ASNES-The colonial stench of colonialism

Amon Savag

The Great
Joined
Jul 9, 2003
Messages
5,451
Location
Beyond the hill and threw the swamp
MY NEW NES!

This is a sign!!!A sign of realism!!!I'm tired of NES's that aren't realistic...So this is the turnaround.With every action there is both a positive and negatice happening.You kill someone that was pissing you off and the result is he's dead...One less mouth to feed,and to hear...Bad side it will make his relatives mourn.That is the code this NES will run by.So remember that everything you do will have a positive and negative reaction.

With that I would like to go over the rules...THis is the begining of the colonial age,Black Powder was just shown to the west,Still swords,pikes,and other hand to hand weapons were the main weapons in combat,for now.

Economy

This is the economy of the peasants...There will be 2 numbers for this.The first being the gold economy,second being the amount of food accessable at reasonable prices.These stats are endless,but you might want to take into effect that with food economy 0 is starving and 5 is great...6 and above is surplus really (You can use them levels for war!:D).The gold economy is the overall amount of gold in the pockets of your people...You can raise it by not collecting taxes.You can raise food economyby paying 1 gold per gold economy level

Thus gold economy is raised without collecting taxes for a year

If you have a gold economy of 3 it will cost 3 economy to raise the food economy by 1

Taxes

You may tax your people none,light,moderate,or heavy...And depending upon what kind of army you have is how efficient your taxing is.If you don't tax your people any you gain a gold economy level(And a happiness boost).If you tax them highly you will loose a gold economy level.If you tax them lightly they will like you,moderately will have no difference on anything.

The formula for the amount of money collected from taxes is posted below

Armed force's

Your force's are the backbone of any country in this time era.Without an army you are nothing.Without a strong army you are conquered.Thus you must worry about how to best strengthen your forces.There are many factors you may use when worrying about your army's stats.Numbers,Equipment,Ammunition,loyalty,and leadership...The upkeep of every 100 men is 1 gold.When you raise your army you will raise it by 200...In battle it costs 1 food economy level to supply 1 year's worth of battle.

Therefor if you have 1000 men it would cost 10 gold to pay them

If you were too buy 1000 swordsmen it would cost 20 gold(If they've got standard equipment).Because once again...Only 200 per raise.

Equipment

The better the equipment the higher the cost(amount depending on the equipment).All soldiers have their weaknesses and strengths.Such as pikemen,and bowmen (Or musketeer) ruling cavalry,and Cavalry ruling over infantry,and infantry ruling pikemen and everything ruling a bowman or musketeer in short range (Unless their equipment permits them to go short range fighting well).Some nations won't have the same equipment others do(Those that don't will have to research...Or buy from a different country).To upgrade your equipment just say how,either in story or in orders..There will be a list O equipment that you can use to upgrade your army with,as well as the different types of units.(YOU CAN UPGRADE THE EQUIPMENT FURTHER!)

When you upgrade the equipment of a unit you cannot make crappier equipped types of that unit

When you upgrade a unit you must upgrade all of the same unit to meet the current standards...Thus my example at the bottom.

When buying an upgraded unit you would take the basic cost minus the cost of the thing you upgraded (Swordsman would have been the short sword if you were to have long swords now) and then you would add the new weapon's cost (So a standard swordsman would cost 3 per raise...And a longswordsman would cost 4 per raise)

Amunition

The more amunition your men have the more dammage they can inflinct onto the enemies.Remember that musket round can only be fired off in front of your army whereas archers can fire from behind your army,therefor at this stage there are advantages of having those midievil aged troops still.1 gold per 500 arrows and 1 gold per 200 musket rounds(Gunpowder dose and everything included).

The amount of amunition your people have is how many times your men can shoot the enemies before they reach your men.

Loyalty

Without your troops being loyal how cna one get anything done?You must have loyal troops to colloect high taxes (Because of the looks on the poor people's faces as they pay the outrageous amounts of dough),and you must have loyalty to go against more powerful foes...Even weaker enemies will be tough with crappy loyalty,so keep their spirits high!If you can't pay their wages they're going to not be happy..If you loose alot of troops in a battle your people are going to remember it,then run in fear of them too losing their lives (Unless their loyalty is high)

Leadership

You can hire generals that are good in their own ways...You can have up to 3 generals and I will roll a die to see how good they are when you say "Find general".First though,you can spend up to 20 gold on the expidition to find a general (each gold will give you 5 more percent chance of finding a general).Then you must pay each general a sum of your gold economy level worth of gold each turn as a Salary.(Stats will go from 1-6 and there will be Archery,Hand to hand,Musket,Gunnery(naval war),and ship to ship(Naval as well).

So in the orders you decided to look for a general...You spent 20 gold on an expidition and therefor found one without a doubt of having failed...The general's stats would look something like

Archery:2
Hand to Hand:6
Musket:4
Gunnery:5
Ship to ship:1

Naval forces

Behind the colonisation of the world one needs to have a navy.THere are a few different types of ships...The costs and uses for each ship will be told below

Galley(A ship usually used to transport troops...Has quite the payload)(30)
Xebec(Decent ship...Big'n tough...And easy to meneuver)(50)
Sloop(Small warship...Like an "escort" that was used in America durring the civil war.)(10)
Caravel(Usually used as trading ships...But if you fealt like mounting some cannons on it you could do some dammage)(30)

Divide the cost of the ships by 10 to get their yearly salaries.Also if you get a carracel and put it to trading dutie you can gain the nation that you're send it trading to's gold economy worth of gold each turn.

