I do not care if a city joins you in peace or by war - if i send troops into Venice to conquer it, i should have the option of raising the Venice flag and telling the people to rule themselves.
If it was the real world, they would just go back to Austria, they were happy that way. In this game, it just wouldnt make any sense to "liberate" a city state because they happily complied to uniting their nations together, there isnt really anything to liberate.
I think the cost to marry should be raised for sure, but as others have said that's more of a player thing, AI has plenty of cash and wouldn't solve your problem.
I think, however, that a good balancing mechanic would be that Austria loses all married CS's if it loses it's capital. That way you (or anyone else) can remedy the situation, and it gives even a real player who is running Austria something to worry about.
All the CS's would revert to independent (since realistically the loss of the capital would cause a lack of confidence and rebellion in any empire) but be at war or angry with you or something.
I think the problem lies in SP(Since they have a gold boost as AI), with the AI, not human players, I have been playing Austria for a couple weeks, it is not strategically sound to buy all the city states, some are next to other powerful civs, which you dont want to mess with, some have repeating lux that I already have, adding significant unhappiness to my empire. Some just appear by tundra/snow and they arent worth buying, Just because you are Austria doesnt mean you HAVE to buy every city state, of course thats not that case with the AI Austrian. And as I mentioned earlier, the gold cost might remain the same, but other civs could have already established a heavy influence over a city state costing up to 3000g if there influence is above 200+ and this 3000g is to be a ally first
Losing your capital, and losing all the city states would really be the worst idea I have ever heard. In that case, is it really a bonus? or a disadvantage? If all they got to do to strip the entire Austrian empire is attack one city, rather than the individual cities, then it is too underpowering, and Austris would just be the worst civ in the game. because there other bonuses arent up to par
so far, a few of the suggestions have been really good. im certainly for being able to liberate the married CSs. i also like the idea that it has a turn limitation, like 30 turns or something. or, similar to France bonuses ending in with Steam Power, you cant marry upon getting into the Industrial or Modern Era. it would help stem late game abuse in both multi and single player.
I dont agree with them, you are limiting a bonus a individual civ has. Its like saying Egypt can only build a wonder every 30 turns because they build them so fast. That is how I am getting at this. A civ gains a city state, big woop, I dont see the Major Advantage here. I just dont see the Austrian bonus as a threat.
logically it makes sense but diplo vics hinge on having 10 votes and in standard (8 civs 16 CSs) some of them have to come from CSs. maybe just add a new mechanic for spies like 'create scandal' that will annul the union and set them back to being very negative with Austria and returning them to CS status. They would have to then become allies again before re-marrying. I would also stipulate that they couldn't re-marry for 10 turns to prevent runaway gold purchases by the AI.
I have always seen diplo as an economic victory, it seems rather cheap, the tech comes way earlier than tech victory, amount some gold and open patronage and you are set. In a way im glad it disrupts that victory because it was way too easy to win.
Austria is the only civ who can completely eliminate a victory condition from possibility. That shouldn't remain as is.
What about the korean science?
the huns military?
Each civ has its bonuses that help them, Austria has no real victory path, it even destroys diplo, and with so many cities cultural should be out of the picture. rather than an advantage it could even be seen as a disadvantage of a bonus..