AZ-04: It's the Stupid Economy

OK, we have a pretty strong roster together. Glad to have all of you onboard. Now let's get dumb.

I added a rule about not being allowed to run specialists under Rep. Are there any new features in BtS that affect the variant that I have missed?

If the rules are alright, I'll roll a start sometime during the weekend.
 
A minor quible: SoL is buildable ( same as Merc and Caste Sys ), isn't it?

About game path : If we are going to rely heavily in the Espionage feature, GW is a must ( having a Great Spy ( hooray, another GS to make confusion in posts :crazyeye: ) early is a game breaker, for Scotland yard or for settling ).
A thing that is worrying me is the lack of Labs for the space race. SS parts are heavy :hammers: things and we can be in deep sh|t if we don't get a way to not have real competidors in the space race. But that is not for now...
 
The most important accessory of any self-respecting ignoramus should be lots of bling-bling. We're certainly covered in that aspect:



Here is our start. Resource layer turned on just in case anyone is too dumb to notice that those hillbillies in the hut are living in the middle of a corn field. ;)



We have one vote for building the GWall for the espionage points. There's no stone in immediate vicinity, but chopping some wood should do the trick if we decide to go for it.

How about grabbing a religion? Monasteries are out of bounds so the usefulness is limited to happy.
 
Religion with shrine is a good idea. What about heading for Oracle, grab CoL for confucianism and caste system, use first GP as Prophet for Kong Miao (will need some MM if we're running merchants). Courthouses also let us run spy specialists.

Edit: what about moving settler to found city on top of ivory which is fundamentally a pretty naff tile (we get +1hammer iirc).
 
lurker's comment:
Might be too late, but how about checking "no tech brokerage" instead of "no tech trading"? On other topics: A shrine is always nice. I'll be lurking this one.
 
Financial riverside Elephants are OK by me: 1/3/3. If we weren't financial, I'd be happy to settle on them, so I vote to settle in place.
 
I'd say settle in place. I usually don't like wandering with the settler, and we don't need too many plains, seeing as we have the forests (and a nearby river for watermills, if need be).
 
Moving 1 SE reveals another ivory and a grassland river rice. Whenever someone hints that we should move before settling, it turns out to be worthwhile by a stroke of luck. That's food sorted out for the capital. Realize I have no idea what the Mayan cities names are going to be. This one is called Mutal. Mutalis mutandis, it is now our capital. We are destined to have dumbo wandering down high street of Mutal for the rest of civilization.



Research set to Meditation. Build a worker first, mine that hill, then Agriculture should be ready next and the borders popped in time to farm that rice and corn.

Hut gives a useless map. Those who read my first MLG2 report know I have ridiculously average results with huts.

Buddhism FIANSDL in 3640 BC - by us. :p We convert in order to spread wisdom to stupid people throughout the land. I mean, to spread stupidity to wise people throughout the land. Whatever.

Once the worker is out I start a warrior for scouting.

Hinduism FIADL in 3360 BC. After Agriculture, Bronze Working. The scouting warrior discovers a motherload up north - three gold hills in the middle of a desert. Too bad there's little to sustain a city there.

Hut gives gold. Another worker ordered, should be done in time to start chopping. We meet Hannibal who is scouting with a warrior. Just in case he gets any funny ideas, we can build a warrior in 3 turns to protect the capital.



ROSTER:

azaris (just played)
remconius (UP for 20 turns)
kirbystarfan (on deck)
Swiss Pauli
r_rolo1
pigswill
 
I'm for the dumbo spot. +1 :) right from the start, production bonus ( + 1:hammers: ) and put us away from the coast ( giving space for a coastal city if necessary )

GW is 150 :hammers: now, making it easily choppable. And as we are going to make a heavy espionage game, having a GSpy early ( for settling IMHO ) far before everyone else ( except the Sumerian ) could build courthouses is a really nice asset.

A shrine would be nice, but probably we'll not be able to get a early religion and the necessary GProphet in decent timing. Like usual there is a option of liberating one :devil: ....

EDIT: Forget half of what is above. Crosspost.
 
Had a look at the save.

Going to be chopping the great wall with the second worker. No need for 3 workers I reckon. They'd be unemployed in no time. And lacking any kind of IQ they'd have a hard time finding a new job.

For science I would think masonry, then priesthood (oracle and temple) then we can build a temple to hire a priest and make a great prophet in our second town or monotheism for org. religion.

I guess we need to explore a bit more to decide on a dotmap.

Will probably play tomorrow.
 
There should be a decent spot for second city around gold, wheat, flodplains area. Its a bit far but a goldmine or two would easily pay distance maintenance.
 
Do you think we'll be using the UU? It's a resource-less, inmmune to first-strike Spearman (Holkan).

On other matters, those three gold hills look nice, if it weren't for the desert, and encompassing the flood plains...well...some more exploration is needed.
 
Turn 31
******ed scientist stumble across Bronze working by accident. And hey, there is copper to the south.

Turn 34
Backward worker chops forrest before we have Masonry. What a waste... Hammers go to a settler.

Turn 36
warriors run across a tribal village. They give us a thick warrior.

Turn 38
******ed scientists manage to use clay for building... Masonry is in, production changed to Great Wall. Scientist start contemplating how to hunt for elephants.

Turn 40

Hello Tokugawa, always nice to meet a friendly neighbour


Turn 42
Ahh, there is Kyoto



Turn 43
The thick warrior from the hut forgets to heal and gets eaten by a lion...
Warrior from Mutal sets out to see ocean to the south.

Hunting is in, we can now make hillbilly Holkan units. Scientist start on priesthood for oracle(?) and temples.

Turn 44
A warrior comes across a friendly tribal village. The chief says, I am in a good mood. Would you like a warrior, worker, settler, technology or a map. Our limited-IQ warrior cant remember all the choices so he just picks the last one. A bunch of tundra beavers are revealed...

Turn 45
This is what the land looks like:



There is one turn left in the Great Wall.

Roster
azaris
remconius (just played)
kirbystarfan (UP for 15? turns)
Swiss Pauli (on deck)
r_rolo1
pigswill
 
I like the nice finish of being too dumb to include the save. :p

That's obviously what he was doing.:rolleyes: Just to be sure, how many turns am I up for? 15?
 
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