Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

I've just checked my original Sourceforge download extract and there isn't a copy of the dll in Assets. However, my Norton AV did say that it was removing that dll as there was a possible issue with it, maybe it removed the correct one, I'll check when I get a minute.
The new version 373 looks good
I have extracted my original Sourceforge download again and there are copies of the dll in root (08/08/2022) and \Assets (30/11/2024) and they are different sizes
 
Some items from 373 which are not covered in the 374 patch notes:

Neith Clan Adepts do not appear to be promotable to Mages
Elohim Pristin Guardian does not appear in the capital but does appear in other cities
Inspiration and Hope spells do not appear or have any effect in the capital but do appear and have effects in other cities (tried with Elohim and Chimar)
Pearls and Bleeding God Wine do not have an icon in the City screen
View attachment 713157

And a Python exception which occurred during a Turn End
View attachment 713158

As I was using version 373 do you want save files uploading for these anomalies?
those three i didn't know about :
Neith Clan Adepts do not appear to be promotable to Mages
Elohim Pristin Guardian does not appear in the capital but does appear in other cities
Inspiration and Hope spells do not appear or have any effect in the capital but do appear and have effects in other cities (tried with Elohim and Chimar)

the rest was fixed in 374, i just forgot to add it to the patch notes ^^

also, 375 is out with a bunch of fixes for things that were reported today ( not those three yet)
 
those three i didn't know about :
Neith Clan Adepts do not appear to be promotable to Mages
Elohim Pristin Guardian does not appear in the capital but does appear in other cities
Inspiration and Hope spells do not appear or have any effect in the capital but do appear and have effects in other cities (tried with Elohim and Chimar)

the rest was fixed in 374, i just forgot to add it to the patch notes ^^

also, 375 is out with a bunch of fixes for things that were reported today ( not those three yet)
i checked all three of those, and they all work in 375, so it seems i fixed the underlying issue when fixing something else
 
Is Enslave Criminals broken or is there just some way to use it that I haven't figured out yet?

Playing as Athel Revus of the Khazad, who has Slaver, an Emergent Trait. I leveled up to Slaver Level 2, which is supposed to unlock the Enslave Criminals ability, but I don't see any way of casting it. There's no button in the city screen to cast the spell, and none of my units in the cities seem to have the ability to cast it.

SVN Revision 375.

Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Goblin, Important Leaders, Jotnar, Lizard Art, Ljosalfar Expansion, Magister Ashes, MOM Buildings, More Events, More Goodies, New Traits, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, Scion Healthcare, Sidar Wanes, Watering the Flames.
 
Python exception, screenshot attached.

Probably unrelated, but a few turns later the game exited because of a memory failure.

SVN Revision 375.

Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Goblin, Important Leaders, Jotnar, Lizard Art, Ljosalfar Expansion, Magister Ashes, MOM Buildings, More Events, More Goodies, New Traits, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, Scion Healthcare, Sidar Wanes, Watering the Flames.

Screenshot (6).png
 
Python exception, screenshot attached.

SVN Revision 375.

Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Goblin, Important Leaders, Jotnar, Lizard Art, Ljosalfar Expansion, Magister Ashes, MOM Buildings, More Events, More Goodies, New Traits, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, Scion Healthcare, Sidar Wanes, Watering the Flames.

Screenshot (7).png
 
Python exception, screenshot attached.

SVN Revision 375.

Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Goblin, Important Leaders, Jotnar, Lizard Art, Ljosalfar Expansion, Magister Ashes, MOM Buildings, More Events, More Goodies, New Traits, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, Scion Healthcare, Sidar Wanes, Watering the Flames.

Screenshot (8).png
 
R375 - Default AoE modules

Mekara - Is there a problem with the Mekara/Sluga mechanics ? I have created Sluga from slaves, attached them to Overseers (with Farming, Mining, Spring spell, etc.) but the Sluga only show an icon for building roads with a huge turn cost.

A Golden Age now affects crime (reduction of 2x the population/turn) is this a new feature ?

There have been no Python exceptions so far but I have had a repeatable non-ending turn playing as Bannor - do you want me to upload a save file ?

AoE R375 Turn End - Bannor.jpg
 
Hello, we've been playing a lot of multiplayer (LAN) games (R375 - Default AoE modules). In most cases, Acheron, Orthus, and the giant animal great apes do not spawn. We saw Tumtum once. All the other giant animals (Fenris, Serket, etc.) seem to spawn just fine. Is there a bug with Acheron and the others not spawning? We miss that big red lug.

They seem to spawn with no issue in single-player. Specifically multiplayer is where we rarely see him.
 
