AVS3: Nuclear Winter

I'm back... can I smell a settler factory here? :)

Maybe not 4-turn, if we haven't got any food bonuses, but 6 turns shuold be doable easily...:)
 
4000: worker moves NW and sopts wheat! Seoul founded on spot. Hut gives us a map...... :twitch: Pottery at max at 100% gets it in 23turns.

3950: Workers moves immendiately to wheat to irrigate

3900:zz

3850:zz

3800:zz

3750:zz

3700:zz

3650:zz

3600:zz

3550: irrigation and roading of wheat completed

IBT: Seoul warrior-barracks (granary prebuild)
Seoul expands

3500: Warrior movesd out to explore, Luxes to 10%

3450:zz

3400:zz

3350:zz

3300: Worker begins to mine hill with gold. Our area is low in immediate shield production. If this isn't a good call on my part, correct me then.

3250: Luxes to 20% as Seoul grows again
Furs spotted in south

3200:zz

3150: Pop a hut, barbs of course

IBT: Warrior is flawlessly killed by the first barb to attack

3100: zz

IBT: We learn Pottery-CB

3050: Seoul switches to granary, due in 7

3000: zz




AVS3_Seoul.JPG


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andvruss, Great set of turns! :goodjob:
That wheat on the floodplains is extremely sweet, since it gives five food with irrigation. It'll provide all the food we'll need!

I have a question about sedentary barb AI. Does anyone know if you pop barbs out of a hut, do those barbs just stay put, or do they wander around and attack? I don't think it's a good idea for us to pop huts at all on DG difficulty, since we'll mostly just get barbs out (and this make our farmer's gambit a bit slower, since we'll have to send escorts with our settlers). But if the barbs popped out of huts just sit still, then we're still quite safe.
 
Roster:

andvruss-just played
Ankka-up (back today?)
Super Furry- on deck
chenglian
Codo Stejans
???

After the next player or 2, I shall to attempt to draw my first dot map :D. We must expand aggressively for we cannot lead an aggressive war until nukes. Defensive units and lines will be key to peace and prosperity for most the game until nukes :evil:
 
Ok... I'm up is 2 SG's now, but I'll get this game played today...


I think I'll settle at least on the River that continues North from the capitol and then maybe to the South, near the furs...


And I think the gold hill was a good idea, we need production and that also gives some commerce. :)
 
3000BC [Preturn]: Check to see where we are going... Press enter.

2950AD [1]: :sleep:

2900BC [2]: Have to raise the lux rate to 30% to prevent rioting...

2850BC [3]: :sleep:

IBT: Disease strikes. Gah.

2800BC [4]: Lux back to 20%, sci to 80.

IBT: Seoul is now size 2...

2750BC [5]: :sleep:

2710BC [6]: Mine completed, start roading.

IBT: Granary > warrior. We need at leat one..

2670BC [7] - 2630BC [8]: :sleep:

IBT: Warrior > warrior.

2590BC [9]: Warrior stays as MP.

2550BC [10]: Nothing really.

I built warriors, not settlers because we don't have enough food for a settler factory yet, the roaded floodplain needs to be irrigated ASAP. After that we have enough food for a 4-turn SF.
 
k got it + will play it today - is 2:15am so should post again within 18 hrs i think, catch a bit of sleep first.

Will try to set the capital as a a settler farm - 4 turn, 2 turns to cb, are we happy with writing ?

I'm guessing this is a large map but think I shall explore with the warrior we have next turn, then plant next city on coast and build a curragh. Probably pump out another 2 warriors 1 each for mp and exploring + then a settler, will work it out when I play but I hope thats possible. Any probs with that feel free to post and give me advice
 
just checked the save and it is limited atm :/

is going to be difficult resisting the urge to goto war if anyone is on our continent, we should be very aware to blocking I think
 
Agressive expansion will be key. We can develop a very nice infra due to the fact we can't launch an offensive war, and can't take enemy founded cities, which will make the modern age more up for grabs. We might even have to defeat a superpower or 2 then :evil:.
 
I would think as soon as the warrior in Seoul is completed, send it north or west to scout.

AVS3_earlydotmap.JPG


I think south would hold better terrain due to it's location on the map (equatorial areas (north) have much desert and jungle).
 
I say we should settle the >Northern tile marked with a 1, then the Southern "3".
 
Hi, if you still have one place free, i wanna sign in. No early war sounds really interesting.
Monarch/Emperor is OK, but not more.
 
The level is demigod. However, SGs tend to play a level or so under because of the many people and varied choices, and advice. I think it will feel easier than DG, if you still want to join.
 
2550 checks and all seems good.

2510 warrior completes -> scouts west.

2470 complete ceremonial burial, start writing at min, could complete in 46 but we need the leeway for lux.

2430 warrior built and scouts south, start settler.

2390 scouting.

2350 and... more scouting.

2310 find wines to west.

2270 zzzzzzzz

2230 meet the Babylonians in the west, who are up masonry/wheel/wc, with 3 cities, can't get any techs for 58gp+8pt - all we have.

2190 settler completes and starts his journey to site 1.

Seoul can build a settler every 6 turns at the moment, but can become a 4 turn factory with more workers, is size 4 in the save but could be left to grow and then deviate between 5-7 quite happily. And so ... onto the next player,

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