alpaca
King of Ungulates
- Joined
- Aug 3, 2006
- Messages
- 2,322
I'm actually wondering if rush-buying units should be allowed at all. It kind of promotes some bad play situations like "lure an AI in with low military but 3k gold in the bank" and "build a barracks and armory in exactly one city and buy all your units there." I definitely think it should be a lot more expensive than in vanilla, haven't implemented anything in PWM yet, though.
Obviously, I like maintenance to be based on unit type, but it might be preferable to leave it independent from hammer cost, if only for the reason of giving you another screw for balancing. Having a high maintenance is different from taking a lot of production and in a game where you have little production you would prefer a unit that is produced quickly but costs more gold. Both hammer and gold cost should have some relation to unit performance but I wouldn't tie my hands up without need. If you choose to go for this, you will need to make a few UI adjustments to display ExtraMaintenance, for example in the tooltip.
Obviously, I like maintenance to be based on unit type, but it might be preferable to leave it independent from hammer cost, if only for the reason of giving you another screw for balancing. Having a high maintenance is different from taking a lot of production and in a game where you have little production you would prefer a unit that is produced quickly but costs more gold. Both hammer and gold cost should have some relation to unit performance but I wouldn't tie my hands up without need. If you choose to go for this, you will need to make a few UI adjustments to display ExtraMaintenance, for example in the tooltip.