ChrTh
Happy Yule!
Turn 0 -- 250 AD
Good lord, my Civ III CD wasn't in the drive...
I change London to Settler.
We need more Settlers, but I'm going to wait until we're a Republic before I hurry anything.
Turn 1 -- 260 AD
Floodlands finishes Warrior, begins Settler
Some Barbs killed
Science dropped to 40%
Turn 2 -- 270 AD
London finishes Settler, begins Spearman
ChrTh Heights is built, set to Worker
We disperse one encampment for 25 gold
Turn 3 -- 280 AD
HotTown finishes Library, begins Settler
Roman Block finishes Barracks, begins Worker
Another encampment dispersed, another 25 gold
ChrTh's Folly is about to riot, so I switch to Settler
Turn 4 -- 290 AD
Republic is done, I order up Map Making
London produces Spearman, begins Spearman
ChrTh's Folly finishes Settler, begins Spearman
Delta Forse finishes Horseman, begins Granary
I reveal another Barbarian Camp
A whole mess of cities want to revolt next turn...so I hire some entertainers.
Turn 5 -- 300 AD
Disperse the encampment for 25 gold
Turn 6 -- 310 AD
Zzz
Turn 7 -- 320 AD
The Romans declared War on us
We emerge from Anarchy!
The First Republic of ChrTh is in effect
I fire all the Entertainers
I drop luxuries to 10%
I mobilize forces
Turn 8 -- 330 AD
London finishes Spearman, begins Settler (London will riot if it goes to 11)
I change Wineville to Granary and hurry it for 40 (so I can start building soldiers)
We destroy Lugdunum and liberate 14 gold
Turn 9 -- 340 AD
WineVille finishes Granary, begins Archer
LeeVille finishes Granary, begins Settler
Horseytown finishes Temple, begins Settler
Turn 10 -- 350 AD
London finishes Settler, begins Horseman
Steveopolis finishes Library, begins Worker
HotTown finishes Settler, begins Barracks
Turn 11 -- 360 AD
Erik's Whales finishes Courthouse, begins Horseman
ChrTh's Folly finishes Spearman, begins Archer
West Chrthilvania is built, worker ordered--er, Warrior ordered
Turn 12 -- 370 AD
We finish Map Making, begin Polytheism
London produces Horseman, begins Horseman
Steveopolis finishes Worker, begins Horseman
Steve's Castle finishes Spearman, begins Worker
Turn 13 -- 380 AD
Archers built, Archers ordered
Brighton...finishes Spearman, begins Worker
There's an unnerving stack of Romans in our territory...I keep trying to make peace but Caesar refuses to acknowledge my envoy
Turn 14 -- 390 AD
London finishes Horseman, begins Horseman
LeeVille finishes Settler, begins Worker
ChrTh Lake is built, Worker ordered
I have to raise Luxuries to 20% to keep people from rioting (lousy Romans)
Turn 16 -- 410 AD
(I missed a turn somewhere in there)
Erik's Whales finishes Horseman, begins Worker
ChrTh's Folly finishes Archer, begins Worker
HotTown finishes Barracks, begins Worker
ChrTh Heights finishes Worker, begins Temple
I'm finally able to make peace with the Romans. They get the Republic, we get Polytheism and Construction.
(In case you were wondering, the Romans rebuilt Lugdumbnum)
Turn 17 -- 420 AD
London finishes Horseman, begins Worker
Steveopolis finishes Horseman, begins Aqueduct
HotTown finishes Worker, begins Aqueduct
LeeVille finishes Worker, begins Barracks
Western Wine finishes Temple, begins Aqueduct
I change LeeVille to Galley...we need to make contact.
Turn 18 -- 430 AD
London finishes Worker, begins Spearman
Erik's Whales finishes Worker, begins Aqueduct
ChrTh's Folly finishes worker, begins Horseman
Delta Forse finishes Granary, begins Worker
WineVille finishes Archer, begins Spearman
HorseyTown finishes Settler, begins Granary
Brighton...finishes Worker, begins Temple
We disperse an encampment for 25 Gold
Turn 19 -- 440 AD
Susa completes the Hanging Gardens
Turn 20 -- 450 AD
London finishes Spearman, begins Spearman
Delta Forse finishes Worker, begins Galley
Ok, Rome is moving a slew of troops through our territory...I think it's just a Settler chain (there are Settlers in the group)...I'm guessing their Galleys will bring them across to the Iroquois continent/island.
Guys, this may be a losing proposition. Its 450AD and we're still in the Ancient Age...although it seems the rest of the world may be as well--who knows? I've started two Galleys, we need to get Contacts asap.
We have a bunch of Settlers working their way North. We may want to build an FP at ChrTh Lake or nearby, but that's up to whomever.