Hello, we've been playing a lot of multiplayer (LAN) games (R375 - Default AoE modules). In most cases, Acheron, Orthus, and the giant animal great apes do not spawn. We saw Tumtum once. All the other giant animals (Fenris, Serket, etc.) seem to spawn just fine. Is there a bug with Acheron and the others not spawning? We miss that big red lug.

They seem to spawn with no issue in single-player. Specifically multiplayer is where we rarely see him.
i'm not aware of this being a thing. i'll take a look
 
R375 - Default AoE modules

Mekara - Is there a problem with the Mekara/Sluga mechanics ? I have created Sluga from slaves, attached them to Overseers (with Farming, Mining, Spring spell, etc.) but the Sluga only show an icon for building roads with a huge turn cost.

A Golden Age now affects crime (reduction of 2x the population/turn) is this a new feature ?
R375 - Default AoE modules plus Dao

The Dao Temples of the Elements spawn Minor Elementals instead of Elder? Elementals after Commune with Nature has been researched.

There is a one square patch of mist that does not appear to be removable as the Air 1 Gust of Wind spell is not available to an Adept with Air 1 when it enters the square.
 
Penal Colony and Palace Crime Reduction Effects appear in the Buildings tab in the City screen not the Effects tab
Penal Colony effect does not appear in the City with the Penal Colony - in fact the minus 1 crime per population point in other cities appears to be plus 1 in the City with the Penal Colony
 
Penal Colony and Palace Crime Reduction Effects appear in the Buildings tab in the City screen not the Effects tab
Penal Colony effect does not appear in the City with the Penal Colony - in fact the minus 1 crime per population point in other cities appears to be plus 1 in the City with the Penal Colony
both are intended currently. The effects tab is limited to crime effects for now. I might change it at some point.
The city with the penal colony doesn't get the crime reduction . Basically, you send all of your criminals there .
 
both are intended currently. The effects tab is limited to crime effects for now. I might change it at some point.
The city with the penal colony doesn't get the crime reduction . Basically, you send all of your criminals there .
That seems reasonable. I rarely used it but with the new crime mechanics requiring Archers or Defensive Melee unit for Patrol 2 & 3 it has become more attractive
 
Python exception, screenshot attached.

SVN Revision 375.

Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Frozen, Goblin, Hamstalfar, Important Leaders, Jotnar, Lizard Art, Ljosalfar Expansion, Magister Ashes, MOM Buildings, More Events, More Goodies, New Traits, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, Scion Healthcare, Sidar Wanes, Watering the Flames.



Screenshot (9).png
 
Is this a bug or intended? In my current game I'm encountering several Infernal factions, each under a different leader. (I'm playing as the Sheaim and brought Hyborem into the world after researching Infernal Pact.)

Is this the result of one or more Minister Koun-type events that only the Infernal experience? Or is it that anytime anyone researches Infernal Pact the Infernal come into the game (again), but under a leader that hasn't been selected yet? (There are several factions in my game that are worshipping AV, so it's likely that some of them have researched Infernal Pact.)

It's okay with me if it's intended, I think it's kind of fun having multiple Infernal factions, actually. But if it is indeed intended, then I would suggest updating the Civilopedia, perhaps the entries both for the Infernals and for the Infernal Pact technology.

SVN Revision 375.

Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Frozen, Goblin, Hamstalfar, Important Leaders, Jotnar, Lizard Art, Ljosalfar Expansion, Magister Ashes, MOM Buildings, More Events, More Goodies, New Traits, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, Scion Healthcare, Sidar Wanes, Watering the Flames.
 
It's very much intended ^^
Each gives a different trait to whoever summons them and they have different heroes
Nice, I like it.

Can I suggest that the mouseover for the Infernal Pact pop-up tell you what trait you gain? Right now when you research Infernal Pact you get a pop-up that says, e.g., "Summon Hyborem" or whichever other leader. It might help if the mouseover said "Gain Pact of the Balors' or something like that.

Separately, I'll repeat my request that the Infernals be given a different World Spell. In my game I had two different Infernal factions cast Hyborem's Whisper at me. They targeted the same city and some turns had passed between the casting, so I managed, but with multiple Infernal factions this can be a real nightmare. Imagine four or five Infernal factions all casting Hyborem's Whisper against a single civ and taking four or five cities, strikes me as really unbalanced.

Anyway, I've complained about the Infernal World Spell before, but I think multiple factions makes it much worse, unless they get programmed to not target the same opponent.
 
Getting an apparent repeatable CtD when I hit "Enter."

SVN Revision 375.

Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Frozen, Goblin, Hamstalfar, Important Leaders, Jotnar, Lizard Art, Ljosalfar Expansion, Magister Ashes, MOM Buildings, More Events, More Goodies, New Traits, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, Scion Healthcare, Sidar Wanes, Watering the Flames.
 

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