azzaman333
meh
MONGOLIA
Leader: Temujin
Aggression Level: 5
Favorite Government: Despotism
Shunned Government: Democracy
Culture Group: Asian
Leader: Temujin
Aggression Level: 5
Favorite Government: Despotism
Shunned Government: Democracy
Culture Group: Asian
Trait Combo: Militaristic & Expansionist; 4/28
2 traits that are very weak are combined here, leaving you with a weak trait combo. There are a few benefits though. The Expansionist trait will find the enemies, and the your higher promoted units can hunt them down and attack. Also, you have a chance early in the game to be a good civ, but if you dont pop enough of the good huts you will be in a lot of trouble.
Unique Unit: Keshik; 13/31
The Keshik is a 4.2.2 knight replacement, which is 10 shields cheaper and has no movement penalty over hills and mountains. It is a reasonably good UU, since it comes at a good time and is cheap. Many people complain about the reduced defence of the Keshik, but the Keshik and Knights primary purpose is attack. In theory, you will get 7 Keshiks per 6 Knights, so you will have 15% more units. The major downfall of the Keshik is that it has no major benefits. It isnt a game breaker, and most likely never will be.
AI Game Play: 5/10
A Mongol AI doesnt realise that there needs to be major wars for the civ to have a chance. Normally they have plenty of units, but none of the nessecary aggression to get into the top civs. That said, if they have a good early war they can be strong, and go on an unstoppable rampage. unfortuantely, it doesnt happen often enough.
UU & TC Blend: 1/1
They blend. The Mongols really need an early MA golden age if they dont have a good war early, and the Keshik provides. The expansionist trait will give the positions of your enemies, and the Keshiks will give you the heads of the leaders.
Total Score: 23/70 Rank: 6/7
Comments and discussion welcomed.
2 traits that are very weak are combined here, leaving you with a weak trait combo. There are a few benefits though. The Expansionist trait will find the enemies, and the your higher promoted units can hunt them down and attack. Also, you have a chance early in the game to be a good civ, but if you dont pop enough of the good huts you will be in a lot of trouble.
Unique Unit: Keshik; 13/31
The Keshik is a 4.2.2 knight replacement, which is 10 shields cheaper and has no movement penalty over hills and mountains. It is a reasonably good UU, since it comes at a good time and is cheap. Many people complain about the reduced defence of the Keshik, but the Keshik and Knights primary purpose is attack. In theory, you will get 7 Keshiks per 6 Knights, so you will have 15% more units. The major downfall of the Keshik is that it has no major benefits. It isnt a game breaker, and most likely never will be.
AI Game Play: 5/10
A Mongol AI doesnt realise that there needs to be major wars for the civ to have a chance. Normally they have plenty of units, but none of the nessecary aggression to get into the top civs. That said, if they have a good early war they can be strong, and go on an unstoppable rampage. unfortuantely, it doesnt happen often enough.
UU & TC Blend: 1/1
They blend. The Mongols really need an early MA golden age if they dont have a good war early, and the Keshik provides. The expansionist trait will give the positions of your enemies, and the Keshiks will give you the heads of the leaders.
Total Score: 23/70 Rank: 6/7
Comments and discussion welcomed.