Austria. Broken on higher difficulties? Or just plain broken?

Can't we just get the liberate option please? We can only liberate CS'es by going to war to who currently owns them, and it almost always result to us getting instant alliance with said CS, locking the other party from buying them back outright as long as we stay at war. It's the perfect fix I'd say, even for higher difficulties where the AI cheats so much.

Also, let's try not taking too much "Realism" or "Historical" sense in a CIV discussion. Historically, how many of the civ leaders existed in 4000BC? Hell, how many of these civs existed by that time? How much realism does it make having the same leader for 6000 years?
 
Can't we just get the liberate option please? We can only liberate CS'es by going to war to who currently owns them, and it almost always result to us getting instant alliance with said CS, locking the other party from buying them back outright as long as we stay at war. It's the perfect fix I'd say, even for higher difficulties where the AI cheats so much.

Also, let's try not taking too much "Realism" or "Historical" sense in a CIV discussion. Historically, how many of the civ leaders existed in 4000BC? Hell, how many of these civs existed by that time? How much realism does it make having the same leader for 6000 years?

I never wanted a game that was historically accurate with civs such as oh the english must always spawn in an island, or certain civs can only build certain wonders, as suggested by some forumers here and at 2k.. BUT marrying someone SHOULD BE accurate.. its not "historical" its kind of "making sense" you buld a library, it should make sense that it creates some sort of thought/imagination leading to a progress in human technology.. so a marriage should make sense that it was done in peace, it was done to unite the two and into one..
 
OK, I give you this then.

A CS marries Austria. I go to war with Austria, take a CS, murder everyone in the government and install a NEW government run by different people, handpicked by me so it instantly allies with me. What's wrong with that?

edit: OK, in case it isn't clear, that's wrong on so many levels, but...you get my point, no sense bringing realism sense in a CIV game.
 
OK, I give you this then.

A CS marries Austria. I go to war with Austria, take a CS, murder everyone in the government and install a NEW government run by different people, handpicked by me so it instantly allies with me. What's wrong with that?

edit: OK, in case it isn't clear, that's wrong on so many levels, but...you get my point, no sense bringing realism sense in a CIV game.

this got me thinking, what if you can take say the aztecs second city, and instead of keeping it, you turn it into a city state?
 
how do you like the sound of this, HelloGoodbye?

The only way to liberate a married CS is through a spy action. The Spy action is similar to rigging a vote, taking 10 or 15 turns (but not on an automated schedule but from when you give the spy the order), called "Public Scandal" (logically reflecting something like an infidelity or mis-truth spread about Austria's princess--enough of an embarrassment to justify the separation) and only possible after the Printing Press was teched by the owner of the spy to further illustrate the logic of how the world would find out. It would renew their CS status and set them 30 into the negative following all normal CS relation rules after that. It would not make you any more favorable with them and would set you back with Austria. If they can buy them again that's fine. And if Austria needs to prevent you from doing that they would have to place their own spy there to try and kill them.
 
Every game I've ever played that has had the Iroquis, they are the runaway. Always. I've kept track ever since I started to notice this pattern. It even happens post G&K, yet I don't complain about their swordsmen not requiring Iron or any of their other features. Austria being able to buy City-States is strong, sure. But she's really no stronger than any of the other Civs. This is Emperor/Immortal.

In the OP's case, he's playing as Siam vs Austria. This is like the worst case scenario for him. It gets even worse because he had no City-States spawn near him nor did he even scout most of the map. That's just bad after bad.

I've never had trouble playing against Austria in any of my games and she has been in plenty.
 
this got me thinking, what if you can take say the aztecs second city, and instead of keeping it, you turn it into a city state?
Sure, why not. They can perfectly think of adopting Freedom while torturing captives and drinking their guts and whatever, why not that.

OK, sarcastic jabs aside.

There really should be an option to liberate a married CS. The main problem with Austria's UA is that the CSes they marry is lost FOREVER (they can never be CSes again, just a normal city). The description is that they can "annex or puppet" and we can all do that with other civs but every other civ in the game can liberate them back.
 
Every game I've ever played that has had the Iroquis, they are the runaway. Always. I've kept track ever since I started to notice this pattern. It even happens post G&K, yet I don't complain about their swordsmen not requiring Iron or any of their other features. Austria being able to buy City-States is strong, sure. But she's really no stronger than any of the other Civs. This is Emperor/Immortal.

In the OP's case, he's playing as Siam vs Austria. This is like the worst case scenario for him. It gets even worse because he had no City-States spawn near him nor did he even scout most of the map. That's just bad after bad.

I've never had trouble playing against Austria in any of my games and she has been in plenty.

no other civ has a UA that can completely remove a victory condition from the game.
 
Question about Austria, too lazy to read back.

