Txurce
Deity
Another alternative is I could reverse the bonuses. Population Growth could provide say... +20%in all cities... while a Sanitation System makes people happy. Wide/conquest empires do not prioritize aqueducts so this would shift the effects more in favor of tall empires.
That makes sense to me. It's worth a try and see how the AI does with it. I am already getting some hair-raising results (posted elsewhere).
in all cities... while a Sanitation System makes people happy. Wide/conquest empires do not prioritize aqueducts so this would shift the effects more in favor of tall empires.

& an improved ranged attack making it a great overall defensive unit. Its name could be changed to Howdah.
and move-after-attack was really good for early rushes. Now they have 2
.


Citizens. I figure by the time Hospital and Medical Lab roll around, 1 Citizen won't be much of a boost.