Ahriman
Tyrant
You could raze it when you capture it.But then you have to keep the city
Well, if we're doing this then why not go the whole hog and make them expensive but EXTREME, where they turn mesa to flat, flat to sink and sink to desert?BTW, I am assuming that in the current nuke's 3x3 radius we are talking about the nuke leveling the mesas, etc in all nine squares not just the center target.
My suggestion to creating a nuclear booby trap would be to create a unit, that has:
Zero movement ability, but could be loaded onto a transport and therefore dropped off in enemy territory if desired or elsewhere in your territory.
Can only "defend"
The unit is hidden / cloaked,
When the unit is defeated it sets of a nuke / stoneburner effect
If the unit is hidden/cloaked then an enemy unit will not attack it, they will occupy the same tile, like a spy. You can't kill a unit that you can't see.
Also, the AI would never understand how to use such a unit, and such a unit would be unthematic.
I don't see nuclear boobytraps anywhere in Dune lore.
Using a nuke to try to save your city is different from using a nuke to destroy the city once it has already fallen.that used a stoneburner in their city to try and repel the attacking fremen.
Its a neat idea, but I think I'd probably prefer to just stick with the regular Stoneburner and Atomic, and *maybe* a spy mission that detonates one or the other.