Casworon
Prince
- Joined
- Aug 9, 2014
- Messages
- 548
This is the first game mode i can see myself having permanently on. I like many others see the idea of 'playing the map' and adapting to the circumstances presented to you as the most interesting part of the 4x genre.
The random opponents and random maps already play into this a huge amount. I think random research will really add to this, forcing you to try different paths and really throw up your game.
There are still two things in the game which i still see as really standing in the way of a truly 'play the map' experience. One is the way Civ abilities work and the other is the victory conditions. Both of these things remove or weaken the play the map element and force you down certain play styles. For example if you are Korea you might as well just spam campuses and go for a science victory no matter what the random map or what random opponents are thrown at you.
Playing a random Civ can help deal with this somewhat. But then the victory conditions still railroad you down certain paths and make all the games feel kinda the same. Sure there are five of them, but still all your science victory games feel similar, all your culture victory games feel similar, domination etc etc.
I'm curious if Firaxis are going to give us ways to deal with this. But i don't really have any good ideas at my finger tips. One idea i like is that victory requires you achieving 2/5 or 3/5 of the victory conditions rather than just one. Whether this will be more fun or just drag the game out longer than it needs to be at this point i'm not entirely sure. But it might be an interesting twist to experiment with
The random opponents and random maps already play into this a huge amount. I think random research will really add to this, forcing you to try different paths and really throw up your game.
There are still two things in the game which i still see as really standing in the way of a truly 'play the map' experience. One is the way Civ abilities work and the other is the victory conditions. Both of these things remove or weaken the play the map element and force you down certain play styles. For example if you are Korea you might as well just spam campuses and go for a science victory no matter what the random map or what random opponents are thrown at you.
Playing a random Civ can help deal with this somewhat. But then the victory conditions still railroad you down certain paths and make all the games feel kinda the same. Sure there are five of them, but still all your science victory games feel similar, all your culture victory games feel similar, domination etc etc.
I'm curious if Firaxis are going to give us ways to deal with this. But i don't really have any good ideas at my finger tips. One idea i like is that victory requires you achieving 2/5 or 3/5 of the victory conditions rather than just one. Whether this will be more fun or just drag the game out longer than it needs to be at this point i'm not entirely sure. But it might be an interesting twist to experiment with