Art of the Possible: Backgrounds

I'd be interested in joining. Without any further background information I'm tempted by any of Prussia, Sweden and the Ottoman Empire in that order.

Questions
1. No.

2. I'm in favour of a more advanced economic system. My preference would be economy focused more on money, bullion or whatever.

3. I'm don't mind either way.
 
Top picks for me:
1. Italy
2. Austria
3. Switzerland

Questions:
1. Could be interesting.
2. I think EP worked well, but a more in depth resource system could open up more trade diplomacy (or at least make it a little easier).
3. I think having you pick preferred players to play the powerful nations that are reliable and know how to play very well, other then that I think people should be able to pick whatever they want if it's open.
 
I'm interested in one of the big two, and the commitment goes without saying, but I'd need a good opponent to make it worth my while. Otherwise I'll just pick something small and run with that. Leaning UK over France.
 
Expressing serious interest, especially at that tasty prospect of finally playing Russia in an EQ game. Hence my preferences are Russia, China, Mexico, and the CSA, in that order.

1. Sounds awesome. I love stuff like this.

2. I tend to think multiple-resource models are better for modern-day NESes because otherwise the tendency is to spend all of your income on certain things that you realistically wouldn't otherwise. Also, something you might consider is having "two" spending points: EP (which you spend classically) and IC (which is earned by being industrial). You can have high EP with low IC by being very populous (China) but having high IC gives you access to more of the products of heavy industry. This is a variant on the system I'm developing for my project.

3. I think you should exercise your best judgment in apportioning Great Powers at first.
 
USA
France
Siam
 
I actually revise my position 1. somewhat.

If fantastic elements are an integral part of the game (the nautilus can be captured and reproduced, Godzilla can be redirected towards enemies, etc.), I'd be cool with that. If they're only occasional 'disasters,' then I'd still vote no.
 
A number of new backgrounds have been added, including for all of the 1st tier and 2nd tier powers. Now for extension on the three questions asked in the first post after reviewing your statements.

1. The supernatural elements would both be an integral part of the game AND random disasters. The idea is to add things from fiction of the appropriate decade into the various updates. These would not be the primary focus of the game, but rather improved flavor for disasters rather than the standard "hurricane" or "forest fire" that would take place. The various "supernatural" elements would be more based upon the fiction of the era in which we are in. An example would be the anti-nuclear fiction of the 1950s like Godzilla or Them! So various nations could face disasters similar to those in that decade. Yes, reegineering or reproduction could be possible in the face of these. That's pretty much what I meant by that.

2. I am currently leaning towards the multiple resource approach, though it will likely extend research time for the game to make sure I have fairly accurate distributions of production. I am somewhat leaning towards using supplies to replace manpower as the way to set a cap on unit production for lesser powers. I am defintiely using a two-tier stat system at least, as crezth suggested, rather just the "EP" alone. Of course that could just mean EP and Manpower, but experiments with BOTWAWKI seem to demonstrate that a more complex system allows for more clever moves by players.

3. I am now accepting applications for France and Britain, all other nations will be offered on a first-come first-serve basis. As previously stated, the player in question for both nations needs to be an established gamer on these forums, have at least one other player vouch for them as a good player for a major power, a Steam account for conversing with me in a private chat, and most importantly the time and ability to dedicate at least an hour to orders each turn, featuring response to global interests and threats of all types and sizes. I of course have the final say to who gets each of those major powers.
 
1. The supernatural elements would both be an integral part of the game AND random disasters. The idea is to add things from fiction of the appropriate decade into the various updates. These would not be the primary focus of the game, but rather improved flavor for disasters rather than the standard "hurricane" or "forest fire" that would take place. The various "supernatural" elements would be more based upon the fiction of the era in which we are in. An example would be the anti-nuclear fiction of the 1950s like Godzilla or Them! So various nations could face disasters similar to those in that decade. Yes, reegineering or reproduction could be possible in the face of these. That's pretty much what I meant by that.
Ok, On the one hand, I do agree that hurricanes and forest fires were somewhat monotone in Capto Iugulum. On the other hand, Godzilla and King-Kong seem to be a bit too campy. So, I guess it's all just a matter of balance between those two.
2. I am currently leaning towards the multiple resource approach, though it will likely extend research time for the game to make sure I have fairly accurate distributions of production. I am somewhat leaning towards using supplies to replace manpower as the way to set a cap on unit production for lesser powers. I am defintiely using a two-tier stat system at least, as crezth suggested, rather just the "EP" alone. Of course that could just mean EP and Manpower, but experiments with BOTWAWKI seem to demonstrate that a more complex system allows for more clever moves by players.
I'd love a multi-tier system, as I said. I agree that it's harder to test and design, but disagree that it's harder to balance, though (saying it as a professional testing analyst). EP system was based on an arbitrary way of evaluating what players' actions led to economic boosts and what didn't, which means that balance could be still pretty badly broken. So, the main difference is in how much time you can afford to spend on game design and database maintenance.

