AVS3: Nuclear Winter

1275BC [Preturn]: Check to see where we are going.

Looks like someone has managed to get the settler factory to not work, Seoul should only switch between sizes 5 and 7, now it's 4..
MM to grow in 2.

1250BC [1]: Explore.

IBT: Lizzy builds an embassy in our capitol.

1225BC [2]: :sleep:

IBT: Hammi demands 19 gold. We must build up military so we can refuse these.
I give it, though.

1200BC [3]: :sleep:

IBT: Pusan temple > warrior.

1175BC [4]: Settle Hyangsan > warrior.

1150BC [5]: :sleep:

IBT: Seoul settler > settler.

1125BC [6]: :sleep:

IBT: Pusan warrior > warrior.

1100BC [7]: :sleep:

IBT: P'yongyang granary > worker.
Wonsan granary > worker.

1075BC [8]: :sleep:

1050BC [9]: :sleep:

IBT: Pusan warrior > worker. We are very low on these.

1025BC [10]: Gah, the English built a city just 2 tiles from where I was gonna, so we would steal too many of their tiles, they would get angry... New settling spot for the settler 2W of Wonsan: N - N - NE - E of Wonsan. would be a good place.

Another one, perhaps for the settler being built in Seoul would be 3N of P'yongyang.

Seoul can build a settler every 5 turns: MM it to grow in 3, at 6 spt when at size 5, grow in 2 at 6 spt on size 6. Works like a dream, but must be managed.

We are very low on military and workers. I would say about 1.5 workers for each city would be good, as we aren't industrious.
Wonsan can build those. Also build military, like spears, in cities with higher shields (not Seoul, though).
 
Sorry, I forgot the screenie. :undecide:

But, here's the save to next better player. :)



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Detlef Richter
 
My computer went down this weekend, but it's working again now. Things look good, but not great. We need more expansions, since we can only have the land we'll have. Furthermore, do NOT pay through the roof prices on techs, such as warrior code for 7gpt and 85g. We have no use for that tech which I'm sure we can get some other way. Try to get xfers, like the mathematics trade.

Does anyone else have writing? If so, we should obtain that ASAP. If not, we could use that tech to trade for others (although I think we should deny it for as long as possible). When writing comes in, we could go max on Literature, or if the tech pace seems slow, on philosophy and get literature. Cheap libraries are useful for culture, and if we start a prebuild, we could very well get the GL.
 
I thikn Literacy would be good for 2 reasons:

-We would have a chance at the Great Library
- The AI doesn't research it so fast, so we could trade.
 
am going to have to ask for a skip, major problems with my computer. Will be alright in a couple of days hopefully, sorry guys :(
 
Ok, wish you get it back up again soon.



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Detlef Richter
 
Alright, I got it, will probably post later today.
 
1025BC [IHT] – I notice almost everyone has writing, and we have mortgaged a good deal of our economy in payment for relatively useless techs. I doubt we’ll be able to grab philosophy, and we won’t be able to go max on lit. I’ll see what opportunities open up after writing comes in.

We also rank 11th in land area… this is going to be one rough game without some early wars and landgrabs.

Swap Wonsan, Punsan to settlers. There’s still land to be had.

IBT – Babylon and England begins building the Great Wall (clearly they’re way ahead)
England begins the Great Lighthouse in London.
Seoul settler à settler.

1000BC [1] – MMed Seoul to grow in 2.

I bet there’s oil at Nippur, the AI don’t settle cities far away from their core unless it’s for a resource.

We get a good deal of our economy back. AI still won’t trade us writing.

975BC [2] - Ulsan founded.

IBT – Lizzy boots our warrior from her lands. He is teleported to no man’s land between England and Spain.

950BC [3] – Writing comes in. Babylon and England are up Mapmaking (and Construction, even though we can’t see it), and everyone else is up Iron Working and the Wheel.

Writing to France for Iron Working and 37g. Joan becomes cautious.

There are two sources of iron close to us. One is near Ulsan. I originally wanted to build Ulsan right next to the floodplains near that iron, but foolishly I decided against it. I will send the next settler towards the iron near Namp’o. Hopefully we’ll be able to secure both irons and have an important trading commodity. I suggest we REFOUND Ulsan once the majority of the landgrab is complete.

Sci set to Lit (60%) due in 20 @ -3gpt. This time should come down.

IBT – England demands 23g. I cave. At least she becomes polite.
Hyangsan worker -> worker.
We need more workers!

925BC [4] – Everyone except France now has Polytheism and Map Making, and everyone also has The Wheel and Construction.
Increase sci to 70%, lit due in 17 @ -7gpt, but we’ll have those gpt back in 6 turns.

900BC [5] – Namp’o rushes a temple.

IBT – Hammurabi builds an embassy in our capital. Babylon is a healthy size 7 city. It’ll probably get the Great Wall.

