Azzaman333 reviews all 31 Civs: Mongolia

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Apr 9, 2005
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MONGOLIA
Leader: Temujin
Aggression Level: 5
Favorite Government: Despotism
Shunned Government: Democracy
Culture Group: Asian

Trait Combo: Militaristic & Expansionist; 4/28
2 traits that are very weak are combined here, leaving you with a weak trait combo. There are a few benefits though. The Expansionist trait will find the enemies, and the your higher promoted units can hunt them down and attack. Also, you have a chance early in the game to be a good civ, but if you dont pop enough of the good huts you will be in a lot of trouble.

Unique Unit: Keshik; 13/31
The Keshik is a 4.2.2 knight replacement, which is 10 shields cheaper and has no movement penalty over hills and mountains. It is a reasonably good UU, since it comes at a good time and is cheap. Many people complain about the reduced defence of the Keshik, but the Keshik and Knights primary purpose is attack. In theory, you will get 7 Keshiks per 6 Knights, so you will have 15% more units. The major downfall of the Keshik is that it has no major benefits. It isnt a game breaker, and most likely never will be.

AI Game Play: 5/10
A Mongol AI doesnt realise that there needs to be major wars for the civ to have a chance. Normally they have plenty of units, but none of the nessecary aggression to get into the top civs. That said, if they have a good early war they can be strong, and go on an unstoppable rampage. unfortuantely, it doesnt happen often enough.

UU & TC Blend: 1/1
They blend. The Mongols really need an early MA golden age if they dont have a good war early, and the Keshik provides. The expansionist trait will give the positions of your enemies, and the Keshiks will give you the heads of the leaders.

Total Score: 23/70 Rank: 6/7

Comments and discussion welcomed.
 
In theory, you will get 7 Keshiks per 6 Knights

In reality you get more because it is much easier to have a city with a number of shield per turn that, when divided from 60, leaves no remainder than it is when divided from 70 to leave no remainder. Only a 1, 35, 70, and (2, 5, 7, 14 :) ) shield per turn city can produce a knight with no wasted sheilds. With 1 shield per turn it takes too long, 70 shields per turn does not happen in the Middle Ages, and 35 shields per turn is an extreme rarety. On the other hand 1, 2, 3, 4, 5, 6, 10, 12, 15, 20, 30, and 60 all go into 60 evenly. This means that if you had a 15 spt city you could build a Keshik every 4 turns but it would take 5 turns to make a knight. This is why I usually fight with Medieval Infantry\Trebuchets\Pikes and very few knights. On the other hand, I will build mostly Keshiks if I am Mongolia.
 
AutomatedTeller said:
10 goes into 70 with no remainders, too.
as does 7 and 14.

70 = 1*2*5*7, so any combination of those things...

Ack, my math skills are deteriorating. I did include the factors 70 shares with 60.
 
FugitivSisyphus said:
Ack, my math skills are deteriorating. I did include the factors 70 shares with 60.

So just compare em.

70 = 2*5*7
60 = 2^2*3*5
 
azzaman333 why is Mongolia ranked 4/4, shouldn't be 4/31? Or am I missing something? Thanks.


Mirc said:
The Mongols and Zulus are the civs I hate most.

I agree, but being what they are, why do they seem to have so many wonders when I play against them?

Edit: I'm not saying why do they beat me, but why do they beat other AI like Babylon or another more cultural civ.
 
I see, thank you. Will you be revising the ranks then as you cover more of the civs, probably chasing the Mongols lower than 4?
 
Both America and Mongolia suck. But Mongolia is worse. The Mongolian UU is slightly better than the unit it replaces (and comes at a time when it is useful). However, industrious is FAR better than militaristic.
 
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