AVS3: Nuclear Winter

Hmmmm........... hope you don't mind but I've been looking at the save, see if I could cope with this game. I'm an Emperor player (check link in sig) currently trying out DG, I've never played in a SG though, so if you's want me, I'll play, if not, I won't take it personally :lol:

Few lurker comments though-
*If I remember correctly, there are no MP in Republic? if thats the case would it be better to move the pikes you do have to the border cities (especially against England who I've never got on well with in Civ) and leave Warriors in the core cities for defence?
*Why are there two Settlers in P'yongyang. Are they going anywhere??

Looking forward to hear from you's. if you's don't think I'm up to the task then I'll be lurking none the less :)

Steviejay
 
Painfully aware that I still don't know if I'm up to the level of playing in any SG, I couldn't resist it. So.............. I played five turns. If it really is bad then just ignore me and carry on lol. If not I'll play the other five.

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720AD(0 Inherited Turn) Have a look at the situation. Infastructure seems to be the priority atm. We’re weak against all nations, even the lowly Aztecs who have two cities. Need Muskets and Pikes. Our Army won’t even stop a troop of girls scouts.We can’t wage an offensive war until nukes but holding off till nukes will be difficult with the troops we have.

Science is at zero. Drawing in 96gpt. lets try and get that up in my turns. Shouldn’t be too hard as we’re giving over close to 300gpt to other civ’s, over half to France.

Rush a bank in Wosan. Once its build I’ll switch to Muskets. Need Muskets and trebs.

Namp’o to Musket, then barracks.
Wosan to barracks
Ulsan to barracks.

Move troops out of core cities towards the borders. Strength in numbers. But I cannot guarantee successfully defending the border should an attack occur. If I’m wrong here then I’m sorry and correct it immediately. I’m nervous to do certain things because I don’t want to be the one to balls this up.

IBT- Very little troop movement in general, few workers. There seems to be something going on on the French/Babalyonian border, there are a few Bab units fortified in French territory. A little skirmish perhaps?
Chinese begin work on Shakes Theatre.

730AD(1)
Courthouse built in Taejon. Set to Musket.

Do I want to connect up the saltpetre on the island? There are two workers posed to do it but won’t someone just demand it off us as soon as I connect it up?

When I’ve got a few more banks, I want to get some Muskets in our cities. From just looking at the Diplo screen, they AI has to at least be on Cavalry. Warriors and Cavalry don’t go well together.

IBT- London completes Magellans

740AD(2)
Upgrade 2 Pikes to Muskets.

IBT- England demand 22gold and TM. Would you say no?

750AD(3)
Rush a Uni in Inch'on for the culture.

IBT- Chinese begin work on Newtons.
760AD(4)
Wosan Barracks -> Musket
Pusan Musket ->Musket
Ulsan Barracks -> Treb
Inch'on Uni -> Musket.

770AD(5)
Notice the English cities change appearance. They’re in the Industrial Age.

IBT- Hastings completes Shakes Theatre.
Notice the Bab cities change as well.
=========

Thats just my thoughts on the game. Anyone want to discuss it? I was worried throughout the turns of an English invasion, I've had it happen too many times before.

Steviejay
 
I have never played a succession game, but have considered starting many times. If you want another player I could always give it a try ;)

I usually play DG diff games for solo games, thou I prolly should move up and play deity or sid - but never have. Have beat AWDG on continents thou.

Curious about something in the rules thou.. are you allowed to start wars and alliances as long as you dont fight offensively? Or would you have to trick AIs to declare on you if you want a phony war before you get nukes? :D
 
Nice turns, steviejay. We should connect the slatpeter and sell it away.

Gyathaar: if you in, you are in :). We cannot initiate a war until nukes, only defensive wars when declared upon. No MPPs either, but we wouldn't have probably signed any anyways.
 
780AD(6)
Manp’o bank -> barracks

Rush a Uni in Pyongsong.

No one is willing to pay for our extra Saltpetre and I don’t think giving them muskets is work their WM and 7 gold. Just hope no one demands it.

IBT- York completes Bachs.

790AD(7)
Pyongsong Uni -> Musket.

I need to change Seoul to Bank. There’s nothing else to build. Waste 137 shields. That’s just nasty.

IBT- Nothing, just movement

800AD(8)
Seoul Bank -> Musket.
Wosan Musket -> Musket.
Pusan Market -> Musket.

Rush a Uni in Paegam and a bank in Namp’o.

IBT- Babylon completes Newtons.

810AD(9)
Namp’o bank -> Barracks
Paegam Uni -> Musket.
Manp’o Barracks -> Musket.
Chonju Library -> Market

IBT- Nout

820AD(10)
Cheju Bank -> Musket
Hyangsan Bank -> Barracks
Moved some workers about to finish the turn.

