Arioch's Analyst Thread

I think you underestimate Germany. Remember that barb camps spawn more advanced units, and units are more expensive, so Germany could get a sizable army at little cost. Not the most overtly powerful one, but better than it looks.
My guess about golden ages:
Excess happiness drains into the counter, great people can sac themselves to add to this counter, and the amount needed increases on each golden age.

Also remember that gold is much, much more important in this game, so gaining gold from destroying Barbarian Camps is much more useful. Though, I agree, maybe not as important as some of the other Civ Abilities.

Aussie.
 
Golden ages can be triggered a few different ways ;)


Someone is enjoying the privileges of insider knowledge just a little too much. :evil:

So maybe Great People and Wonders are still involved also???
 
Hehe, Greg really knows how to slice some bread ;-)

Thanks for sharing the information Mef, and thanks Greg for playing along..
 
Good work Mef!

Some serious synergy and non-synergy between civilization abilities and social policies. Germany is fairly obviously going to invest heavily in the Honor branch and India is not going to be tempted by the Liberty branch. Greece is probably going to go for Patronage. I guess it somewhat limits the variety of playstyles you can have with each individual civ, but it will probably increase the number of playstyles and the differences between them accross all civs.

Interesting that the new antidote for ICS (besides Settlers only being able to be build above a certain population size) is the amount of unhappiness each new city contributes to the empire. I have the impression so far that we will see few, if any fractional amounts in Civ5, as opposed to Civ4 where certain things were in 2 decimal places.

Units seem to cost about twice as many hammers and be about twice as strong. If a Warrior has strength 6, it will probably cost about 50 hammers. Highly promoted warriors (Iroquois Mohawks probably) will still have a possible use in the middle ages to take out ranged units.
 
Montezuma - Aztec
Gains :culture: Culture for the empire from each enemy unit killed.
There seems to be some interesting synergy for Monty with any Social Policies (can we just agree to abbreviate this as "SP"?) that make their armies stronger: the more wars he pursues, the faster he builds up culture, which he can use to further strengthen his military, which encourages more wars. . . :ar15:

Washington - America
All land military units have +1 sight. 25% discount when purchasing tiles.
Looks like America has gone from being a late game civ to an early game civ: better exploration and (as we suspected) cheaper/faster expansion via gold.
 
A few notes on the video:

Roads are now dirt (in medieval era) and have bridges over rivers.
Cities now do show some buildings out in the normal map view like in Civ IV.
Archery units and siege weapons shoot flaming projectiles when bombarding a city.
Units such as swordsmen turtle behind their shields when bombarded.
Mines are a real mess, with piles of dirt all over.
Some noticeable regional variation in units and tile improvements (Aztec plantation looks different from German one)
Examples of "pillaged" improvements: the improvement doesn't disappear, but is in a damaged state.
The unit under Metallurgy appears to be a Cuirassier.
 
I wonder if the special abilities are tied to leaders or civ... in other words, will there be a use and possibility for a "unrestricted leader" option? I hope so, otherwise I dont think I will play germany much, sure it is not a terrible ability but I cant see how it could be as strong as some of the others, even with alot of barbarians
 
I've gotten the impression that with civ5, leaders and civs are effectively one and the same. Personally I doubt there would be an unrestricted leaders option, but I would love to be proven wrong.
 
I've gotten the impression that with civ5, leaders and civs are effectively one and the same. Personally I doubt there would be an unrestricted leaders option, but I would love to be proven wrong.

What we know is that there wont be more than one leader per civ (right now at least) so I agree that it points towards that leader and civ is the same, however if they plan to sometime release aditional leaders per civ, then the ability should already be connected to the leader (and not the civ) (and to give the possibility to moders) and a unrestricted leader option would be very very easy to implement
 
One implication of the one-off bonusses you get with some social policies (Great General, Golden Age) is that we can say goodbye to the idea that you could "uninvest" the culture points you put in one branch to put them in the opposite branch. You're not going to get Great People or Golden Ages on the cheap that way. After you have spend culture to buy a Great General or a Golden Age or some other Social Policy benefit, it stays bought.
 
There seems to be some interesting synergy for Monty with any Social Policies (can we just agree to abbreviate this as "SP"?) that make their armies stronger: the more wars he pursues, the faster he builds up culture, which he can use to further strengthen his military, which encourages more wars. . . :ar15:

Seems like Monty can war his way to a cultural win. :crazyeye:
 
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