Again, it's up to you, but I'd love to see some regions granting certain strategic boosts to the nations that hold them, either logistical or material. For instance, the USA background mentioned that the US attacked Russia over the "golden fever" in Alaska. Why not make gold mines a strategic resource that's tied Alaska (or some other region) and gives a boost to any nation that owns it? Over time, such boosts may become obsolete (for example, as the Alaskan gold mines deplete).

Yet again, the above suggestion is optional. I'll play the game even with EP as the cornerstone of its game mechanics.
3. I am now accepting applications for France and Britain, all other nations will be offered on a first-come first-serve basis. As previously stated, the player in question for both nations needs to be an established gamer on these forums, have at least one other player vouch for them as a good player for a major power, a Steam account for conversing with me in a private chat, and most importantly the time and ability to dedicate at least an hour to orders each turn, featuring response to global interests and threats of all types and sizes. I of course have the final say to who gets each of those major powers.
I'd honestly try either of the super-powers (if I qualify at all), but I'm afraid that my habit of being a perfectionist with my orders will make an hour-long writing process into a day-long. Unless we really can't find players for the two, I'll pass on it.
 
I'm doubt a resource system would work. Capto Iugulum, with just manpower, had become absurd by the end with how manpower was improbably distributed (cf Russia having a larger population than it could possibly feed without being a major food importer). You've admitted that economic modeling is not something you do well: if you design a more complex, detailed system it is not going to be better.

I think applications should be needed for all great powers: a rogue Japan (hi!) or USA can severely screw with geopolitics as much as one of the big dogs.
 
I doubt a resource system would work. Captors Iugulum, with just manpower, had become absurd by the end with how manpower was improbably distributed (cf Russia having a larger population than it could possibly feed without being a major food importer).
EP can also be improbably distributed, even if it's the only resource. Remember Capto Iugulum's 19th century Sardinia?
 
I think it'd be good to have some new(er) players try their hand as a Great Power. I think we've tried most of the combos of the heavy hitters so to speak that it might be good to let someone other than the usual suspects have a turn
 
BTW, I just wanted to say I love the new background updates for the nations. It's one part of Capto Iugulum that I really missed in BOTWAWKI.
 
edit; ignore this
 
There are some interesting choices. Not many, but the Ottomans and Mexico seem to have potential.

1. I don't mind the fiction/supernatural stuff if it's occasional and flavour-only. Otherwise, no.

2. I'd say a more complex than EP system would be better, but only if you feel comfortable with it.

3. Great Powers should be restricted.
 
1. Austria-Hungary
2. US, though I'd be more interested in taking back the Confederacy than the route you seem to have proposed.
3. Russia

Questions:
1. Definitely yes
2. I couldn't care less tbh.
3. Ambivalent, leaning toward what Thomas said.

Edit: I am also expressing formal interest in Great Britain just because I've never taken on that sort of challenge and I'd like to try. EQ, if you're looking for someone with more experience at that level, then I'm not your guy, but everyone's got to start somewhere. I'm sure thomas, SK, or some other people can vouch for me.
 
I am confirming Masada as the United Kingdom of Great Britain and Ireland. We need now a determined French player. I'll take any serious inquiry and application over Steam.

The reason I am not as concerned about regional power applications is because while they could be powerful players, for the most part, they could also turn isolationist should the player choose to do so. Now, I am aware there's no stats up yet, but I will confirm that the power disparity between France and Britain and the Tier 2 powers is a vast gulf. Essentially it's like a game that could take place in the 1980s with the USSR and USA as the superpowers and the rest as others taht could become great or pawns in the great game between them. That's not to say that I will force or railroad French-British hostility, and the balance is such that two or three regional powers could probably take on one of the great powers. It's just that the French and British combined control over half of the world's landmass, and thus are worthy of considerations of their own.
 
So this game will be essentially a showoff between UK and France while everyone else's watching?
 
Or until one or both of them inevitably screws up and the rest pounce. also, new powers could arise through independent actions. However, yes, the first few years are likely to feature France and Britain as the primary actors on the global stage, with others basing their own actions on what they do.
 
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