Do you get all their units and buildings with the marriage? I remember one time I got like 2 horseman from the annexation. Needless to say 2 horseman alone was more than 500 gold, and to get a 8 populated city with market and library was probably the most broken thing I've abused with a UA.
Every game I've ever played that has had the Iroquis, they are the runaway. Always. I've kept track ever since I started to notice this pattern. It even happens post G&K, yet I don't complain about their swordsmen not requiring Iron or any of their other features.
I dunno how many games you played, but I played one where Iroquis was surrounded by France, Ottomans, and Boudicca. He was held to a measely 3 cities while unable to take over anybody. The reason is simple. All 3 civs are prone to develope large army very early on. Also he befriended the Ottomans while declaring war on both France and Boudicca (technically I made him and France declare war on Boudicca) yet all 3 of them never had their cities taken. This was on Immortal.
 
in every game i played with GnK so far, if Ethiopia is in it they will dominate until about the end of the Industrial Age and if Gustav is there he will dominate thereafter. This is like 10 games or so and most of them were on random civ settings on Emperor or King, where Austria is manageable.
 
how do you like the sound of this, HelloGoodbye?

The only way to liberate a married CS is through a spy action. The Spy action is similar to rigging a vote, taking 10 or 15 turns (but not on an automated schedule but from when you give the spy the order), called "Public Scandal" (logically reflecting something like an infidelity or mis-truth spread about Austria's princess--enough of an embarrassment to justify the separation) and only possible after the Printing Press was teched by the owner of the spy to further illustrate the logic of how the world would find out. It would renew their CS status and set them 30 into the negative following all normal CS relation rules after that. It would not make you any more favorable with them and would set you back with Austria. If they can buy them again that's fine. And if Austria needs to prevent you from doing that they would have to place their own spy there to try and kill them.

So you are saying that after I have successfully married a city by paying gold, and its not always the set 500g, remember we have to be allies, and sometimes enemy have higher influence, so after all that, that as easy as a spy can take away an entire city and liberate it? I could have my own spy sure, but it would simply restrict my austrian spy from performing anything else, it would leave my real cities vulnerable to spies, and the cs im trying to coup would be less effective since I wouldnt be trying to coup, I'd be trying to save the one city i spend lots on resources for to not completely get converted back to a city state...

I dont see that as a solution, If i was playing Austria, I would never want to even buy a city state ever again, or i would place a bunch of military units by it to reconquer it super fast..


Every game I've ever played that has had the Iroquis, they are the runaway. Always. I've kept track ever since I started to notice this pattern. It even happens post G&K, yet I don't complain about their swordsmen not requiring Iron or any of their other features. Austria being able to buy City-States is strong, sure. But she's really no stronger than any of the other Civs. This is Emperor/Immortal.

In the OP's case, he's playing as Siam vs Austria. This is like the worst case scenario for him. It gets even worse because he had no City-States spawn near him nor did he even scout most of the map. That's just bad after bad.

I've never had trouble playing against Austria in any of my games and she has been in plenty.

I always thought the iroqouis were a bit cheap in vanilla, because in MP I always appeared next to them, so I rushed to iron working, and in the meantime built around 4-6 jaguars(as aztecs) and once i got iron working, i needed to go mine the iron, he didnt, he just had to upgrade his warriors, and then he came with full force.. but I never complained, because it is their unique ability, sets them apart from other civs. and can be stopped.

Sure, why not. They can perfectly think of adopting Freedom while torturing captives and drinking their guts and whatever, why not that.

OK, sarcastic jabs aside.

There really should be an option to liberate a married CS. The main problem with Austria's UA is that the CSes they marry is lost FOREVER (they can never be CSes again, just a normal city). The description is that they can "annex or puppet" and we can all do that with other civs but every other civ in the game can liberate them back.

The reason I dont want liberation is beacause Austria can buy it once more, and that would just do nothing...

no other civ has a UA that can completely remove a victory condition from the game.
Not completely true, in my experience, buying cs isnt an easy process, by the end of the game i buy around 50% of the city states. by the end I mean like the whole tech tree completed.
There is still city states left, and as Austria i focus heavily on gold, creating merchants etc, if you were to actually go for a diplomacy victory, it would backfire on you, simply because diplomatic tends to really be an economic victory, and as Austria I could just Ally every single city state with my economic power, not even marrying them, that would be a cheaper process.

An AI Austrian player yes, it might gobble up maybe all the city states, but has it conquered them all in your games? Also, it is a harder level, it is suppose to be challenging, even if greeks were in such level, they wouldnt "destroy" a victory condition, but for them getting those city states would be a LOT easier, and in a way full proof eliminating the diplomacy condition.. ever thought about that?

Question about Austria, too lazy to read back.

