Automated military units

Bad Brett

King
Joined
Sep 4, 2002
Messages
828
Let's see... We have automated workers, automated cities (which tiles that should be worked), automatic cultural expansion, no more stupid slider to adjust... Most of us agree that these changes will remove a lot of the repetive and tedious elements of the game.

But one thing is still missing; Every turn you'll eventually spend a lot of time moving your combat units around. You may occasionally even have to go into the strategic view to see get a good overview over the battlefield. You'll have to use ranged attack with your siege units, you'll have to move your great generals around and you have withdraw wounder units. Ths list goes on, and this my friends, can be incredibly tedious when your empire grows, even with a unit cap.

Therefore, I demand an "automated military units" option. This would make the entire game a lot more streamlined. I think that this would really revolutionize the series and make it more appealing to the common gamer. Should you really have to worry about terrain bonuses and strategic unit placement, when the AI can do it for you? Instead of the incredibly tedious process of giving your combat units orders, you could put all your focus on trying to picture (or even download a mod!) Catherine the Great naked and pushing the end of turn button. Not to mention how much more smoothly the multiplayer games would run!

I really hope that they put this in a patch, if it isn't already an option that is.
 
Well, I disagree with you as it take away from one of the fun elements of the game. But, hey if its a game play option then I really don't care as I'd never have it on.
 
Rather than turning the game into an interactive movie, what you could do is stop attacking people, it only takes a long time to move around 50 units, if you have to move around 50 units. Have your army fortify, keep up good relations and win a diplomatic victory.
 
Maybe, just maybe you can choose not to automate them? It's not like it is compulsory.
As for Culture: you can now buy tiles and the automated expansion is just one tile at time; this means that you have more influence over it than in any previous Civ
 
I would like this suggestion... I know it was sarcastic, though.

The game mechanic of Combat would have to be modified for an automated version to be reasonable though.
 
Maybe, just maybe you can choose not to automate them? It's not like it is compulsory.
As for Culture: you can now buy tiles and the automated expansion is just one tile at time; this means that you have more influence over it than in any previous Civ

Yes of course. And that's why there should be an option to automate the military units, so that people who are less interested in combat can let the AI handle it. You could always turn it off again. Then you could really relax and enjoy all the beautiful graphics, without having to worry about pressing the wrong key, forgetting to heal or doing something stupid.
 
I personally don't see why not, a mod could surely allow an AI to take over your military, if you want.
 
Well, it looks like Civ5 will be more simplified. Like general happiness replacing health and city happiness..

I like that i have to manage each cities, because each is in different position, some need more health improvements, another needs happiness.. this will be simplifiend by one attribute, even general.

Yes, it is more civilizaiton element and multiplayer too, but.. :/

I hope modders will take best from civ 3 and implement it to civ 4.
 
Let's see... We have automated workers, automated cities (which tiles that should be worked), automatic cultural expansion, no more stupid slider to adjust... Most of us agree that these changes will remove a lot of the repetive and tedious elements of the game.

But one thing is still missing; Every turn you'll eventually spend a lot of time moving your combat units around. You may occasionally even have to go into the strategic view to see get a good overview over the battlefield. You'll have to use ranged attack with your siege units, you'll have to move your great generals around and you have withdraw wounder units. Ths list goes on, and this my friends, can be incredibly tedious when your empire grows, even with a unit cap.

Therefore, I demand an "automated military units" option. This would make the entire game a lot more streamlined. I think that this would really revolutionize the series and make it more appealing to the common gamer. Should you really have to worry about terrain bonuses and strategic unit placement, when the AI can do it for you? Instead of the incredibly tedious process of giving your combat units orders, you could put all your focus on trying to picture (or even download a mod!) Catherine the Great naked and pushing the end of turn button. Not to mention how much more smoothly the multiplayer games would run!

I really hope that they put this in a patch, if it isn't already an option that is.

Let's just have the AI run the entire game for us! It will be just like watching a bunch of AI civs fighting eachother, but it won't be cuz we're one of the AI civs

In all seriousness though, there should just be an option to have your units move to some tile far away and end there. If that's an option then it will take away a lot of tedious micromanagement.
 
Automated military? Sounds good. Then we need just an automation that clicks constantly the "next turn" button for us and everything is fine... :goodjob:
 
Automated military? Sounds good. Then we need just an automation that clicks constantly the "next turn" button for us and everything is fine... :goodjob:

You mean AI Autoplay, where the AI takes over your game... That was a Civ4 mod too. ;)

Very handy for debugging.
 
Interestingly the preload includes the following directory and lua files:

Assets\Automation
- AutomationStartup.lua
- DailyPerfRun.lua
- DailyPlaytestRun.lua

So maybe there will be some official automation features.
 
I think in one interview someone mentioned automated testing, or automated gameplay (that was used during testing). So I'd guess the capacity for automated military is there (and obviously the AIs are "automated" for military). I personally would never use or trust such an option and I think if you automated everything there'd almost be no point to playing - it'd be more like being a director of a movie and just watching...not entertaining for me but maybe it would be for some.

