syndicatedragon
Warlord
This seems like an oversight... do you think artillery should be able to attack subs? I don't think cities should be able to bombard them either. It kind of makes subs useless IMO.
This seems like an oversight... do you think artillery should be able to attack subs? I don't think cities should be able to bombard them either. It kind of makes subs useless IMO.
Wait til you see an aircraft carrier die to arrows.
Really need a fix so certain units just can't do damage to others for realism's sake.
I didn't know this game was a realism simulation.
Wait til you see an aircraft carrier die to arrows.
Really need a fix so certain units just can't do damage to others for realism's sake.
The exception the OP is making is that artillery is at all capable of ever firing on submarines. It is not possible in-game to target a sub that has not been spotted by a destroyer.Of course it's not, but it needs to comply to certain rules of logic to maintain our suspense of disbelief. An artillery piece shouldn't logically be able to pinpoint the location of a submerged submarine (unless there's a unit that can spot submarines nearby, like a destroyer, which could act like a spotter), and a tank shouldn't be destroyed by a group of slingers.
Of course it's not, but it needs to comply to certain rules of logic to maintain our suspense of disbelief. An artillery piece shouldn't logically be able to pinpoint the location of a submerged submarine (unless there's a unit that can spot submarines nearby, like a destroyer, which could act like a spotter), and a tank shouldn't be destroyed by a group of slingers.
The exception the OP is making is that artillery is at all capable of ever firing on submarines. It is not possible in-game to target a sub that has not been spotted by a destroyer.
And don't you think that if you forced a tank to operate in the field long enough without giving it time to repair and rearm, it would eventually be rendered into a state in which a group of slingers could theoretically overcome it? It's not that they'd pelt it with rocks until it was destroyed, it's that the tank would eventually run out of gas and shells and become nothing better than a metal room in which its occupants could either eventually starve to death or leave and get overrun by the presumably hundreds of slingers waiting for them outside. Unfortunately taking the time to code such a complex and drawn out animation just doesn't seem to be a particularly good use of development time.
Planes being taken down by ancient units is a lot more difficult to conceptualize, although you could view it as pilot error. I mean, we DID lose more planes to pilot error even as recently as the Vietnam war than we did to enemy fire. The fact that knights huck firebombs up at the planes though makes that hard to suspend belief on though.In that case, you're actually making a very valid point. I presume next time I see one of my three tanks getting taken out by a group of slingers/spearmen, I won't be as flabbergastered.
Still, an airplane being taken down by renaissance units is quite weird to say the least.
Still, an airplane being taken down by renaissance units is quite weird to say the least.
Planes being taken down by ancient units is a lot more difficult to conceptualize, although you could view it as pilot error. I mean, we DID lose more planes to pilot error even as recently as the Vietnam war than we did to enemy fire. The fact that knights huck firebombs up at the planes though makes that hard to suspend belief on though.
I view it as purely a naming problem. An archer in modern times is actually a SWAT team - something with not much fire power, compared to an infantry unit, but still modern weapons and capable of doing damage. You really wouldn't want the game to have multiple names for the same unit functionality and change them each era (at least, I would absolutely hate it.)In that case, you're actually making a very valid point. I presume next time I see one of my three tanks getting taken out by a group of slingers/spearmen, I won't be as flabbergastered.
Still, an airplane being taken down by renaissance units is quite weird to say the least.
Actually, musket volleys became ineffective beyond 5 meters and would typically fail to penetrate cloth. This is why armor fell out of favor. Additionally, muskets took thirty to forty minutes to reload.
It's well known that over 99% of wounds in napoleonic battles were produced via bayonets and fisticuffs.
I view it as purely a naming problem. An archer in modern times is actually a SWAT team - something with not much fire power, compared to an infantry unit, but still modern weapons and capable of doing damage. You really wouldn't want the game to have multiple names for the same unit functionality and change them each era (at least, I would absolutely hate it.)
A renaissance unit might be a police force - the big police forces, like New York City, indeed have weapons that might be able to do damage to an airplane.