Goal is to get us nukes before end of turn so I can go to war with our neighbours..
err.. I mean get us into industrial ages and possibly get us a level two tech as our free tech (communism, industrialism,sanitation or electrisity).
820ad (inherited turn):
Trying to catch up on hat is going on...
Going to micromanage for more gold first.
P'yongyang: stuck at size 12.. move citizens from working on floodplains to coast squares.. work 3 less floodplains and mined desert and work 4 coast instead. Bank still in 2 turns. The extra gold is sadly lost to corruption thou.
Inch'on: hmm.. stuck at size 12, 2 clowns.. doesnt need them for happiness.. can put them to work on the tiles freed up from P'yongyang. gold per turn from this city goes up from 46 to 55
micromanage the tiles of all other cities aswell.
end result: up to 221gpt from 189gpt, some cities grow faster now than before.
switch around some town that dont have banks or markets yet to this, rest is kept on military for now.
Kaesong is switched from temple to library. We are scientific so library costs 40 shields vs 60 for temple, and library produce 50% more culture. We need more culture for the moment, not happiness...
Yikes.. according to CprMapStat Inch'on has a clipchance of 0.849% per turn.. and would need 19 units to eliminate the flip risk.. move come troops around to the highest fliprisk cities. Inch'on down to 0.699%, pyongsong down to 0.223%
Tech situation:
Babylon,china,persia,england and france are all up all visible techs (democracy,physics,metallurgy)
Looking at the city graphics, england, babylon and china are all in industrial ages. Babylon can offer MPP, so they got nationalism as free tech.
England has been in IA for atleast 5 turns now.. wonder what they are researching now since babylon prolly interferred with them researching nationalism. Babylon has a huge stack of gold (8615gold) so they prolly sold nationalism to england and/or china. Yup, england offer MPP too, no embassy with china thou so cant check them.
Since france and persia has physics and metallurgy but not in IA yet, it means there is atleast a 2-fer, possibly a 3-fer available. But.. if we buy physics now we must likely cant afford the 2nd tech we would need, and even if we did it would delay a possible slingshot by many turns.. Going to save up cash for a few turns and hope neither civ can afford to buy any techs or research themself.
Checking outstanding deals..:
- We will get back 44gpt from babylon next turn
- we get 90gpt back from france in 2 turns
- we get wines and 59gpt back from china in 3 turns
- we loose 4gpt from france in 3 turns
- we get 100gpt back from france in 5 turns
seems like the best timing for getting into to IA will be in 5-7 turns. Should have enough cash to pull off trades then. May have to delay it a turn or two if both france and persia has made it to IA by then.
Resource situation:
We have 2 iron sources.. france has 1 iron.. no other civs on the home continent has iron... (I bet england and babylon has been eyeing our extra iron for quite some time...)
Russia,china and india has 2 iron.
Japan,persia and america has one iron each
Aztec has no iron but also no gold, same with spain (they dont have saltpeter either).
England seems to be getting iron from india... we are getting horses from india for another 4 turns.. might be worth getting a trade embargo with
england vs india when this runs out so we can sell them out extra iron. India is far away and backwards (and not scientific) so we dont really need to trade with them atm.
Babylon gets iron from china it seems (he is only trading with persia,england and china)
hit enter
BT:
Seoul: musket -> musket
turn 1, 830ad:
England now has 8891gold.. them must have researched something, most likely rails and sold it to babylon who are broke now. Means they managed to research something in 6 turns or so.
Sell around world map and get world or territory map from everyone and 35gold
667gold, making 265gpt now, france and persia still in middle ages.
BT:
P'yongyang: bank -> rax
turn 2, 840ad:
France entered IA.. one less 2-fer possible
Sell map around again, make about another 25gold
955gold, making 377gpt
BT:
Wonsan: musket -> musket
turn 3, 850ad:
move musket to Inch'on. 7 units there now and flipchance down to 0.581%
1335gold, 430gpt
BT:
incense for wines deal with persians expire, I have to add 2gpt to keep it going
Seoul: musket -> musket
Hyngsan: rax -> musket
Man'po: musket -> knight
loose spices, ivory, horses, dyes..
turn 4, 860ad:
chemistry to japan for ivory,dyes,WM and 3gold (all they had.. they didnt value education high enough for us to get both dyes and ivory)
gift currency to russia and they go from annoyed to polite (perhaps they will have more gold for trades now, plus I plan to gift them to IA ages soon anyway

)
theology to russia for spices and WM
We can now keep running at 100% taxes again
Babylon will now buy our iron, so decide to take advantage before they start buying from china again;
buy physics from babylon for iron, WM and 1358gold
persia still need theory of gravity to enter IA
411gold, 425gpt
BT:
Cheju: musket -> university
turn 5, 870ad:
england now has all the gold I gave babylon last round... all other civs are pretty much broke.. persia still in MA. This means england researched some tech in 4 turns and then sold it to babylon I guess.
Our military is now average to aztechs (who has 2 cities