Summary-
Didn’t do much. Freaked when I saw the military situation and lived in fear for ten turns of an English invasion (its my opinion that they’re the biggest threat) Tried my best to build up the military, my personal taste would be to keep going with the military build up until there are at least 4 or 5 muskets in each border city along with a handful of Trebs to be upgraded to our UU once possible. I didn’t touch the science slider, I’ll leave that to the next player. I’d also really feel more comfortable with some Knights in our towns to try to pick off any invaders but that’s not a priority.

Any discussion is welcome.

Didn't post a screen shot bceause there was no change in terms of cultural borders and there was no wars so no cities changed hands. I'd really like to see a battle between England and France, this might allow us to move those two settlers in P'yongyang to try to fill in the gaps.

Final stats are 411 gold with +189gpt

A Nuke, A Nuke, my kingdom for a nuke!!
Steviejay
 
I think I want to try to play :)

What about alliances if another civ declare on us (may very well happen as weak as we are military atm..).. are those allowed by the rules?

Should try to build up as much cash as possible atm.. korea is scientific, and there are 3 other scientific civs in the game. With England already in IA ages, we have a very good shot at pulling off a scientific double slingshot into the industrial ages, and possibly get a tier 2 IA tech as our free tech. (see http://www.civfanatics.com/civ3acad_free_tech.shtml)
 
Just a final note. on looking at the defensive position (can't help myself, I'm a warmongerer, I'm always looking at the defensive position) the English border can be held easily if defended well enough. The cities of Inch'on, Wosan and Ulsan are all situated behind a river, and 2 of them are size 12. handful of Muskets with artillery support fortified across a river "should" be able to hold out against Cavalry, especially if the units are there to take out any Cavalry which retreats.
 
@Gyathaar: We are weak yes. Dunno about alliances though, best to ask the more experienced players. Babs are now in the IA as well, or so their cities tell me, a spying mission would work that one out.

We're pulling in alot of money, but I was using it to build up the military. I was worried that if I let it build up too much someone would demand it off me (the English)
 
Took some time and looked at the last save and am ready to start 1st turn if you want me to ;)

Would need to know if we are allowed to:
a) start trade embargos
b) alliances with other civs if we are decleared on (if not would need to build up a lot more military than if allowed to bring in allys if declared on)
 
Gyathaar, go ahead and play :).
I don't think we should be allowed an MAs with other civs against another until nukes.
I don't know about trade, however.....
 
Ok, will play later today.

No MAs.. just hope noone declare on me the first 5-6 turns or so, after that it wont matter much :)

I may start a trade embargo in a few turns (affter our deals with india ends) to break englands iron trade with india (so I can sell them iron instead :P)
 
The English scare me, alot. THey are the pimp daddy of our continent. I'd love to see them go at it with France, that would rock, might let us relax somewhat but until we can get rifles..... we're very open to attack. I looked at Cavalry and Musket stats and played with them a bit, and even with artillery support the cavalry will eventually get through and, as the majority of our defence is on the borders, if even 1 city falls and we can't plug the hole, we'll be in alot of trouble.
 
Goal is to get us nukes before end of turn so I can go to war with our neighbours..
err.. I mean get us into industrial ages and possibly get us a level two tech as our free tech (communism, industrialism,sanitation or electrisity).

820ad (inherited turn):

Trying to catch up on hat is going on...

Going to micromanage for more gold first.

P'yongyang: stuck at size 12.. move citizens from working on floodplains to coast squares.. work 3 less floodplains and mined desert and work 4 coast instead. Bank still in 2 turns. The extra gold is sadly lost to corruption thou.

Inch'on: hmm.. stuck at size 12, 2 clowns.. doesnt need them for happiness.. can put them to work on the tiles freed up from P'yongyang. gold per turn from this city goes up from 46 to 55

micromanage the tiles of all other cities aswell.

end result: up to 221gpt from 189gpt, some cities grow faster now than before.

switch around some town that dont have banks or markets yet to this, rest is kept on military for now.

Kaesong is switched from temple to library. We are scientific so library costs 40 shields vs 60 for temple, and library produce 50% more culture. We need more culture for the moment, not happiness...

Yikes.. according to CprMapStat Inch'on has a clipchance of 0.849% per turn.. and would need 19 units to eliminate the flip risk.. move come troops around to the highest fliprisk cities. Inch'on down to 0.699%, pyongsong down to 0.223%

Tech situation:

Babylon,china,persia,england and france are all up all visible techs (democracy,physics,metallurgy)

Looking at the city graphics, england, babylon and china are all in industrial ages. Babylon can offer MPP, so they got nationalism as free tech.