Well, it looks like Civ5 will be more simplified. Like general happiness replacing health and city happiness..

I like that i have to manage each cities, because each is in different position, some need more health improvements, another needs happiness.. this will be simplifiend by one attribute, even general.

I'd reserve judgement til you play, because I think it's going to be different but not simplified. You will still need to manage stuff, just in a different way.

If you listen to the designers, they are emphasizing making big strategic decisions that matter. IMO, this makes for a better strategy game. Part of making strategic decision have more impact is stripping out gameplay elements that have little point or strategic impact.

Juggling health and happy at the city level really isn't very strategic - it's just micro - city needs health or happy to grow, get more happy or health - it's a simple equation and not very strategic. Any negative effects one city encounters have no serious impact because it only affects that one city. You usually have lots of cities so it ends up being a minor inconvenience.

I think you can argue that civ-wide happiness management is tougher and more involved because anything that affects one city could affect your entire empire. For ex, if one city has a ton of food and is growing out of control, it could affect your global happiness and limit the growth potential of other cities or negatively impact your entire empire (global unhappiness stagnates your growth and eventually weakens your military). You'll need to manage cities (micro) and make decisions (do I let one city get huge or balance my city pops).

Balancing the whole will require a lot more attention while at the same time being less painful because you won't need to look at every single city every single turn to see which ones are at their varying caps. IMO, keeping track of 20 cities with varying happy/health caps and making sure they don't go over is tedious and really adds nothing in the way of strategy.

There will be plenty of decision making - it'll just be different.
 
If you think as a civ game with all the fighting done by computer it seems a stupid idea.
But In real life nations leaders rarely do the fighting but their generals do. You'll decide how large yur military will be who to attack, who to make pacts with but your generals will do the fighting. And sometimes stupidity of your generals would make you mad. Or even some new options can be added to military advisor like "take the this city", "dont let that city fall no matter what" as orders to generals. This would be a whole new game experience.
 
Automated military? Sounds good. Then we need just an automation that clicks constantly the "next turn" button for us and everything is fine... :goodjob:

That seems like great feature! You could do the laundry while playing Civ V! I think we're on to something here.

By the way, I've got some inside sources at 2k Games and I'm glad to tell you that they're already planning Civ VI. They told me that it will be the most moddable and streamlined Civ game ever made! Cities and and workers have been removed completely, to get rid of a lot of the tedious aspects of the earlier game. Most of the terrain is now impassible, so you'll never worry about getting lost in the woods again.

Also, there is a new unit cap, limiting every Civ to have three units. However, these units can be fully customized and you can give them whatever names you'd like. Ever wanted to slaughter Monty with a group of santas helpers armed with ninja swords? No problem! Additional clothes will be available as DLC.

And yes, I'm glad to tell you that magics will be a part of the game. Setting up a game gives you several strategical options; Should you go for the druid that can heal your wounded units or should you play as the Tiny Death Robot that eventually may grow to a Small, Medium, Big, Extra Big and finally, Giant, Death Robot. But don't worry, if you don't want to wait that long, you can buy a DLC that gives you access to the Giant Death Robot already at the beginning of the game.

Sound complicated? Don't worry, all units can now be fully automated. One of the great new features is, that if you move the units manually and try to move one of your units to a bad location, the AI will stop you and you will be forced to enter a verification code, to make sure that you don't do anything stupid by mistake.

Finally, they have worked really hard on improving the AI, giving all opponents 200% combat strength, free upgrades and twelve extra movement points per unit on the hardest difficulty levels. This should be a tough challenge even for the most experienced Civ players out there!

Oh, the tagline of the game will be...

CIV VI: You load the mod - We play the game!
 
Let's see... We have automated workers, automated cities (which tiles that should be worked), automatic cultural expansion, no more stupid slider to adjust... Most of us agree that these changes will remove a lot of the repetive and tedious elements of the game.

But one thing is still missing; Every turn you'll eventually spend a lot of time moving your combat units around. You may occasionally even have to go into the strategic view to see get a good overview over the battlefield. You'll have to use ranged attack with your siege units, you'll have to move your great generals around and you have withdraw wounder units. Ths list goes on, and this my friends, can be incredibly tedious when your empire grows, even with a unit cap.

Therefore, I demand an "automated military units" option. This would make the entire game a lot more streamlined. I think that this would really revolutionize the series and make it more appealing to the common gamer. Should you really have to worry about terrain bonuses and strategic unit placement, when the AI can do it for you? Instead of the incredibly tedious process of giving your combat units orders, you could put all your focus on trying to picture (or even download a mod!) Catherine the Great naked and pushing the end of turn button. Not to mention how much more smoothly the multiplayer games would run!

I really hope that they put this in a patch, if it isn't already an option that is.

Why dont you just ask for an Ai vs Ai option and let the game run for you?

Ah it was sarcasam. Hard to know whats what when you're on this forum. Alot of lame people here.
 
Back
Top Bottom