In the early game stages, you have to spend a promotion to give them the Embark skill, at which point they are able to step out onto water and skim close to the coast (as per a trireme/galley).
But once you have the more advanced naval skills, you can just step out onto the water, and the troop becomes a vessel. They're more vulnerable than a galleon or even a galley, but they're handy in a pinch.
Even better is that automated workers can set out on their own across the water to help improve the tiles on far away locations. Sweet!
workers must get experience points somehow.
It doesn't seem, at least from that preview i quoted, that units acutaly need an embarkation promotion. (they do at first but later a naval tech might well treat all units as if they have embarkation.)
As found by SnipperRabbit, the French Gaming magazine Canard PC has posted its July issue on-line. Click on "telecharger le version numérique" to download the 132 page magazine (81 MB).
The magazine contains a 5 page article on Civilization (in French). For the convenience of the user who doesn't wish to download 132 pages, I've cut the article of 5 pages in its original native PDF format, but at the request of J I'm not posting that link here (you know who to PM if you want to read it).
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Thebes with Pyramids, Stonehenge, Hagia Sofia (better image), Palace (new) and Ankor Wat (new).
Also includes the Manufactory (unobscured).
Spoiler :![]()
I think it used to be free granaries - the article is from July, so they may have played an older version of the game.It is me or the Pyramid bonus have change ? In the article, it claim that it give free granary. Still on the Arioch's page, it still 50% worker speed.
According to, This Interview with Dennis Shirk
The wall building is what you need to build before cities get there ranged atrtack.
I believe this is new information.
Edit - this was posted by 12agnar0k, sign out of my account bro.
What just came to my mind: I don't see any airport on the analyst page, and nothing that indicates we could transport units by air![]()
1UPT warfare is about maneuvers and smart unit movement. Instant air transporting would just remove all marine transporting fun.
I disagree... It's not like you would be able to transport your entire army at once... and you still have to get them to the front line.
If you could transfer units between continents by air, even 1 unit per turn will be too much. Let's say it's 8 turns to move by sea. During the same time you could transfer 8 units by air in safety and starting from the first turn. The choice is too obvious.
The absolute safety is maybe a problem, but generally this allows to engage in wars you otherwise would never bother about. On a large enough map, I'm often in war with some civ and it has no effect at all. Noone bothers sending troops.
Actually, I like this wall requirement. Early rushes might be easier. On the other hand, it'll give us some problems with the barbarians.
And, what? 12agnar0k was in your account?![]()
Edit - this was posted by 12agnar0k, sign out of my account bro.