Txurce
Deity
Shouldn't be a no-brainer as well for fishing boats to have "can travel through ice" promotion? I frequently get fish / clams / whales in a non reachable spots.
I think this is a great idea.
Shouldn't be a no-brainer as well for fishing boats to have "can travel through ice" promotion? I frequently get fish / clams / whales in a non reachable spots.
Extra sight will definitely not help the naval AI. Have you noticed how effective the AI is at sinking embarked units? They positively drool at the sight of one, and go way out of their way to sink one.
On the other hand, am I delusional in thinking that the AI has improved on land thanks to the Seek-inspired extra sight?
Not quite sure what you're saying here. When does the AI realize that it can move then shoot? Sight range doesn't seem to be enough.when it's capable of moving to an attack, the AI performs much better and can actually be a threat.
This is where the move-and-shoot issue comes up - when it's capable of moving to an attack, the AI performs much better and can actually be a threat.
I certainly hope it has, but it is extremely difficult to confirm. Any deity players notice a difference?
Not quite sure what you're saying here. When does the AI realize that it can move then shoot? Sight range doesn't seem to be enough.
Shouldn't cities also have an increased range once the owner develops Artillery? That would even out a bit the fact that with Arty you can seat back and pound on a city, then just walk in with one measly unit.
Thal, that's a really good change. It's a little too easy to clean out camps right now. When playing Germany I have a readymade army really quickly.