Thus if I send a caravel to trade with a country with a gold economy of 3 I would gain 3 per turn till I take my caravel off of that,and maybe trade with a different country.The other country also gains 3 gold per turn per caravel

Education

This is how knowledgeable your nobles and upper classmen(and sages) are...Without the education of your sages and whatnot you cannot invent much...Or it will take a long time for them to invant their task.

Population

This is a measure of how densely populated your lands are.If you have a huge amount of land and it's densely populated...Expect a nice treasury to come in...You can't really raise population except by a few ways (Excepting refugee's from a war beaten country or something).Population density is represented by a word level...Levels go as this: Non-existant,Light,Moderate,Decently dense,Very dense,Cramped like a mofo.

The higher population density the more taxes you gain...Also the more cramped your people are the more pissed they'll be.

Citizen mood

Unhappy people=unhappy events.

Language

"What!?Are you calling my momma fat!?"*KIlls a villager* "You're people killed one of my villagers!This means war!" (That's what I'm talkin about!)

Your people should speak their language...other peoples will speak their languages.

Trade

Send a caravan or cog...From trade you will recieve their gold economy level times 2...it costs your gold economy level times your food economy level worth of gold to open.

If you were to open a trade route with someone and have a gold economy of 2 and a food economy of 2 it would cost 4 gold to open it...And if the partner had a gold economy of 3 you would gain 6 gold from them per turn.

TEMPLATE!YOU MUST START IN EUROPE!

Country name[ /B][player's name]
Language:[ /B]
Citizen mood:[ /B]Decent
Population Density:[ /B]Light
Gold Economy:[ /B]2
Food Economy:[ /B]2
Treasury:[ /B]10 gold
Education:[ /B]1


Swordsmen:[ /B]1000
Upkeep:[ /B]5
Equipment:[ /B]Standard


Gold economy=How much dough everyone has

Food economy=How much food is running around the country

You raise the gold economy by not taxing

You collect taxes to instigate further personal power

When you upgrade your troops you will loose the amount of gold= to the amount of gold you would have used if you were to buy that many swords...So if I were to upgrade my swordsmen to have long swords...Thus if I have 1000 and an economy level of 2 it would cost me 15 gold to give all my army long swords...Reason being I have a 2 gold economy level,thus I can equip 200 people with long swords for 3 gold (if they were naked)

When I figure how much is collected from taxes I use the following formula: land (I will put a number here for each country) times density times economy times taxes.The number that I will put in there for taxes will be as follows none=0 light=1 moderate=2 heavy=3


EXAMPLE FIRST TURN ORDERS
-Tax heavily
-Make 200 archers (3)
-Store the other 2 gold
 
Units

[Unit]:[Start equipment][(Start cost)]

Swordsmen:Short sword and leather(4)
Macemen:Ball mace and leather(4)
Militia:Club and clothing(2)
Spearman:Spear and leather(3)
Bowman:Short bow and leather(3)
Musketeer:Musket and leather(5)
Cavalry:Horse and leather(4) (Must equip them yourself...You can make different types of cavalry if you wish)



Equipment

[Name of equipment][(cost)]-[Short description]

Short Sword(2)-1 handed sword (crappy)
Long Sword(3)-1 handed sword (better than short sword)
Bastard Sword(4)-1 handed sword (best 1 handed sword)
Greatsword(6)-2 handed sword (Good stuff realy)
Claymore(8)-2 handed sword (Can get threw the toughest of armor)
Club(Half)-1 handed club (A stick really)
Spiked Club(1)-1 handed club (Club with iron spikes)
Ball mace(2)-1 handed club (wooden handle with an iron ball on the end)
Spiked mace(3)-1 handed blub (wooden handle with an iron spiked ball on the end)
Morning star(4)-1 handed Morning star(wooden handle with a chain and an iron spiked ball on the end)
Battle axe(5)-2 handed axe (Double bladed huge axe)
Spear(1)-1 or 2 handed spear (with an iron tip)
Pike(2)-2 handed spear (13 foot long)
Gruisarm(3)-2 handed spear (With a curved blade at the end)
Halberd(4)-2 handed spear (With a small axe on the end)
Short bow(1)-2 handed bow (140 yard shot)
Long bow(3)-2 handed bow (200 yard shot)
Composite bow(5)-2 handed bow (300 yard shot)
Small Crossbow(4)-2 handed bow (120 yard shot...Deadly hit)
Large crossbow(6)-2 handed bow (240 yard shot...Deadly hit)
Cloth(half)-Body armor (Crappy)
Leather(1)-Body armor (Better than cloth)
Splint mail(2)-Body armor (Leather with shards or iron laces threw it at points)
Chain mail(4)-Body armor (Can be worn over leatheror cloth...Is a huge conjunction of chains)
Scale mail(6)-Body armor (As chain mail...Is a huge conjunction of overlapping scales of iron)
Half plate(8)-Body armor (As chain mail...Is a nice set of matal sheets covering the upper body)
Full plate(10)-Body armor (Can wear over chain mail and leather...Is a full suite of sheet armor...VERY hard to break threw)
Wooden shield(half)-Shield (heh...You can block a punch and club with this!)
Small shield(1)-Shield (made of wood and sheeted with iron)
Iron shield(2)-Shield (1 nice sheet of iron)
Large shield(2)-Shield (larger so it covers a large area of the body)
Large iron shield(4)-Shield (Large sheet of iron)
Tower shield(6)-Shield (A huge body shield...Made of wood and sheeted with iron)
 
