Australia

I think the trade yield increase is too powerful to make available for all cities, unless that is the specific benefit of the building. Alternative building requirements are a good idea but not supported by the XML right now.
 
B]UP:[/B] Power of biological diversity: Can build improvements on desert tiles.

This is good and makes sense for all civs, iff you can settle a city in a desert why not a cottage?
This can improve horrible cities like Agadir or Musqat that are usually owned by the AI
 
This is good and makes sense for all civs, iff you can settle a city in a desert why not a cottage?
This can improve horrible cities like Agadir or Musqat that are usually owned by the AI
Not really. I allow cottages, mines, and windmills on desert tiles (both flat and hills). Cottages and mines are rather useless.
 
Not really. A fully developed cottage (6 :commerce: 1 :hammers: ) is twice as good as a scientist specialist.
Indeed - but fully developing a cottage on a tile without food isn't really optimal.
 
Indeed - but fully developing a cottage on a tile without food isn't really optimal.

Think of Agadir or Musqat, you can only work coast tiles or desert, once you reach the population limit due to happiness or health you can work the cottage or workshop
 
Currently I have 2 ways to make western and central desert Australian cities useful:

1. Give them foods.
2. Give them free specialists.

Currently, immigration office UB uses first idea.

And this is another brief suggestion based on 2nd idea.

UB: National park, which is not a national wonder. (You can build them in any amount you want)
UP: Can build "Nature Reserve" on Australian desert tiles. It counts as halved number of forest preserves for UB effect.
 
But as far as I know, Australia isnt famous for its big desert cities, so why try?
 
But as far as I know, Australia isnt famous for its big desert cities, so why try?

Current immigration office can not make big cities - the best case is Alice springs' 3:food:. It just let cities available to work on some resource tiles.
 
So the idea is to let Australia found otherwise unpleasant cities that can grab a few valuable resources?
 
Instead of free food, free population? So, say, cities start with +2 (or what have you) population, and these two extra citizens cost no food? For a unique power, that is.
 
That seems like a great idea, but considering towns start larger in later ages a 6 pop desert city would just shrink down to 2.
 
What about giving each (foreign) trade route a food bonus? (Only applies for cities in Australia (and New Zealand))

It will provide the necessary food for the desert cities, but not too much. Developed cities have about 6 trade routes, which support 3 extra pop. This is also a nice bonus for the other non-desert cities. (It would be bad if the UP only exist to allow only a very few cities in the desert)

It requires open borders to have foreign trade routes. Which requires a "good" diplomatic relations with other civs.

You can give the UB an extra trade route to link it nicely to this UP.
(Suggestion: Immigration Office, replaces Customs House, doesn't require a coast, doesn't require a Harbor, provides 1 extra trade route)
 
Oooh, that's a great idea! Ties in with the Immigration Office / Custom House idea as well, as you say.
 
I think the trade yield increase is too powerful to make available for all cities, unless that is the specific benefit of the building. Alternative building requirements are a good idea but not supported by the XML right now.

What about giving each (foreign) trade route a food bonus? (Only applies for cities in Australia (and New Zealand))

It will provide the necessary food for the desert cities, but not too much. Developed cities have about 6 trade routes, which support 3 extra pop. This is also a nice bonus for the other non-desert cities. (It would be bad if the UP only exist to allow only a very few cities in the desert)

It requires open borders to have foreign trade routes. Which requires a "good" diplomatic relations with other civs.

You can give the UB an extra trade route to link it nicely to this UP.
(Suggestion: Immigration Office, replaces Customs House, doesn't require a coast, doesn't require a Harbor, provides 1 extra trade route)

Nice idea, if I can limit "doesn't require a Harbor" effect to Australasia. Leoreth said it would be OP, but in the Australasia, every city will be coastal - only one exception is Alice Springs. I don't know about whether it would be technically possible or not.
 
I like the food from trade routes idea, it's only a bit ironic considering how little food Australia imports.
 
Nice idea, if I can limit "doesn't require a Harbor" effect to Australasia. Leoreth said it would be OP, but in the Australasia, every city will be coastal - only one exception is Alice Springs. I don't know about whether it would be technically possible or not.

But you might not have to. Alice Springs would be on the lake in the middle of Australia... since harbors now require only one tile of water Alice Springs would have one.
 
But you might not have to. Alice Springs would be on the lake in the middle of Australia... since harbors now require only one tile of water Alice Springs would have one.

Alice Springs is not on a lake, it is on a river. That big lake you see on the map is Lake Eyre which is about 600km's away from Alice.
 
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