Txurce
Deity
It is supposed to work the way you thought, and generally does. The one-shot exceptions come when stronger ships shoot at weaker units. I'm surprised a galley could do that.
It works fine for gameplay; if ranged attack units used their normal strength to defend against ranged attacks, they would get 1-shotted like crazy.Which is totally counterintuitive realism-wise and should be done differently...![]()
Another issue I noticed running the beta; the early game is really *really* dangerous when barbarian camps start with poachers on them and when the poachers shoot at you. The poacher was doing 5-6 damage to my warrior on rough terrain, just because I ended my turn 2 tiles away from them.
I think barbarian camps should start with brutes, and generate poachers only after some number of turns.
I tend to like dangerous barbs, but that said... if your Warrior survived without a real problem, then what's the problem?
Anyway, I'll keep testing and see how it goes, it may just be that I had really bad luck this game, getting totally surrounded by poachers.
In my last 116 king game, I saw a situation where I think the barbs were attacking Songhai's 2nd city. The city was burned half to the ground but survived. There were no other AI's at war with him I'm pretty sure. Songhai never became an influential civ but the city was saved (it slowed Askia down?) Unfortunately I erased the autosave of it. Something to keep an eye on? Is it possible for barbs to gang up and try and take a city? Now when an AI scout manages to traverse pangaea+ and scout my territory, I actually applaud it, because it managed to find a path through the barbs and survive!
Cheers
Great, that is probably a sufficient fix.All that said, now that poachers defend themselves, themelee bonus I gave them a few months ago is probably redundant. I'll reduce it one point.
Four actually; three camps and then the first roaming unit were all poachers, so 1 in 16. Sounds like I got unlucky.The odds of a poacher or brute spawning are 50/50, so getting three poachers happens in 1 out of 8 of games, somewhat rare.
Are landsknecht bonus vs mounted and defense bonus supposed to persist after upgrade to musketmen? If so, they do not in v117.
Maybe I'm wrong, and am just thinking of the persisting phalanx promotion, but I could really use the bonus now that I'm facing Russian Cossacks...
Are landsknecht bonus vs mounted and defense bonus supposed to persist after upgrade to musketmen? If so, they do not in v117.
Maybe I'm wrong, and am just thinking of the persisting phalanx promotion, but I could really use the bonus now that I'm facing Russian Cossacks...