Here's the Save:
http://www.civfanatics.net/uploads/AZS01-450AD.zip
Good lord, my Civ III CD wasn't in the drive...
I change London to Settler.
We need more Settlers, but I'm going to wait until we're a Republic before I hurry anything.
Turn 1 -- 260 AD
Floodlands finishes Warrior, begins Settler
Some Barbs killed
Science dropped to 40%
Turn 2 -- 270 AD
London finishes Settler, begins Spearman
ChrTh Heights is built, set to Worker
We disperse one encampment for 25 gold
Turn 3 -- 280 AD
HotTown finishes Library, begins Settler
Roman Block finishes Barracks, begins Worker
Another encampment dispersed, another 25 gold
ChrTh's Folly is about to riot, so I switch to Settler
Turn 4 -- 290 AD
Republic is done, I order up Map Making
London produces Spearman, begins Spearman
ChrTh's Folly finishes Settler, begins Spearman
Delta Forse finishes Horseman, begins Granary
I reveal another Barbarian Camp
A whole mess of cities want to revolt next turn...so I hire some entertainers.
Turn 5 -- 300 AD
Disperse the encampment for 25 gold
Turn 6 -- 310 AD
Zzz
Turn 7 -- 320 AD
The Romans declared War on us

We emerge from Anarchy!

The First Republic of ChrTh is in effect
I fire all the Entertainers
I drop luxuries to 10%
I mobilize forces
Turn 8 -- 330 AD
London finishes Spearman, begins Settler (London will riot if it goes to 11)
I change Wineville to Granary and hurry it for 40 (so I can start building soldiers)
We destroy Lugdunum and liberate 14 gold
Turn 9 -- 340 AD
WineVille finishes Granary, begins Archer
LeeVille finishes Granary, begins Settler
Horseytown finishes Temple, begins Settler
Turn 10 -- 350 AD
London finishes Settler, begins Horseman
Steveopolis finishes Library, begins Worker
HotTown finishes Settler, begins Barracks
Turn 11 -- 360 AD
Erik's Whales finishes Courthouse, begins Horseman
ChrTh's Folly finishes Spearman, begins Archer
West Chrthilvania is built, worker ordered--er, Warrior ordered
Turn 12 -- 370 AD
We finish Map Making, begin Polytheism
London produces Horseman, begins Horseman
Steveopolis finishes Worker, begins Horseman
Steve's Castle finishes Spearman, begins Worker
Turn 13 -- 380 AD
Archers built, Archers ordered
Brighton...finishes Spearman, begins Worker
There's an unnerving stack of Romans in our territory...I keep trying to make peace but Caesar refuses to acknowledge my envoy
Turn 14 -- 390 AD
London finishes Horseman, begins Horseman
LeeVille finishes Settler, begins Worker
ChrTh Lake is built, Worker ordered
I have to raise Luxuries to 20% to keep people from rioting (lousy Romans)
Turn 16 -- 410 AD
(I missed a turn somewhere in there)
Erik's Whales finishes Horseman, begins Worker
ChrTh's Folly finishes Archer, begins Worker
HotTown finishes Barracks, begins Worker
ChrTh Heights finishes Worker, begins Temple
I'm finally able to make peace with the Romans. They get the Republic, we get Polytheism and Construction.
(In case you were wondering, the Romans rebuilt Lugdumbnum)
Turn 17 -- 420 AD
London finishes Horseman, begins Worker
Steveopolis finishes Horseman, begins Aqueduct
HotTown finishes Worker, begins Aqueduct
LeeVille finishes Worker, begins Barracks
Western Wine finishes Temple, begins Aqueduct
I change LeeVille to Galley...we need to make contact.
Turn 18 -- 430 AD
London finishes Worker, begins Spearman
Erik's Whales finishes Worker, begins Aqueduct
ChrTh's Folly finishes worker, begins Horseman
Delta Forse finishes Granary, begins Worker
WineVille finishes Archer, begins Spearman
HorseyTown finishes Settler, begins Granary
Brighton...finishes Worker, begins Temple
We disperse an encampment for 25 Gold
Turn 19 -- 440 AD
Susa completes the Hanging Gardens
Turn 20 -- 450 AD
London finishes Spearman, begins Spearman
Delta Forse finishes Worker, begins Galley
Ok, Rome is moving a slew of troops through our territory...I think it's just a Settler chain (there are Settlers in the group)...I'm guessing their Galleys will bring them across to the Iroquois continent/island.
Guys, this may be a losing proposition. Its 450AD and we're still in the Ancient Age...although it seems the rest of the world may be as well--who knows? I've started two Galleys, we need to get Contacts asap.
We have a bunch of Settlers working their way North. We may want to build an FP at ChrTh Lake or nearby, but that's up to whomever.
Here's the Save:
http://www.civfanatics.net/uploads/AZS01-450AD.zip