We don't know much about religious beliefs, but any religious belief regarding either war or districts would be a must for the Aztecs, and they should have no problem getting their religious district up and running right away.
i'm glad they didn't go with floating gardens. the video does explain why the aztecs use the tlachtli: "war and amenities are linked as well in the tlachtli." it fits better than a food bonus
It's kind of driving me nuts that we now have an announced civ with bonuses specifically from their 'amenities', but we still don't have a description of what amenities are/how they work.
From what we know, Amenities are requirements you have to meet in order to keep your population happy. It's all speculation at this point - but what is implied is that you improve luxuries and build certain things to have a steady supply of Amenities so that your people don't break down with clinical depression.
The thing is, the floating gardens where not just for farming, the technique was used to build up most of Tenochtitlan, they could easily have made it a unique district that requires a river, swamp or lake. I just think given the game focus, it's a wasted oportunity.
Unique districts could only replace existing districts (otherwise they'd required full set of unique buildings and insane balance). So, the Floating Garden would be some district replacement to be built on lakes. Probably Aqueduct, Theater District or Encampment.
It's possible, but I don't think it's that interesting. Surely not a "wasted opportunity".
- No floating garden district is a truthy missing opportunity for expanding the "play with the map" concept. Lakes and water tiles in general needs far more love in this saga
We don't know how much love the Water tiles got in Civ6.
Also, as I said I don't see anything that interesting in ability to build some district on water. It's not such planning changer like Japan or Egypt abilities. And it would be even less interesting to have Floating Gardens as improvement.
Montezuma's face here is very gaunt, perhaps this contributes to him looking more like a Caucasian person , he certainly doesn't resemble the native Mesoamerican people that I'm familiar with.
They gave him a weird headdress along with a staff this time, but at least it has no skull. No turquoise crown or cloak again.
The tlachtli court, was that game also played by the Mayans too? I wonder what unique building they will give the Maya.
Their capital was built in the middle of a lake. The Huey Teocalli wonder seems like it will require to be built on water, no idea if restricted to lake (doesn't seem like it).
The Aztecs look pretty good! Pretty cool set of abilities with some nice synergy.
Thought ol' Monty looks a little emaciated and definitely looks less scary but we haven't seen his angry look yet. Lol. Figured he'd look a little darker skin tone wise but perhaps emperors spent a lot of time indoors so they would naturally have paler skin than commoners. Good animations although the scratching seems a little weird.
Should be a fun civ to play. Pre order bonus kind of stinks, though. Holding a staple civ hostage is bad form on Firaxis' part.
I see this not just for early game districts but the ones further down in technology like the airport district; possibly even pushing for a space victory by enslaving enemy units and bringing them to the spaceport.
Anyone who thinks Grandpazuma looks less scary than civ5 does not have an appropriate fear of crazy people. Crazy scares me way more than a puffed up chest does.
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