England has been in IA for atleast 5 turns now.. wonder what they are researching now since babylon prolly interferred with them researching nationalism. Babylon has a huge stack of gold (8615gold) so they prolly sold nationalism to england and/or china. Yup, england offer MPP too, no embassy with china thou so cant check them.

Since france and persia has physics and metallurgy but not in IA yet, it means there is atleast a 2-fer, possibly a 3-fer available. But.. if we buy physics now we must likely cant afford the 2nd tech we would need, and even if we did it would delay a possible slingshot by many turns.. Going to save up cash for a few turns and hope neither civ can afford to buy any techs or research themself.

Checking outstanding deals..:

- We will get back 44gpt from babylon next turn
- we get 90gpt back from france in 2 turns
- we get wines and 59gpt back from china in 3 turns
- we loose 4gpt from france in 3 turns
- we get 100gpt back from france in 5 turns


seems like the best timing for getting into to IA will be in 5-7 turns. Should have enough cash to pull off trades then. May have to delay it a turn or two if both france and persia has made it to IA by then.

Resource situation:
We have 2 iron sources.. france has 1 iron.. no other civs on the home continent has iron... (I bet england and babylon has been eyeing our extra iron for quite some time...)
Russia,china and india has 2 iron.
Japan,persia and america has one iron each
Aztec has no iron but also no gold, same with spain (they dont have saltpeter either).

England seems to be getting iron from india... we are getting horses from india for another 4 turns.. might be worth getting a trade embargo with
england vs india when this runs out so we can sell them out extra iron. India is far away and backwards (and not scientific) so we dont really need to trade with them atm.

Babylon gets iron from china it seems (he is only trading with persia,england and china)

hit enter

BT:

Seoul: musket -> musket

turn 1, 830ad:

England now has 8891gold.. them must have researched something, most likely rails and sold it to babylon who are broke now. Means they managed to research something in 6 turns or so.

Sell around world map and get world or territory map from everyone and 35gold

667gold, making 265gpt now, france and persia still in middle ages.

BT:

P'yongyang: bank -> rax

turn 2, 840ad:

France entered IA.. one less 2-fer possible :(

Sell map around again, make about another 25gold

955gold, making 377gpt

BT:

Wonsan: musket -> musket

turn 3, 850ad:

move musket to Inch'on. 7 units there now and flipchance down to 0.581%

1335gold, 430gpt

BT:

incense for wines deal with persians expire, I have to add 2gpt to keep it going

Seoul: musket -> musket
Hyngsan: rax -> musket
Man'po: musket -> knight

loose spices, ivory, horses, dyes..

turn 4, 860ad:

chemistry to japan for ivory,dyes,WM and 3gold (all they had.. they didnt value education high enough for us to get both dyes and ivory)

gift currency to russia and they go from annoyed to polite (perhaps they will have more gold for trades now, plus I plan to gift them to IA ages soon anyway :P)

theology to russia for spices and WM

We can now keep running at 100% taxes again

Babylon will now buy our iron, so decide to take advantage before they start buying from china again;
buy physics from babylon for iron, WM and 1358gold

persia still need theory of gravity to enter IA

411gold, 425gpt

BT:

Cheju: musket -> university

turn 5, 870ad:

england now has all the gold I gave babylon last round... all other civs are pretty much broke.. persia still in MA. This means england researched some tech in 4 turns and then sold it to babylon I guess.

Our military is now average to aztechs (who has 2 cities :P)

China will take our wines, so:
metallurgy from china for wines, WM, 824gold and 39gpt

12gold, 493gpt


BT:

Namp'o: rax -> musket

Ulsan: bank -> Hwach's (doesnt have rax and build them in 4 turns with no loss, and we have no artillerty units)

turn 6, 880ad:

spain has 14gold, and russia has 10 gold and I want the gold I can get, so;
economics to spain for horses, WM and 14gold (smith's is built already, and if they want more gold from building wealth then I will be glad to take it off their hands ;) )

education to russia for WM and 10gp

529gold, 504gpt


BT:

Seoul: musket-> musket

P'yongyang: rax -> musket

turn 7, 890ad:

persia has entered IA.