875BC [6] – Good news and bad news. The bad news, apparently, England either got contacts (unlikely) or researched philosophy and picked currency as the free tech (likely). Lizzy is now the tech leader. The good news is that with some clever brokering, we’ll come out ahead, since there’s a wide level of tech discrepancies now (and the fact that we didn’t waste our turns researching philo).

850BC [7] – P’yongyang is set to build palace, serving as a prebuild for the GL. I want to let it grow first, then use the forests around it to pump out shields. Floodplains and forests will do a good job, and I estimate that with proper care and management, we should get the GL within 50 turns.

IBT – Bloody old England builds Reading in the ugliest spot in the North, robbing us of two city sites.

825BC [8] – In’chon is founded.
I recall the warrior/settler pair that was beaten to the cities in the north. We are basically out of land to settle.

IBT – Spain boots our warrior from their land.
Babylon, England, and Spain begin building the Mausoleum

800BC [9] – Babylon and England have CoL.

775BC [10] – Troop movements.

NOTES:
The settler in Namp’o should build a city to its east, near the sugar. The settler on the iron mountain should build a city directly SE of the iron. The settler out of Seoul next turn should refound Ulsan (Ulsan is set to be abandoned by building a worker) next to the iron in the hill.

Once we get lit, do not give it out easily (although I have a feeling the AI will demand it.) If the cascade is broken, in other words, someone builds the Temple of Artemis, feel free to trade it. Otherwise, consider very carefully whether to give it in a demand. I think the best course of action is to research lit down to one turn, get the most out of our prebuild (or wait for the cascade to end), then crank up research on lit and switch to the GL.

One other possible choice is to prebuild the GL with the temple in our capital, and try to get the GL there. The two plains will have to be mined ASAP in that case.

At size 6, Wonsan can become a 2-turn worker factory after it builds the settler. We’ll need it to get as much out of our lands as possible.

We’ll need a settler to colonize the island off our east coast. It’s all desert, but it can become a nice fishing town, plus it might have oil or saltpeter.

We’ll have excess settlers, we should merge them into our wonder city (either the capital or P’yongyang.

SAVE
 
Looks good. I think now military for defence and workers are the order.




andvruss - away
Ankka
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Detlef Richter - on deck
 
just as a notice... comp back up and looking forward to my turn.

Altho we do have our work cut out :)

roll on the nukes
 
Here we go:

750BC: Seoul build settler -> settler

730: Pusan builds warrior -> warrior
Ulsan builds warrior -> warrior
found Pyongsong and start warrior

710: Wonsan builds settler -> worker (it's a nice worker factory)

690: Hyansan builds worker -> worker

670: found Taejon and start warrior

650: Wonsan builds worker -> worker
Pusan builds warrior -> warrior
Namp'o builds worker -> worker

630: Seoul builds settler -> settler

610: Inch'on builds worker -> temple

590: we finished literatur and started phil to went directly to republic
Wonsan builds worker -> worker
France trade map making for lit
Spain trades wheel+11g for lit
Babylon trades phil for lit+15g
England trades horseback riding+1g for lit

570: Pusan builds warrior -> galley (now we can settle the ilands, i hope we
are not too late)

AVS3_pic570.JPG
 
At least we got most of the good spots in the first ring.

Do you want to play now, SuperFurry?
 
yep will do tomorrow (err today technically) if you like.... is midnight here

as it is on the forum I now realise
 
570BC take the helm... looks good.

550BC Persians complete Great wall. merge a settler with Pyongyang, but still at the max we could make shieldwise at a decent size it would still take 50+ turns for glib... leave it for the moment.

530BC Cascades, some onto glib. Pyongsong warrior->temple... not much else

510BC Wonsan is now a 2 turn worker factory - between size 6-7

490BC Moves, our trapped warrior in the north annoys lizzy some more.

470BC Paegam founded by sugar in sw ->warrior.

IT: Great lighthouse completed in Beijing, and Mausollos completed in Lahore :/

450BC Moves, hope col (due in 3) gives us some decent trading potential.

430BC The english cascaded to Hanging gardens, so have monarchy. Found Manp'o by 2nd iron, need culture to prevent a flip so temple.

410BC Galley completes and send it off to the desert paradise in the north.

390BC Code of laws comes in, col/6gpt/28gp to spain for Polytheism. Col/poly/hbr to France for Construction/14gp (all they had).

370BC Settler unloaded on desert isle to the north. We're down monarchy to England and Babylon, and currency to England, researching Republic, due in 32. Pyongyang I would think has little chance of Glib, and might be worth turning it over to normal infra before we waste too many shields. We've no space left on our continent, but there are 2 horses to the larger isle in the north (next to Spain), which could be worth a try. I've set to build a few temples and a couple of barracks but plenty of time to switch these if the next player thinks otherwise.

Save
 
Sounds like a good set of turns. :goodjob:


andvruss - away
Ankka
Super Furry - just played
chenglian - UP!
Codo Stejans - on deck
Detlef Richter
 
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