Arioch's Analyst Thread

Hi, the J ! too bad Cologne is too far away for me. According to an earlier australian preview, the social policies cost 30 % more with each city. That means the optimum for number of cities is 4 and the French get the most out of it. Basically, four cities is up to 82% more effective than a single city and it drops after that point.

That probably means that little empires might become the norm.
 
Hi, the J ! too bad Cologne is too far away for me.

It's also not close to me :/.

According to an earlier australian preview, the social policies cost 30 % more with each city.

Read this :yup:, but it seemed to be for me only an approximate value.

That means the optimum for number of cities is 4 and the French get the most out of it. Basically, four cities is up to 82% more effective than a single city and it drops after that point.

How did you calculate that?
 
Civ is more complex than that ! Having six cities early is good too, just a little less effective. Your tenth city will make you less effective than at the start (with only Capitol). You just have to build a solid infrastructure to expand beyond that point. It also depend on the victory type you're pursuing.
 
Civ is more complex than that ! Having six cities early is good too, just a little less effective. Your tenth city will make you less effective than at the start (with only Capitol). You just have to build a solid infrastructure to expand beyond that point. It also depend on the victory type you're pursuing.

Yes for exemple in a cultural victory having few cities but allying with some city-states is a good strategy. On the contrary when pursuing a domination victory you will end up with a lot of cities.
 
So what's your point? The first pictures are not taken at the same time. The first picture is from turn 322 and the second from turn 202 (possibly earlier in the same game). In the second picture you see that two policy trees are not available to the player yet since he apparently doesn't have the right tech.

My point was that the locked bars might have something to do with the fact that the player didn't have enough culture to adopt a policy, while the player in the picture with the unlocked bars had. Basically that I thought snipperrabbit!! were right.

EDIT: Whoops, should have read the following posts. Didn't see that Mercade got my meaning.
 
4/(1*1.3*1.3*1.3)=1.821

It implies that each city manage to produce the same amount of culture each turn but I assume it's safe to say that for a given tech level you would want to have equity between cities (land grabing, sp purchase, ...).

So, standard civ capitol produces 1 at start while subsequent cities start at 0. That means your 2nd city will harm you in that area and the monument is handy to begin with.
The French doesn't have this problem because Paris will yield 3 culture and following cities 2.

It means french will just be 16.66% under max efficiency with 2 cit no cultural bldg while others will be at 50% efficiency for the same situation.

1.538*0.833=1.281
1.538*0.5=0.769

with monument in these 2 cities

1.538*0.875=1.346
1.538*0.666=1.024
 
Sorry, I may have incorrectly called it the strategic view. I was referring to this screenshot, that indeed doesn't show the strategic view, but a rather zoomed out world map. I think in this view it won't show more than 4 gold (or 4 anything) regardless of the total number.
J4URgv.jpg

look again, the cities have that basket of apples, rather than being limited to 4. There just reallllllyyyy small.
 
look again, the cities have that basket of apples, rather than being limited to 4. There just reallllllyyyy small.
You're right, but we were talking about the oranges instead of the apples ;) It started about what was the tile northwest of the city:
Ah, yes. It must be the customs house. In the strategic view of the same city, it's got 4 gold on the tile. But I am willing to assume that it gives 5 gold (just as the academy gives 5 science). I think that 4 is the max they show in the strategic view being 4 or more.
CsiGHq.jpg
So it wasn't about the city, but the number of gold generated by the customs house. My observation was that it shows 4 gold coins. This can mean two things: 1) customs house gives four gold or 2) in this view with the stacked gold it won't show more than 4 stacked even if the number is higher. I personally never saw more than 4 of anything per tile in this particular overlay.
7TmF54.jpg
 
You're right, but we were talking about the oranges instead of the apples ;) It started about what was the tile northwest of the city:
So it wasn't about the city, but the number of gold generated by the customs house. My observation was that it shows 4 gold coins. This can mean two things: 1) customs house gives four gold or 2) in this view with the stacked gold it won't show more than 4 stacked even if the number is higher. I personally never saw more than 4 of anything per tile in this particular overlay.
7TmF54.jpg

Hum if it gave 5 gold I am sure it would appear an icon similar to the basket of apples on the city tile.
 
yes and number 2) can't be right because that the screenshot you got that from has "bigger than four" on it.

If the tile indeed did give more than four then there would be a slightly bigger gold circle with a number next to it.
 
May something reduce the output? bad location?

EDIT: I checked the whole screen, it seems like normal plains to me (1food, 1 prod, 4gold probably from the the improvement).
But I also can't see why the left upper and right lower tile next to it have a different yield (3 vs 4 food, both nothing else)
Influence from CS border or fresh water lake?

We even have two screens of it:

Spoiler :
attachment.php


Spoiler :
03426124-photo-civilization-v.jpg
 
They REALLY over did the roads in those screens. They must be making some considerable income to keep those up.
 
It doesn't look like the other trading posts to the left (size 21 city screen).

could it be that the road upkeep is subtracted directly from the tile? (weird idea, I admit)

EDIT: No doesn't happen at other places.
 
Tomice, if you are referring to the different yields of the farms around Yaroslavl, I already posted a probable solution a few posts ago. The two screenshots are taken before and after fertilizer is discovered (1360 and 1902). From this we can clearly deduce that fertilizer gives +1F to all farms that have not already got a bonus from civil service (being next to fresh water). I was kind of hoping those bonuses would stack, for a total of +3F by fresh water, but seeing as specialists already ony eat 1F each with the right policies, SE is clearly strong enough already.
 
You mean those 3 hexes in pink? Azazell said that's a bug. Apart from that, I see three perfect rings only interrupted by a city state.

No, I mean the hex between the pink ones. That is 4 distance away from the city yet still within the borders. Ok, I don't actually mean buy, I mean acquire, by culture or gold.
 
In gameswelt video, hammer cost of the jet fighter is 370 while the full stats of the nuke sub is 300 h 3range 1alu 60str 60rgd 7mov and the modern armor receive penalty for attacking cities and on defense but a large bonus in open terrain
 
Back
Top Bottom