OK, Here we go:
Turn 0: I veto the Aqueducts and go back to Catapults and Swordsmen. We don't really have health issues. Instead I trade one of Thebes' 2 Corn to Fred for his Deer. I have Thebes build a Library instead of a Barracks. It doesn't have any real production so it's a commerce city instead. Thebes' Axeman attempts to kill the Barb Archer harrassing the Corn and dies at 95.7% odds.

I crank up the science slider to 100%. We're losing 90 gpt, but who cares, we've got a little bit of cash.
IBT: The Barb Archer pillages our Farm on the Corn. Now I've got to rebuild it.
Turn 1: Our troops are scattered and need healing. I'm trying to consolidate everything, but it's a mess right now. A lot of our Workers are building Farms that we'll never use. They should be building roads to the front.
Turn 2: I pillage Utica's Iron mine, but he's got a Swordman, an Axeman and 3 Archers in his last city. Hatty has 3 Archers and a War Chariot in hers. Hmmmm. Those won't be too easy. I'm still bringing troops to the front. When our Swordsmen get there, I can finally attack.
Turn 3: I raze the Barbarian city of Estruscan with no losses. Currency is in and it's time for Metal Casting. We're losing money even at 10%, but it's because we have waaaaay too many troops.
Turn 4: Still moving troops towards Utica and Alexandria. I'm also trying to scout the mountains to the west to map out Alex and Fred. I raise a little cash by selling Polytheism to Alex for 90. Enough to spend 1 more turn at 100%. Well, not a full turn becuase we're losing 103 gpt. Eh, what's a good war without a little deficit spending?
Turn 5: OK, Utica should fall next turn. I have 14 units against 7 defenders. Spend this turn pillaging all of the lovely villages and hamlets for over 100g. 1 more turn at 100%! BTW, Metal Casting in 2 more turns. I'm moving troops all around Alexandria. She has a Settler. Of course, if it moves out, it's going down. I'm waiting for my 2 Catapults to make it easier.
Turn 6: Utica falls and Hannibal is no more. We took some heavy losses which would have been even heavier if not for a Swordsman who took out the Axeman at 9.9% odds. The fight earned us another Great General. There's still plenty of troops near Utica to move on to the next victim, Alex.
Turn 7: Hmmm, there's a Barbarian Swordsman near Thebes and its 1 Immortal garrison. Fortunately, Alex has an Axeman near it and hopefully will take care of him. I have a Swordsman of our own en route just in case. Next turn I'll declare on Hatty. My troops near Utica spot a German Settler party sniffing around. I'm already gearing up a mass of Cats and Swordsmen near Cologne. Could Fred be next instead?
Meanwhile, an exporing Immortal comes across my favorite tile - the Floodplains Corn by a river. A whopping 8 food with Biology!
Turn 8: Declaring on Hatty causes big time unhappiness throughout the empire. I'm going to have to end this war quickly. Unfortunately, Alexandria's borders popped to 40%, pushing our troops out another tile. It will take 2 more turns to get into position. Also, he has a Spearman in there with the War Chariot and 3 Archers and I don't think I have enough troops nearby to handle them all. We'll see.
Mani the Great Prophet appears, but all he'll give us is Monotheism. I settle him in Persepolis for another 5 gpt. We're currently losing 18 gpt at 30%, but have enough to maintain that for a few more turns.
Turn 9: Alexandria is set to fall next turn. I start a Market in Persepolis since it's brining in 44 gpt already. That will really help our economy. I move some troops inside our borders to help with maintenance.
Turn 10: Hmmm, this actually seems to be turn 11. I must have messed up the count somewhere. Anyway, I'll play it and take out Alexandria because I don't want to fail my goal.

I suicide both Catapults and Egypt falls easily.
We've got too many Workers, so I get rid of a few. State of the World in the next post.