snipperrabbit!!
Deity
- Joined
- Nov 23, 2006
- Messages
- 3,396
Armory sucks you 2 gold for maintenance.
I believe it means 12 more votes are needed; the player already has 7. 19 of 28 would make two-thirds.Also 12 out of 28 votes for diplo victory seems low, but not knowing how hard it is to get a vote maybe is fine.
I'm sure people noticed this but I have to comment on the University giving 1 specialist slot compared to Library of 2.... Probably a balance issue and gameplay > realism but come on man! Universities can conduct major research compared to a library
edit: ok maybe because the "manual specialist" box isn't checked it does not show the empty specialist slots avail and is only showing assigned citizens?
Edit: Also 12 out of 28 votes for diplo victory seems low, but not knowing how hard it is to get a vote maybe is fine.
I'm sure people noticed this but I have to comment on the University giving 1 specialist slot compared to Library of 2.... Probably a balance issue and gameplay > realism but come on man! Universities can conduct major research compared to a library
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Universities give a 50% science boost, so their benefit is indeed greater then a library's. However, you got to ask, how many additional scholars does a university allow. With out a library, it's hard to imagine any possible scholars. But with a university, the people who would work at the university can still be scholars.I'm sure people noticed this but I have to comment on the University giving 1 specialist slot compared to Library of 2.... Probably a balance issue and gameplay > realism but come on man! Universities can conduct major research compared to a library![]()
On the other hand, if the 30% increases are added independently:4/(1*1.3*1.3*1.3)=1.821
It implies that each city manage to produce the same amount of culture each turn but I assume it's safe to say that for a given tech level you would want to have equity between cities (land grabing, sp purchase, ...).
So, standard civ capitol produces 1 at start while subsequent cities start at 0. That means your 2nd city will harm you in that area and the monument is handy to begin with.
The French doesn't have this problem because Paris will yield 3 culture and following cities 2.
It means french will just be 16.66% under max efficiency with 2 cit no cultural bldg while others will be at 50% efficiency for the same situation.
1.538*0.833=1.281
1.538*0.5=0.769
with monument in these 2 cities
1.538*0.875=1.346
1.538*0.666=1.024
At 3:26:I believe it means 12 more votes are needed; the player already has 7. 19 of 28 would make two-thirds.
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If we instead assume Needed is an absolute value, then you only need 40% of the Total votes. In the screenshot, 12 out of 28 is also 42.9% (one vote less being 39.3%).
e:
Also, Mandate of Heaven policy is almost visible at 3:33...
I have never seen this said, or even implied. In fact, if no civ would ever vote for another to win a diplo victory, there would be no reason to give each civ a vote, since only the City State votes would matter.Remember - AI are playing to win now, so you can't have their votes for victory, only city-states. The percentage could also depend on starting number of city states.
If you can provide a source that says differently, I would truly appreciate a link.City-States are the smaller political entities in Civilization V. They cannot win a game - they're not competing against you - but they can greatly assist or impede your progress towards victory.
I have never seen this said, or even implied. In fact, if no civ would ever vote for another to win a diplo victory, there would be no reason to give each civ a vote, since only the City State votes would matter.
The only time "playing to win" has been mentioned in the preview articles has been in regards to the behavior of City States:If you can provide a source that says differently, I would truly appreciate a link.
That was my understanding as well.When I read the whole "play to win" thing, I just took it to mean that the AI will now actively seek to win the game, but *not* at the expense of being totally illogical.