I suddenly realize that in order to complete my plan within my turns I am already too late.. also realize that this is the 205th turn in the game, so I am going to play the few extra turns to round them off and end up on ending in 950ad :)

Setting research to magnetism, science to 70% (finish in 5 turns)

1033gold, 6gpt

BT:
nothing


turn 8, 900ad:

England bought a tech from babylon (they both have around 4500gold now)

1039gold, 6gpt

BT:

Wonsan: musket -> wealth (need every gold I can atm)

Hyangsan: musket -> wealth

Manp'o: knight -> wealth

turn 9, 910ad:

england has most of the cash back again from babylon

can lower science to 60% and still get magnetism in 3 turns

1045gold, 89gpt

BT:

Seoul: Musket -> wealth

Ulsan: Hwach'a -> wealth

turn 10, 920ad:

to be sure I have cash to get a good deal in 950ad, I lower sci to 50%, magnetism in 3 turns

metallurgy to spain for WM and 54gold (they dont have saltpeter anyway)

1195gold, 170gpt

BT:
nothing

turn 11, 930ad:

lower sci to 40%, magnetism in 2 turns

spain suddenly have a little bit of cash, so;
wines to spain for WM, 50gold, 5gpt

music theory to america for WM and 10gp

economics to india for WM, 13gold and 15gpt


1438gold, 270gpt

BT:

Cheju: University -> wealth

turn 12, 940ad:

spain has military tradision now (great news, will be able to use this for trading if needed) can lower sci to 30% and still get magnetism in 1 turn.

Just need to aquire theory of gravity now so I enter IA in the next interturn.

France will give us the best deal on ToG, so;
buy Theory of gravity from france for WM, 1705 gold, 27gpt

3gold, 318gpt

BT:

get the big picture..
set sci to 0%

now have 321gold, 530gpt

england,babylon,persia has all the first lvl IA techs
france and china are both missing steam power.

get all the gold the backwards civs has from selling world maps

time to gift the last scientific civ to IA;

Gift all required MA techs to russia
bah.. russia gets medisine

get medisine from russia for navigation,economics,music theory,printing press and chivalry

noone has sanitation

babylon and england will give me the same deal on steam power, but england has more cash in the coffer, so decide to buy from babylon

buy steam from babylon for WM, 246gpt and 309gold

buy nationalism from china for steam power, WM, our only furs, 194gpt and 1 gold

sigh, both england and babylon has both communism and fascism

sell steam power to france for 1425gold, 75gpt and WM

all our 1441gold and 161gpt can only get us to doubtful for both communism and fascism from both england and babylon..

no more useful trading can be done, so make one taxman in Inch'on to prevent it from rioting after trading away the furs.

Cross fingers we dont get communism or fascism and instead get one of the 4 other possible techs (ironclads, industrialization,sanitation or electrisity)

Inch'on: Bank -> Hospital (guess we got sanitation)

The english starts to build universal sufferage (someone got industrialization in interturn)

turn 13, 950ad:

hmm.. interesting.. england has a ton of cash, so guess they researched industrialization.. they however also sold it to babylon and china, and

china is missing communism and fascism.

could do a 3-fer with sanitation, communism and industrialization, but with the size of our civ, we wont need communism or polize stations (yet)

We have no coal :( - but china has 2 extra ;)


time to get some of our cash back..

coal and industrialization from china for sanitation, 10gold and 16gpt

sanitation to babylon for Wm and 104gpt

sanitation to england for WM and 1782gold

trying to suck out as much possible gpt from the civs that will get the techs soon anyway:

sanitation and industrialization to france for military tradition, democracy, 9gpt, 15gold, 2 workers and WM

sanitation to persia for free artistry, WM, 47gold, 19gpt

Switched all cities building wealth to building hospitals if stuck at size 12, or factories elseway unless they are building markets or banks (or the one library in kaesong that will finish next turn)



Sorry for taking the extra turns.. just had to finish the jump to IA and all the deals.. and the turns are on schedule again (on turn 210)

Inch'on still need more units and/or culture to get rid of flip chance.. it need 18 units atm to eliminate it (has 9) and has a flipchance of 0.439%

Paegam need 7 units (has 2).. flipchance 0.231%

Pyonson has 4 units, need 6 - 0.099% flipchance

all other cities have no fliprisk atm

May want to rush many build next turn or use cash to upgrade units.

We currently have all available techs except communism and fascism, and only england has any cash.

We currently have 3275gold and making 251gpt

I ended up getting 12 techs during my turns.

No picture atm, since no changes on map (except that we pretty much have entire world map available)

China has captured a few indian cities the last turns it seems, so they are at war. We might want to use cash to get some embassies.

Here is the save
 
I feel really humble here, somewhat out of my depth from reading the turns, which were Cracking btw.

How's up now?
 
Now did you say you were an SG newcomer? That was something I'd call awesome! :wow: :goodjob:

We're getting a chance again after the not-so-good start. :D

I think andvruss should be up now, then me, then stevie again.
 
I am a newcommer to SG yes, but not a newcommer to civ ;) (been playing since civ1 days :p )

Only recently been starting to play GOTM and now SG thou..
 
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