)
China will take our wines, so:
metallurgy from china for wines, WM, 824gold and 39gpt
12gold, 493gpt
BT:
Namp'o: rax -> musket
Ulsan: bank -> Hwach's (doesnt have rax and build them in 4 turns with no loss, and we have no artillerty units)
turn 6, 880ad:
spain has 14gold, and russia has 10 gold and I want the gold I can get, so;
economics to spain for horses, WM and 14gold (smith's is built already, and if they want more gold from building wealth then I will be glad to take it off their hands

)
education to russia for WM and 10gp
529gold, 504gpt
BT:
Seoul: musket-> musket
P'yongyang: rax -> musket
turn 7, 890ad:
persia has entered IA.
I suddenly realize that in order to complete my plan within my turns I am already too late.. also realize that this is the 205th turn in the game, so I am going to play the few extra turns to round them off and end up on ending in 950ad
Setting research to magnetism, science to 70% (finish in 5 turns)
1033gold, 6gpt
BT:
nothing
turn 8, 900ad:
England bought a tech from babylon (they both have around 4500gold now)
1039gold, 6gpt
BT:
Wonsan: musket -> wealth (need every gold I can atm)
Hyangsan: musket -> wealth
Manp'o: knight -> wealth
turn 9, 910ad:
england has most of the cash back again from babylon
can lower science to 60% and still get magnetism in 3 turns
1045gold, 89gpt
BT:
Seoul: Musket -> wealth
Ulsan: Hwach'a -> wealth
turn 10, 920ad:
to be sure I have cash to get a good deal in 950ad, I lower sci to 50%, magnetism in 3 turns
metallurgy to spain for WM and 54gold (they dont have saltpeter anyway)
1195gold, 170gpt
BT:
nothing
turn 11, 930ad:
lower sci to 40%, magnetism in 2 turns
spain suddenly have a little bit of cash, so;
wines to spain for WM, 50gold, 5gpt
music theory to america for WM and 10gp
economics to india for WM, 13gold and 15gpt
1438gold, 270gpt
BT:
Cheju: University -> wealth
turn 12, 940ad:
spain has military tradision now (great news, will be able to use this for trading if needed) can lower sci to 30% and still get magnetism in 1 turn.
Just need to aquire theory of gravity now so I enter IA in the next interturn.
France will give us the best deal on ToG, so;
buy Theory of gravity from france for WM, 1705 gold, 27gpt
3gold, 318gpt
BT:
get the big picture..
set sci to 0%
now have 321gold, 530gpt
england,babylon,persia has all the first lvl IA techs
france and china are both missing steam power.
get all the gold the backwards civs has from selling world maps
time to gift the last scientific civ to IA;
Gift all required MA techs to russia
bah.. russia gets medisine
get medisine from russia for navigation,economics,music theory,printing press and chivalry
noone has sanitation
babylon and england will give me the same deal on steam power, but england has more cash in the coffer, so decide to buy from babylon
buy steam from babylon for WM, 246gpt and 309gold
buy nationalism from china for steam power, WM, our only furs, 194gpt and 1 gold
sigh, both england and babylon has both communism and fascism
sell steam power to france for 1425gold, 75gpt and WM
all our 1441gold and 161gpt can only get us to doubtful for both communism and fascism from both england and babylon..
no more useful trading can be done, so make one taxman in Inch'on to prevent it from rioting after trading away the furs.
Cross fingers we dont get communism or fascism and instead get one of the 4 other possible techs (ironclads, industrialization,sanitation or electrisity)
Inch'on: Bank -> Hospital (guess we got sanitation)
The english starts to build universal sufferage (someone got industrialization in interturn)
turn 13, 950ad:
hmm.. interesting.. england has a ton of cash, so guess they researched industrialization.. they however also sold it to babylon and china, and
china is missing communism and fascism.
could do a 3-fer with sanitation, communism and industrialization, but with the size of our civ, we wont need communism or polize stations (yet)
We have no coal

- but china has 2 extra
time to get some of our cash back..
coal and industrialization from china for sanitation, 10gold and 16gpt
sanitation to babylon for Wm and 104gpt
sanitation to england for WM and 1782gold
trying to suck out as much possible gpt from the civs that will get the techs soon anyway:
sanitation and industrialization to france for military tradition, democracy, 9gpt, 15gold, 2 workers and WM
sanitation to persia for free artistry, WM, 47gold, 19gpt
Switched all cities building wealth to building hospitals if stuck at size 12, or factories elseway unless they are building markets or banks (or the one library in kaesong that will finish next turn)
Sorry for taking the extra turns.. just had to finish the jump to IA and all the deals.. and the turns are on schedule again (on turn 210)
Inch'on still need more units and/or culture to get rid of flip chance.. it need 18 units atm to eliminate it (has 9) and has a flipchance of 0.439%
Paegam need 7 units (has 2).. flipchance 0.231%
Pyonson has 4 units, need 6 - 0.099% flipchance
all other cities have no fliprisk atm
May want to rush many build next turn or use cash to upgrade units.
We currently have all available techs except communism and fascism, and only england has any cash.
We currently have 3275gold and making 251gpt
I ended up getting 12 techs during my turns.
No picture atm, since no changes on map (except that we pretty much have entire world map available)
China has captured a few indian cities the last turns it seems, so they are at war. We might want to use cash to get some embassies.
Here is the
save