Do you get all their units and buildings with the marriage? I remember one time I got like 2 horseman from the annexation. Needless to say 2 horseman alone was more than 500 gold, and to get a 8 populated city with market and library was probably the most broken thing I've abused with a UA.

Yes, they get the whole deal, but if you think about it, its not broken because it is an "advantage" .. if it were say a free settler, for 500g, that wouldnt be a bonus.. and also, in this case you are forgetting Austria has to be allied with the cs first, even when allied you might not want to join a city with 10 pop, to your already -2 happiness level.. so there is balancing going on right there.. also, adding buildings/units maintenance cost greatly decreases the amount of gold you are making excess. And people arent complaining about that feature, they are talking about liberation..
 
The description is that they can "annex or puppet" and we can all do that with other civs but every other civ in the game can liberate them back.

I do not understand the unique ability of austria.

a. They can assimilate city states by annex or puppet peacefully without war.

b. They can conquer a city state and remove it from the game.

Khan, Washington, Montezuma, Theodora can all "annex or puppet" a city state, so it is not special to be able to annex or puppet one. What would be special, is if when you conquered one, it could never be liberated again: it becomes a normal city for the rest of the game.

The problem i have is not about benefits or figuring out if you really WANT a size 24 city when your at 5 happiness. The problem is removing the city state from the game, which only austria can do. no other nation has a UA that removes a city state from the game after conquest.
 
no other civ has a UA that can completely remove a victory condition from the game.

Austria can't completely remove a Diplomatic victory from the game. The AI Civs must still vote and they cannot vote for themselves. Keep good relations with them and they may vote for you. For once you may actually have to be, gasp, diplomatic to win the Diplomacy victory. Instead of simply buying out all the City-States and winning easy and with no real diplomacy involved. Shocking, I know! :eek:
 
Austria can't completely remove a Diplomatic victory from the game. The AI Civs must still vote and they cannot vote for themselves. Keep good relations with them and they may vote for you. For once you may actually have to be, gasp, diplomatic to win the Diplomacy victory. Instead of simply buying out all the City-States and winning easy and with no real diplomacy involved. Shocking, I know! :eek:

On standard there are only 8 Civs including yourself and 16 CSs. Austria can completely remove all 16 from the game, thus preventing a vote from creating a win.
 
On standard there are only 8 Civs including yourself and 16 CSs. Austria can completely remove all 16 from the game, thus preventing a vote from creating a win.

Why dont you just go for a different victory condition? :P
and he mentioned the other civs... they can still vote you know, and not for themeselves..
 
thadian said:
Khan, Washington, Montezuma, Theodora can all "annex or puppet" a city state, so it is not special to be able to annex or puppet one. What would be special, is if when you conquered one, it could never be liberated again: it becomes a normal city for the rest of the game.
What makes the Austrian special is that they can buy a fully grown CS and all their military units for a price of a single, naked settler. If that's not overpowered, I don't know what is.
 
What makes the Austrian special is that they can buy a fully grown CS and all their military units for a price of a single, naked settler. If that's not overpowered, I don't know what is.

Huns - rams
Chinese - generals/cho ko nu
Egypt - wonders
Greeks - swordman like spears
persia - swordman like spears except they heal faster
Spanish - +1000 gold from coral reefs/el dorado
English - Extra range
German - Cheap pikemen
Aztec - One city
Russia - Production
Iroqouis - No iron
Korea - science
babylon - science
Ethiopia - 1 city, 1 great general(on the offensive)
netherlands - sea beggers
maya - a ton of great people, extra science
Austria - diplomatic marriage

that is my list of civs that have a nice advantage, but not overpowered, the austrians are not overpowered in my opinion, that is the benefit they receive. gaining a fully developed city shouldnt be seen as overpowering. 370g for a naked settler, but 500g for a fully developed city is a nice trade of for a bonus.. if it was say 3000g for a fully developed city it wouldnt be a bonus.
 
370g for a naked settler, but 500g for a fully developed city is a nice trade of for a bonus...
Sure, it's also 'nice' to have laser shooting barbarian with a strength of 2000, 9999 HPs and instaheal.

Here's an argument about a "nice" tradeoff with Austria:
You get a full city and all military at the cost of the CS bonus like faith, culture, food, whatever, and you also denies them to other civs because the CS will no never come back. Apart from the extra unhappiness (which would occur if you settle a new city anyways) and the extra units maintenance (which you'd probably need anyways if you want to take a CS with other than Austria, and you can always disband them), does anyone think this is a good tradeoff?
 
It's broken. Everybody knows it.

It needs a cool-down or gold price based on era or GPT. For instance, if you're making 100 GPT, you need 1000 gold to buy the city state. The only problem with that is you could mass a large amount of gold, get your GPT down very low, and then buy the city states for cheap.

But yeah, something needs to be done.
 
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