/marathon very often, and while being immersive, most of the time you only bothered about your direct neighbours. Air transport finally gave you a chance to quickly intervene on another continent.
 
1UPT warfare is about maneuvers and smart unit movement. Instant air transporting would just remove all marine transporting fun.

I disagree... It's not like you would be able to transport your entire army at once... and you still have to get them to the front line.
 
I disagree... It's not like you would be able to transport your entire army at once... and you still have to get them to the front line.

If you could transfer units between continents by air, even 1 unit per turn will be too much. Let's say it's 8 turns to move by sea. During the same time you could transfer 8 units by air in safety and starting from the first turn. The choice is too obvious.
 
If you could transfer units between continents by air, even 1 unit per turn will be too much. Let's say it's 8 turns to move by sea. During the same time you could transfer 8 units by air in safety and starting from the first turn. The choice is too obvious.

The absolute safety is maybe a problem, but generally this allows to engage in wars you otherwise would never bother about. On a large enough map, I'm often in war with some civ and it has no effect at all. Noone bothers sending troops.
 
The absolute safety is maybe a problem, but generally this allows to engage in wars you otherwise would never bother about. On a large enough map, I'm often in war with some civ and it has no effect at all. Noone bothers sending troops.

That means what the war has no reasons :)
If you're going to protect city-states, which are key to your diplomatic victory, you'll deliver your troops even without air transport.
 
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