wobuffet
Barbarian
- Joined
- Jun 27, 2011
- Messages
- 1,248
Actually, Thal, you should probably forget about my concerns about ranged combat for the time being, since it looks like Gods & Kings will have a completely revamped combat system that, among other things, should balance (i.e., weaken) ranged units compared to others: http://forums.civfanatics.com/showthread.php?t=455487, http://forums.civfanatics.com/showthread.php?t=455568 . For example, it looks like there'll be a new Machine Gunner ranged unit with a range of 1, and units will have 100 hp each.
(edit: If you're behind the curve on G&K, check out
http://forums.civfanatics.com/showthread.php?t=454130
http://forums.civfanatics.com/showthread.php?t=454256
http://well-of-souls.com/civ/civ5_expansion.html .)
(edit: If you're behind the curve on G&K, check out
http://forums.civfanatics.com/showthread.php?t=454130
http://forums.civfanatics.com/showthread.php?t=454256
http://well-of-souls.com/civ/civ5_expansion.html .)
(which was generously accepted
). The reason behind that was the same. Currently I mostly build lots of musketeers not because they are awesome but because their promo is carried on to rifles.Janissaries & Terico seem to be an interesting as a unit because there is a point of building them beyond the reason that promos will be carried on as they have good flavour & are strong units on their own. I think it won't really disturb balance if u increase musketeer's
level. If the wonder is too strong now I can increase its cost to compensate.
food bonus.
per city, -50%
to Aqueducts (perhaps raising the
cost a bit) but not having that +1
pop? It would be easy to do and clearly favor tall empires.