(5)Germany[Norseone]
German
Citizen mood:Decent
Population Density:Light
Gold Economy:2
Food Economy:2
Treasury:39 gold
Education:1

(4)Spain[NPC]
Language: Spainish
Citizen mood:Decent
Population Density:Light
Gold Economy:4
Food Economy:2
Treasury:62 gold
Education:1

(3)The Netherlands[NPC]
Language: Dutch
Citizen mood:Decent
Population Density:Light
Gold Economy:5
Food Economy:2
Treasury:42 gold
Education:1

(4)Britain[GHOST9]
Language: English
Citizen mood:Pleased
Population Density:Light
Gold Economy:2
Food Economy:3
Treasury:23 gold
Education:1

(4)France[Death]
Language: French
Citizen mood:Decent
Population Density:Light
Gold Economy:2
Food Economy:2
Treasury:12 gold
Education:1
 
Germany
Upkeep12
(4)Swordsmen:1000
Equipment:Standard
(3)Archers:200
Equipment:Standard

Spain
Upkeep:10
(4)Swordsmen:1000
Equipment:Standard

Netherlands
Upkeep:10
(4)Swordsmen:1000
Equipment:Standard

Britain
Upkeep:14
(4)Swordsmen:1200
Equipment:Standard
(3)Bowmen:200
Equipment:standard

France
Upkeep:16
(4)Swordsmen:1000
Equipment:Standard
(3)Archers:300
Equipment:Standard
(3)Spearmen:300
Equipment:Standard
 
Oops I forgot to upload a blank map of the world
 
Wonders and the rest of the world's whatnot
 
ASNES1.gif


I guess you could post now if you really felt like it...
 
B]Portugal[/B][Jason the King]
Language: Portuguese
Citizen mood:Decent
Population Density:Light
Gold Economy:2
Food Economy:2
Treasury:5 gold
Education:1


Swordsmen:1000
Equipment:Standard
 
Germany[Norseone]
German
Citizen moodDecent
Population DensityLight
Gold Economy2
Food Economy2
Treasury5 gold
Education1


Swordsmen:1000
Equipment:Standard
 
Spain[sheep2]
Language:: Spainish
Citizen mood:Decent
Population Density:Light
Gold Economy:2
Food Economy:2
Treasury:10 gold
Education:1


Swordsmen:1000
Upkeep:5
Equipment:Standard

occ: Help me out if I dont send in orders do therm for me. It will e like this for three weeks at the most then my net at home is reconnected.
 
The Netherlands[Azale]
Language: Dutch
Citizen mood:Decent
Population Density:Light
Gold Economy:2
Food Economy:2
Treasury:10 gold
Education:1


Swordsmen:1000
Upkeep:5
Equipment:Standard
 
Britain[GHOST9]
Language: English
Citizen mood:Decent
Population Density:Light
Gold Economy:2
Food Economy:2
Treasury:10 gold
Education:1


Swordsmen:1000
Upkeep:5
Equipment:Standard
 
France Death
Language:: French
Citizen mood:Decent
Population Density:[ /B]Light
Gold Economy:2
Food Economy:2
Treasury:10 gold
Education:1


Swordsmen:1000
Upkeep:5
Equipment:Standard
 
Alright...The new map is posted...Let's see how the new borders of Europe will look now that I leave it in you guys' hands...Good luck and happy conquering!
 
Tuesday is the deadline in which you MUST have orders sent.
 
From:Count Festuv II of the Rhine
To:Norseone of Germany

I am not afraid to use my army against someone trying to take my power away!

From: Duke Ferdinand of the Southern Portuguese Provinces
To:Jason of Lisbon

I have decidedfor the sake of Portugal that we must band together...If you'll let me keep my title,and promise not to tax much I will pledge my loyalty to you.

From:Reido Shold of Loraigne
To: Death of Paris

You had better not send your men east...Or you will meet dire consequences!
 
I have a question for all of you that joined this NES....WHY THE HELL DID YOU DO A STUPID THING LIKE THAT!?

Update's tomarrow with or without orders...I'm turning everyone NPC that doesn't send orders...Then I'll manage each country myself if noone sends orders and have the awesomest NPC wars ever switnessed on a NES
 
To Reido Shold From Death: Shut up.


French Orders

tax moderatly
make 300 archers
store rest of gold
 
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